Hatris
Hatris (ハットリス, Hattorisu) is a puzzle video game developed by Alexey Pajitnov and Vladimir Pokhilko of ParaGraph Intl. for Bullet-Proof Software. An arcade version was manufactured by Video System.[1]
Hatris | |
---|---|
Developer(s) | ParaGraph Intl. |
Publisher(s) | Bullet-Proof Software Video System Co. (arcade) |
Designer(s) | Alexey Pazhitnov, Vladimir Pokhilko |
Composer(s) | Hiroshi Suzuki, Ikki Nakamura(NES) |
Series | Tetris |
Platform(s) | Arcade, NES, Game Boy, TurboGrafx-16 |
Release | 1990 |
Genre(s) | Puzzle |
Mode(s) | Single-player |
Gameplay
Hatris plays similarly to Pajitnov's previous Tetris, in that game objects falling from the top of the screen must be arranged in specific patterns to gain points and to keep the play area clear. In Hatris, hats of different styles fall from the top of the screen and accumulate at the bottom. To eliminate hats from the play area, five hats of identical style must be stacked. Different style hats stack differently.
Reception
In Japan, Game Machine listed the arcade version of Hatris on their June 1, 1990 issue as being the eighteenth most-successful table arcade unit of the month.[2]
Entertainment Weekly gave the Game Boy version of Hatris an A and wrote that "There is, after all, a cure for Tetris addiction. It’s Hatris, a habit that's even harder to kick."[3]
References
- Hatris at the Killer List of Videogames
- "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 381. Amusement Press, Inc. 1 June 1990. p. 29.
- Strauss, Bob (May 24, 1991). "New Videogames". Entertainment Weekly. Time Inc.