Kokkuri
Kokkuri (こっくり, 狐狗狸) or Kokkuri-san (こっくりさん) is a Japanese game popular during the Meiji era that is also a form of divination, partially based on Western table-turning. The name kokkuri is an onomatopoeia meaning "to nod up and down", and refers to the movement of the actual kokkuri mechanism. The kanji used to write the word is an ateji, although its characters reflect the popular belief that the movement of the mechanism is caused by supernatural agents (ko 狐, kitsune; ku 狗, dog/tengu; ri 狸, tanuki). The modern version is similar to a Ouija board.
Ancient kokkuri
The word kokkuri refers to the game and physical apparatus, while kokkuri-san refers to the being that is summoned: it is considered by the Japanese to be some sort of animal spirit that is a mix between a fox, dog, and raccoon. These three animals are meant to reflect the dual nature of the being, justifying its different personality traits: the fox being a trickster or teacher, and the raccoon being both a bearer of mischief or good fortune. Kokkuri-san is believed to possess the apparatus in order to communicate with humans. The physical mechanism is composed of three bamboo rods arranged to make a tripod, upon which is placed a small pot lid or platter, which is covered by a cloth. In some versions, tags are inserted into each of the three rods, with the words kitsune, tengu, and tanuki, respectively; in others, the words are merely traced with a finger on the bottom of the plate.[1] Three or more people will place both their hands upon the kokkuri (lined-up, as in table-turning) and ask the spirit a question, which that spirit will in theory answer by moving (or not moving) the legs underneath the plate.[1]
Japanese folklorist Inoue Enryō wrote about the kokkuri phenomenon,[1] denouncing it as mere superstition, yet his efforts did not succeed in de-popularizing the game. Some scientific figures of the age attempted to explain the phenomena with the more scientific sounding yet ultimately equally mysterious term "human-electricity;"[1] these same figures claimed the cloth used should always be of a white or gold color. Blue cloth was (incorrectly) said to hamper the human-electricity's passage.[1] The human-electricity needing a passage, it was stated the game required participants to place both hands on the apparatus, with finger tips touching - as in Western table-turning.[1]
The game is sometimes referred to as Okatabuki, Angel-san or Cupid-san.[1]
Modern kokkuri
Modern kokkuri has changed heavily from its original form, now resembling the much more common Ouija board, but played with a sheet of paper. A torii is drawn in the top-center of the paper, with the words 'Yes' and 'No' written on either side; a letter grid (most often hirigana) is placed underneath the torii, along with the numbers 0-9. A small coin (most commonly the ten yen) is used as a planchette.
Unlike the Western Ouija board, kokkuri has slight differences in playthrough. Before playing, a door or window must be propped open to allow the spirit to enter the room, and must be closed when the spirit leaves. In addition, the implements must be expended during the first 24 hours after the game is played; the paper must be burned, the ink in the pen used to draw on the paper must be used up, and the coin should be spent in a financial transaction.[2]
This modern version is sometimes referred to as Spirit of the Coin.
In popular culture
- In Gugure! Kokkuri-san, the three main yōkai characters are a fox spirit (kitsune), dog spirit (inugami), and tanuki spirit (bake-danuki).
- In episode 2 of Haven't You Heard? I'm Sakamoto, the eponymous character ends a dispute between 3 students playing the game by pretending to be possessed.
- In episode 5 of Nichijou, the character Yuuko Aioi goes to great lengths to explain the game to her classmate, Mio Naganohara, who then declines to play the game.
- In Junji Ito's Souichi's Home Tutor, Souchi lists kokkuri as a personal hobby, but explains he doesn't need paper and simply asks a geisha doll questions instead.
- The 1997 horror movie Kokkuri-san revolves around the playing of the game.
See also
References
- Foster, Michael Dylan (2006). "Strange Games and Enchanted Science: The Mystery of Kokkuri". The Journal of Asian Studies. 65 (2): 251–275. doi:10.1017/S0021911806000659. ISSN 0021-9118. JSTOR 25076032. S2CID 163833962.
- Lucia (2019-02-20). "Kokkuri-san: How To Play The Spirit Of The Coin". The Ghost In My Machine. Retrieved 2022-09-18.
- Smyers, Karen (1999). The Fox and the Jewel: Shared and Private Meanings in Contemporary Japanese Inari Worship. University of Hawaii Press. ISBN 978-0-8248-2102-9.
- Foster, Michael Dylan (2008). Pandemonium and Parade: Japanese Monsters and the Culture of Yōkai. University of California Press. ISBN 978-0-520-25361-2.