MiG Alley (video game)

MiG Alley is a combat flight simulation game, developed by Rowan Software for PCs with Windows, and was published by Empire Interactive in 1999.

MiG Alley
Developer(s)Rowan Software
Publisher(s)Empire Interactive
Platform(s)Microsoft Windows
Release
  • GER: July 1999
  • EU: October 1, 1999
  • NA: November 30, 1999
Genre(s)Combat flight simulation game
Mode(s)Single player

Description

MiG Alley is a historical simulation which focuses on early jet fighter combat in the Korean War โ€“ specifically, the so-called MiG Alley in northwestern North Korea, for which the game is named. One of the interesting aspects of the game is the closeness in overall performance between the main combat fighter aircraft โ€“ the MiG-15 and the F-86 Sabre. Another is that the game was one of the earliest in the genre to incorporate a 'dynamic' campaign, in which the player's missions are influenced by in-game events rather than being presented in a predetermined order.[1]

History

MiG Alley was developed by Rowan Software and published by Empire Interactive in 1999. In 2001, when Rowan was shut down by Empire Interactive, the developers released the source code to allow the community to continue the game's support on their own.[2] The release happened with permission from Empire Interactive under the "Empire Interactive License", and didn't include the textures and landscape detailing.

Reception

The game received favorable reviews according to the review aggregation website GameRankings.[3] Christian A. O'Brien of Next Generation called it "a fine sim with terrific graphics and a great sense of campaign flow. There's something here for just about everyone".[11]

In the United States, the game sold 4,171 copies during 1999, after its release on November 30 of that year.[17] Jason Ocampo of CNET Gamecenter wrote that it "tanked at retail".[18]

The game was a finalist for the Academy of Interactive Arts & Sciences' "Computer Simulation Game of the Year" award, which ultimately went to Microsoft Flight Simulator 2000.[16] However, it was named the best simulation of 1999 by Computer Gaming World,[13] PC Gamer US,[14] CNET Gamecenter,[19] Computer Games Strategy Plus and GameSpot.[15][20] PC Gamer US highlighted the game's "outstanding flight modeling, butter-smooth graphics, and rich dynamic campaign structure".[14]

References

  1. Geryk, Bruce (December 29, 1999). "MiG Alley Review [date mislabeled as "May 1, 2000"]". GameSpot. CBS Interactive. Archived from the original on September 30, 2007. Retrieved September 7, 2020.
  2. Mitchell, Robert (November 19, 2001). "The Return of MiG Alley?". CombatSim.com. Retrieved January 6, 2013. Bob Mitchell: What has prompted you to release the source code for MiG Alley and Battle of Britain? Dave Whiteside: Because we are no longer doing flight sims [after Empire took us over at the end of 2001], and we would not be able to publish any patches that were required [no money was allocated to this], rather than let MiG die and all the code sit doing nothing it was considered a good idea, a swan song, if you like, for Rowan [after 13 years in the flight sim market].
  3. "MiG Alley for PC". GameRankings. CBS Interactive. Archived from the original on June 2, 2019. Retrieved September 7, 2020.
  4. Rubin, Brian. "MiG Alley - Review". AllGame. All Media Network. Archived from the original on November 15, 2014. Retrieved September 8, 2020.
  5. Price, Robey (November 15, 1999). "MiG Alley". Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on May 24, 2003. Retrieved September 7, 2020.
  6. Lackey, Jeff (February 2000). "Birth of an Era (MiG Alley Review)" (PDF). Computer Gaming World. No. 187. Ziff Davis. p. 150. Retrieved September 7, 2020.
  7. Baxter, Steve (February 24, 2000). "MiG Alley Review for PC on GamePro.com". GamePro. IDG Entertainment. Archived from the original on January 24, 2005. Retrieved September 8, 2020.
  8. Farmer, Doug (April 5, 2000). "MiG Alley". GameSpy. IGN Entertainment. Archived from the original on June 2, 2002. Retrieved September 8, 2020.
  9. Lafferty, Michael (February 3, 2000). "MiG Alley". GameZone. Archived from the original on February 16, 2005. Retrieved September 8, 2020.
  10. Chick, Tom (January 5, 2000). "MiG Alley". IGN. Ziff Davis. Retrieved September 8, 2020.
  11. O'Brien, Christian (April 2000). "MiG Alley". Next Generation. No. 64. Imagine Media. p. 94. Retrieved September 7, 2020.
  12. Mahood, Andy (December 2000). "MiG Alley". PC Gamer. Vol. 6, no. 12. Imagine Media. pp. 153โ€“54. Archived from the original on March 15, 2006. Retrieved September 7, 2020.
  13. CGW staff (March 2000). "The 2000 Premier Awards (Simulation of the Year)" (PDF). Computer Gaming World. No. 188. Ziff Davis. p. 84. Retrieved September 7, 2020.
  14. PC Gamer staff (March 2000). "The Sixth Annual PC Gamer Awards (Best Simulation)". PC Gamer. Vol. 7, no. 3. Imagine Media. p. 56. Retrieved September 7, 2020.
  15. CGSP staff (March 6, 2000). "The Computer Games Awards: The Best Games of 1999 (Simulation of the Year)". Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on April 1, 2005. Retrieved September 7, 2020.
  16. "Third Interactive Achievement Awards: Personal Computer". Academy of Interactive Arts & Sciences. Archived from the original on September 3, 2000.
  17. PC Gamer staff (April 2000). "PC Gamer Editors' Choice Winners: Does Quality Matter?". PC Gamer. Vol. 7, no. 4. Imagine Media. p. 33. Retrieved September 7, 2020.
  18. Ocampo, Jason (2000). "Dead and Buried: Five Vanishing Genres (Combat Flight Sims: Opinion)". Gamecenter. CNET. Archived from the original on November 9, 2000. Retrieved April 1, 2020.
  19. Gamecenter staff (2000). "The Gamecenter Awards for 1999! (PC: Sims Winner)". Gamecenter. CNET. Archived from the original on June 8, 2000. Retrieved September 7, 2020.
  20. GameSpot staff (2000). "The Best & Worst of 1999 (Simulation of the Year: Winner)". GameSpot. CNET. Archived from the original on August 23, 2000. Retrieved September 7, 2020.
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