Motocross Madness (1998 video game)

Motocross Madness is a motocross racing video game developed by Rainbow Studios[2] and published by Microsoft.

Motocross Madness
Developer(s)Rainbow Studios
Publisher(s)Microsoft
Designer(s)Robb Rinard
Programmer(s)Mark DeSimone
Glenn O'Bannon
Artist(s)Brian Gillies
Kevin Riley
Composer(s)Mark Stratford
Platform(s)Microsoft Windows
Release
Genre(s)Racing
Mode(s)Single-player, multiplayer

A sequel, Motocross Madness 2, was released in 2000. In 2013, a sequel for Xbox 360 was released, titled Motocross Madness. In the game, one can earn money by utilizing "career mode", but play for fun in Baja, Stunts, Enduro, Supercross, and National levels as well.

Gameplay

The player races on the Baja track Arizona Waypoint #1.

The game is known for its realism, including terrain, audio, and "bone-chilling" motorcycle wrecks. If the player is in Stunt mode and goes out of bounds after climbing a large cliff, an "invisible slingshot" will cause the player and the bike fly across the map while a funny sound plays until both objects hit the ground.[3] The "invisible slingshot" effect was also used in the game ATV Offroad Fury, also created by Rainbow Studios.[4]

Development

The game went gold on July 24, 1998.[5]

Reception

The game received favorable reviews according to the review aggregation website GameRankings.[6]

Sales

The game sold 35,922 units during 1998. These sales accounted for $1.54 million in revenue that year.[18]

Awards

The game won Computer Games Strategy Plus' 1998 "Racing Game of the Year" award. The staff hailed it as "perhaps the best motorcycle racing game of all time."[19] PC Gamer US also named it the best racing game of 1998.[18] During the 2nd Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences named Motocross Madness as a finalist for "PC Sports Game of the Year" and "Outstanding Achievement in Software Engineering", both of which were ultimately awarded to FIFA 99 and The Legend of Zelda: Ocarina of Time, respectively.[20][21] It also received a nomination for GameSpot's 1998 "Driving Game of the Year" award, which ultimately went to Need for Speed III: Hot Pursuit.[22]

References

  1. GameSpot staff (August 18, 1998). "Today's Releases [date mislabeled as "April 28, 2000"]". GameSpot. Fandom. Archived from the original on June 5, 2000. Retrieved March 29, 2021.
  2. Walker, Trey (November 7, 2001). "THQ acquires Rainbow Studios". GameSpot. Fandom. Retrieved February 10, 2016.
  3. "Motocross Madness". GameSpy. IGN Entertainment. Retrieved February 10, 2016.
  4. Contritus (June 19, 2013). "ATV Offroad Fury Funny Crashes". YouTube. Archived from the original on December 19, 2021. Retrieved September 20, 2019.
  5. GameSpot staff (July 24, 1998). "Motocross Madness Goes Gold [date mislabeled as "April 28, 2000"]". GameSpot. Fandom. Archived from the original on March 7, 2001. Retrieved January 26, 2023.
  6. "Motocross Madness for PC". GameRankings. CBS Interactive. Archived from the original on May 21, 2019. Retrieved March 29, 2021.
  7. Peters, Terry. "Motocross Madness - Review". AllGame. All Media Network. Archived from the original on November 14, 2014. Retrieved March 29, 2021.
  8. Chick, Tom (August 25, 1998). "Motocross Madness". Gamecenter. CNET. Archived from the original on August 16, 2000. Retrieved March 29, 2021.
  9. Bauman, Steve (August 31, 1998). "Motocross Madness". Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on March 4, 2003. Retrieved March 29, 2021.
  10. Fortune, Greg (December 1998). "Mud in Your Eye! (Motocross Madness Review)" (PDF). Computer Gaming World. No. 173. Ziff Davis. p. 388. Retrieved March 29, 2021.
  11. Bergren, Paul (November 1998). "Motocross Madness". Game Informer. No. 67. FuncoLand. p. 74.
  12. Dulin, Ron (September 8, 1998). "Motocross Madness Review [date mislabeled as "May 1, 2000"]". GameSpot. Fandom. Archived from the original on December 11, 2004. Retrieved March 29, 2021.
  13. Harris, Craig (September 2, 1998). "Motocross Madness". IGN. Ziff Davis. Retrieved March 29, 2021.
  14. Lee, Ed (October 1998). "Motocross Madness". PC Accelerator. No. 2. Imagine Media. p. 104. Retrieved March 29, 2021.
  15. "Motocross Madness". PC Gamer. Vol. 5, no. 11. Imagine Media. November 1998.
  16. Hill, Steve (September 1998). "Motocross Madness". PC Zone. No. 67. Dennis Publishing. pp. 88–89. Retrieved March 29, 2021.
  17. Bottorff, James (1998). "'Motocross' mayhem". The Cincinnati Enquirer. Gannett Company. Archived from the original on August 16, 2000. Retrieved March 29, 2021.
  18. PC Gamer staff (April 1999). "Does Award Winner = Best Seller?". PC Gamer. Vol. 6, no. 4. Imagine Media. p. 50.
  19. CGSP staff (February 11, 1999). "The Best of 1998 (Racing Game of the Year)". Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on February 8, 2005. Retrieved March 29, 2021.
  20. "Second Interactive Achievement Awards: Personal Computer". Academy of Interactive Arts & Sciences. Archived from the original on November 4, 1999. Retrieved November 26, 2021.
  21. "Second Interactive Achievement Awards: Craft Award". Academy of Interactive Arts & Sciences. Archived from the original on October 11, 1999. Retrieved November 24, 2021.
  22. GameSpot staff (1999). "The Best & Worst of 1998 (Driving Game of the Year)". GameSpot. Ziff Davis. Archived from the original on October 3, 2000. Retrieved November 24, 2021.
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