Jurassic Park (SNES video game)

Jurassic Park is an action-adventure video game for the Super Nintendo Entertainment System (SNES), based on the 1990 novel and 1993 film of the same name. It was developed and published by Ocean Software in 1993 in North America and PAL regions, and published by Jaleco in 1994 in Japan.

Jurassic Park
North American box art
Developer(s)Ocean of America
Publisher(s)
Designer(s)J.H. Beard
C. Kerry
Composer(s)Jon Dunn
SeriesJurassic Park
Platform(s)Super Nintendo Entertainment System
Release
  • UK: October 1, 1993
  • NA: October 1993
  • EU: December 29, 1993
  • JP: June 24, 1994
Genre(s)Action-adventure[1]
Mode(s)Single-player
First-person view of a Velociraptor inside the Visitor Center.
Alan Grant character is protected from a Dilophosaurus by a large containment fence.

The player controls Dr. Alan Grant, a paleontologist who has become trapped at Jurassic Park, an island theme park and zoo populated by genetically engineered dinosaurs. The game's exterior portion is viewed from a top-down perspective, but shifts to a first-person view whenever the player enters a building. The game garnered praise for these varied and three-dimensional perspectives, the usage of stereo sound, and the adventure gameplay. In 1994, Ocean released a sequel, Jurassic Park 2: The Chaos Continues, with gameplay which significantly differs from that of the original.

Gameplay

Jurassic Park is based on the novel and film of the same name.[2][3][4] Following a computer system failure, paleontologist Dr. Alan Grant and others become trapped at an island theme park, known as Jurassic Park, that is populated with dinosaurs.[5]

The player controls Grant, and begins the game armed with a cattle prod,[3] although the game also features five other weapons: tranquilizer gun, shotgun, bolas, gas grenade launcher, and missile launcher.[5] The game features seven different dinosaur enemies,[5] as well as giant dragonflies.[2] The player is given five lives, and two continues when all lives are lost.[5] Grant's health is represented by a red health bar.[2] Food and first-aid kits located throughout the game can replenish the player's health.[5]

Motion sensors set up around the island allow characters in the game to communicate advice to the player,[2][3] although some advice is deliberately malicious.[5] If Grant loses a life, the player is restarted at the last motion sensor with which Grant came into contact.[3][5] Mr. DNA, a character from the film, provides dinosaur facts to the player if the game is paused or remains idle for too long.[2][5] The player must open and close multiple gates to travel around the island.[2] The game's music changes depending on the player's location in the park.[2][6] The player is also required to collect dinosaur eggs throughout the game.[3][5]

The game's exterior portion, played from a top-down perspective,[7] consists of a maze that is made up of jungle trees.[3] The game switches to a first-person perspective when the player enters a building.[3][7] The player must collect ID cards belonging to characters on the island in order to access certain rooms. Other rooms are completely dark and require night vision goggles to enter.[2][3][7] Some buildings contain multiple floors.[8] Jurassic Park supports the Super NES Mouse when playing first-person sequences or operating computer terminals.[5]

To win the game, the player must complete several objectives, starting with powering up a computer to re-activate the park's motion sensors. Once activated, the player's short-range motion sensor can detect nearby dinosaurs.[2][5] Subsequently, the player must determine how raptors are infiltrating the park's visitor center and stop them; prevent raptors from escaping to the mainland on a supply ship; and find the raptors' nests in underground volcanic tunnels and destroy them with a nerve gas bomb. The final objective requires the player to locate a communications center to contact a helicopter, and then reach the helipad to be rescued.[3][5] The game does not utilize a password feature.[9] The player, therefore, is required to play through the entire game in a single sitting.[10]

Development and release

Ocean Software, a British video game development company, paid an undisclosed six-figure sum to secure the rights to the Jurassic Park license to develop a game based on the film.[4][11] Ocean had more developers working on Jurassic Park than any other project up to that point, which led to creative differences; however, Ocean's head of software development, Gary Bracey, said that "with such a great amount of artistic input, this was actually turned to an advantage."[4] The game's designers were J.H. Beard and C. Kerry.[12]

Jurassic Park was originally planned for release in August 1993.[13] An early demo with outdated test graphics was unveiled to a disappointed audience at Chicago's Consumer Electronics Show in June 1993.[4][14] Ocean executives in the U.K. were unaware of the demo's poor graphics, as the demo was developed at Ocean's offices in California. The developers, who were on a tight schedule, did not have time to create a better demo with improved graphics, as doing so could have compromised the game's completion date.[4] The game's final graphics were vastly improved as development continued.[4][14]

During development, Ocean had access to film stills and storyboards from the film. The game uses digitized photographs of the film's characters,[11] as well as a digitized dinosaur image from the film.[2] Ocean claimed the game was the first to utilize high-resolution backdrops.[11] According to Bracey, "Steven Spielberg said he wanted a 'ground breaking' game. We feel this has been achieved due to the development of the 3D technology in the interior sections. Essentially, we're replicating the effects of the Super FX chip in the standard SNES hardware! Everyone seems to be pretty impressed."[4] The game's first-person interior sections were created using texture mapping, a complex technique for the SNES hardware to handle.[11] The first-person segments utilized the effects of the system's Mode 7.[3][15]

The dinosaurs' behavior was inspired by the film,[11] and additional dinosaurs not shown in the film were added into the game for variety.[4] A scene featured earlier in the game's development depicted Grant being eaten by a Tyrannosaurus rex, accompanied by the sound of his bones being crushed. Nintendo requested that the bone-crushing sound effect be removed as it was considered too realistic.[16] The game includes inspiration from the novel, such as a mission objective to prevent dinosaurs from escaping to the mainland on a supply ship.[7] The game was mastered in surround sound (Dolby Pro Logic),[5] and its music was composed by Jon Dunn.[12][17]

Jurassic Park was released in the United Kingdom on October 1, 1993,[7] and was also released in the United States that month.[3] The game was released in Europe on December 29, 1993, and on June 24, 1994, in Japan, where it was published by Jaleco.[1] In the United States, Ocean promoted "The Great Dino Egg Hunt", a contest in which players search the game for eight letters placed on the ground around the park. The letters then had to be decoded to reveal a secret message: "Dr. Horner". The answer was a reference to paleontologist Jack Horner, who was a consultant on the film. Two days after the game's release, the eventual winner of the contest correctly guessed the answer after playing the game for 10 hours. The winner was awarded with a $5,000 check.[18][19][20][21]

Limited Run Games plans to re-release the game in 2023, coinciding with the film's 30th anniversary.[22] It will be included as part of Jurassic Park: Classic Games Collection, scheduled for release on Nintendo Switch, PlayStation 4, PlayStation 5, and Xbox Series X/S. The game will also be available individually through re-issued SNES cartridges.[23]

Reception

Jurassic Park was praised for its graphics and sound.[24][2][3][7][29][30][31] William Schiffmann of the Associated Press praised the sound effects for being recorded in Dolby Surround, but noted the lack of a password feature, calling it "one of the few drawbacks to an otherwise excellent cart."[10] Though two of the four reviewers for Electronic Gaming Monthly commented that the game is too easy, all but one of the four had an overall positive opinion of the game, particularly praising the sound and the use of the 3-D perspective.[9] Jonathan Davies of Super Play praised its problem-solving tasks and bird's-eye perspective, but criticized the game for being "a bit easy" and for not incorporating the film's musical score.[7]

GamePro was most pleased with the game's varying perspectives and the way dinosaurs can catch players off-guard, especially when their view is limited in first-person perspective. They were also impressed by the detailed graphics and the stereo sound's accurate reflection of the position of the dinosaur which is making noise, and though they said the lack of a save feature is a serious concern due to the massive size of the game world, they added that the game would hold the player's interest through the multi-hour play session required to complete it.[lower-alpha 3][31] SNES Force praised its "Huge playing area," and its many missions.[2] Nintendo Power praised the game for "some game play elements that incorporate aspects of the hit movie," but also wrote, "The interior areas present few puzzles and it is easy to get lost in the outer areas."[3] Edge found the game to be lacking excitement, writing that a large portion of time is spent "aimlessly wandering around and avoiding the dinosaurs – very little help is given in which direction you should be going and exactly what you should be doing". Nevertheless, the magazine concluded that "given the quality of most film tie-ins, Jurassic Park is one of the better licences. With slightly improved game design it could have been the best."[6]

Bob Strauss of Entertainment Weekly called the game "truly innovative".[29] Roy Bassave of Knight-Ridder News Service found it superior to the Sega CD version of Jurassic Park.[30]

By January 1995, Jurassic Park had spent a non-consecutive period of 12 months on Nintendo Power's list of the top 20 SNES games.[32] Game Informer declared the Genesis version of the game somewhat superior to the SNES version in a 2012 comparison of the two games.[33] In 2014, IGN included the game on its list of the most difficult games, citing various reasons that included the limited lives, the large game world, the scattered raptor eggs and key cards, and the lack of a save feature.[8]

Notes

  1. In GameFan's review, two critics gave Jurassic Park a 95%, one a 92% and another an 89%.[25]
  2. Nintendo Power gave Jurassic Park two 4/5 scores for graphics/sound and theme/fun, 2.8/5 for play control, and 3.5/5 for challenge.[3]
  3. GamePro gave Jurassic Park 4.5/5 for graphics, 4.5/5 for sound, 4.0/5 for control, and 5.0/5 for fun factor.

References

  1. "Jurassic Park release information". GameFAQs. Archived from the original on September 18, 2016. Retrieved July 22, 2016.
  2. "Jurassic Park (SNES) review". SNES Force. October 1993. pp. 38–40.
  3. "Jurassic Park". Nintendo Power. Nintendo of America. November 1993. pp. 36–43, 103, 107. Retrieved February 28, 2018.
  4. "Brace Yourself". SNES Force. Impact Magazines. September 1993. pp. 14–15. Retrieved May 13, 2016.
  5. "Jurassic Park (SNES) manual" (PDF). OldiesRising.com. pp. 7–10, 12–13. Retrieved December 30, 2014.
  6. "Jurassic Park review (SNES)". Edge. November 1, 1993. Archived from the original on 2015-02-11.
  7. Davies, Jonathan (November 1993). "Jurassic Park review". Super Play. pp. 34–36. Retrieved February 10, 2015.
  8. "The Hardest Games We've Ever Played". IGN. March 5, 2014. Retrieved February 14, 2018.
  9. "Review Crew: Jurassic Park". Electronic Gaming Monthly. No. 54. Sendai Publishing. January 1994. p. 42.
  10. Schiffmann, William (December 26, 1993). "Dennis a menace; JP right on target". Santa Cruz Sentinel. Associated Press. Retrieved July 5, 2017.
  11. "Jurassic Park: Work in Progress". SNES Force. Impact Magazines. October 1993. pp. 26–30. Retrieved May 13, 2016.
  12. Ocean Software (1993). Jurassic Park (Super Nintendo). Ocean Software. Scene: End credits.
  13. "A behind-the-scenes look at the stars of 'Jurassic Park'". The Baltimore Sun. June 21, 1993. Retrieved February 10, 2015.
  14. "Claws! The game of the film is almost here!". Super Play. September 1993. Retrieved February 10, 2015.
  15. "Jurassic Park". Nintendo Power. Nintendo of America. July 1993. p. 109. Retrieved February 28, 2018.
  16. "Sick of it yet? We're not! That Jurassic Lark". Super Play. Future Publishing. October 1993. p. 16. Retrieved May 13, 2016.
  17. "Game Profile: Jurassic Park". SNESMusic.org. Retrieved July 22, 2016.
  18. "Ocean Contest Offers $5000 Grand Prize". Game Players. December 1993. p. 14. Retrieved February 14, 2018.
  19. "Unscrambling the Dino Eggs". GamePro. February 1994. p. 187. Retrieved February 14, 2018.
  20. Hallock, Betty; Nakamura, Eric; Constant, Nikos (July 1994). "Press Start". Video Games – The Ultimate Gaming Magazine. p. 12. Retrieved February 14, 2018.
  21. ""The Great Dino Egg Hunt" Solved!". Video Games – The Ultimate Gaming Magazine. September 1994. pp. 24–25. Retrieved February 14, 2018.
  22. Doolan, Liam (April 25, 2023). "The Jurassic Park Games Are Getting A 30th Anniversary Retro Collection". Nintendo Life. Retrieved April 28, 2023.
  23. Middler, Jordan (July 12, 2023). "Limited Run Games announces Jurassic Park Classic Games Collection". Video Games Chronicle. Retrieved July 14, 2023.
  24. Sumpter, Garth; Rand, Paul (November 1993). "Jurassic Park". Computer and Video Games. No. 144. United Kingdom. pp. 48–49.
  25. "Jurassic Park". GameFan. Vol. 1, no. 12. November 1993. pp. 23, 96–97.
  26. Ellis, Les (September 1993). "Jurassic Park". GamesMaster. No. 10. pp. 48–49.
  27. Frank (November 1993). "Jurassic Park". Total!. No. 23. pp. 28–29.
  28. "Warum die Saurier ausgestorben sind: Jurassic Park". Video Games (in German). Germany. November 1993. pp. 44–46.
  29. Strauss, Bob (May 20, 1994). "Jurassic Park Interactive". Entertainment Weekly. Retrieved July 24, 2015.
  30. Bassave, Roy (April 24, 1994). "Jurassic Park". The Odessa American. Knight-Ridder News Service. Retrieved July 5, 2017.
  31. Scary Larry (December 1993). "Jurassic Park". GamePro. No. 63. pp. 116–117.
  32. "Power Charts Super NES Top 20". Nintendo Power. Nintendo of America. January 1995. p. 100. Retrieved February 28, 2018.
  33. Ryckert, Dan (May 8, 2012). "Same Name, Different Game: SNES vs. Genesis". Game Informer magazine. Event occurs at 5:33-13:22. Retrieved February 19, 2015.
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