Metal Morph
Metal Morph is a video game developed by Origin Systems and published by FCI, Inc. for the Super Nintendo Entertainment System.
Metal Morph | |
---|---|
Developer(s) | Origin Systems[1] |
Publisher(s) | FCI, Inc. |
Designer(s) | Axel Brown Billy Joe Cain Chuck Zoch Eric Brown Julian Alden‑Salter |
Composer(s) | Alistair Hirst[1] Martin Galway Jeff van Dyck |
Platform(s) | Super NES |
Release |
|
Genre(s) | Scrolling shooter Run and gun |
Mode(s) | Single-player |
Gameplay
The gameplay alternates between run and gun and scrolling shooter (playing as a space ship). Both the player character and his space ship are able to use MetalMorphosis (a transformation ability) to navigate certain areas. The player must retrieve missing pieces of the ship, while simultaneously fending off aliens who desire the secret of MetalMorphosis.
Reception
GamePro gave the game a positive review, commenting that the game's two play styles complement each other, the controls are responsive and accurate, the graphics are attractive, and the music and sound effects suit the game's tone. However, they concluded that buying the game is pointless, since the game's level select and non-randomized levels allow the player to see everything the game has to offer on a single rental.[2]
References
- Metal Morph at MobyGames
- "ProReview: Metal Morph". GamePro. No. 65. IDG. December 1994. p. 138.