Newton Game Dynamics
Newton Game Dynamics is an open-source[2] physics engine for realistically simulating rigid bodies in games and other real-time applications. Its solver is deterministic and not based on traditional LCP or iterative methods.
Original author(s) | Julio Jerez & Alain Suero |
---|---|
Stable release | 3.14c
/ May 3, 2020[1] |
Written in | C++ |
Operating system | Windows, Mac OS X, iPhone OS, Linux |
Type | Middleware |
License | zlib License |
Website | Newton Game Dynamics Homepage |
Newton Game Dynamics is actively developed by Julio Jerez. Currently a new version which will take advantage of multi-core CPUs and GPUs is being developed.
Games that used Newton
This is a select list of games using Newton Game Dynamics.[3]
- Amnesia: Rebirth
- Amnesia: A Machine for Pigs
- Amnesia: The Dark Descent
- Amnesia: The Bunker
- b4n92uid theBall[4]
- City Bus Simulator
- Future Pinball[5] – a 3D pinball editing and gaming application
- Mount & Blade
- Nicktoons Winners Cup Racing
- Overclocked: A History of Violence
- Penumbra: Overture
- Penumbra: Black Plague
- Penumbra: Requiem
- SOMA
- Steam Brigade[6]
Engines which incorporated Newton
A list of game engines using Newton Game Dynamics:
- HPL Engine 1, 2, and 3
External links
References
- Newton Game Dynamics at GitHub
- Jerez, Julio (February 15, 2011). "The Newton engine is now open source with a zlib license". Retrieved March 16, 2015.
- "Newton Dynamics • Wrappers, Game engines and Academic projects using Newton".
- "TheBall - Jeu 3D Open-sources". Archived from the original on 2011-09-20. Retrieved 2011-07-02.
- "Home". futurepinball.com.
- "Physics Engine: Newton Game Dynamics".
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