Paper Mario
Paper Mario is a video game series and part of the Mario franchise, developed by Intelligent Systems and produced by Nintendo. It combines elements from the role-playing, action-adventure, and puzzle genres. Players control a paper cutout version of Mario, usually with allies, on a quest to defeat the antagonist, primarily Bowser. The series consists of six games and one spin-off; the first, Paper Mario (2000), was released for the Nintendo 64, and the most recent, Paper Mario: The Origami King (2020), for the Nintendo Switch.
Paper Mario | |
---|---|
Genre(s) | Role-playing, action-adventure, puzzle |
Developer(s) | Intelligent Systems |
Publisher(s) | Nintendo |
Platform(s) | |
First release | Paper Mario August 11, 2000 |
Latest release | Paper Mario: The Origami King July 17, 2020 |
Parent series | Mario |
The original Paper Mario began as a sequel to Super Mario RPG (1996), developed by Square for the Super Nintendo Entertainment System. Changes in development resulted in the game becoming a standalone game titled Mario Story in Japan. Although the early games in the series were well-received, Kensuke Tanabe wanted each one to have different genre and core gameplay elements. This led the series to slowly move genres from role-playing to action-adventure, though some role-playing elements are still present later in the series.
The first two games in the series, Paper Mario and The Thousand-Year Door, received critical acclaim, and were praised for their story, characters, and unique gameplay. When Paper Mario: Sticker Star was released in 2012, the series began to receive a myriad of complaints about its change in genre, removal of original fictional races, and less unique character designs, but continued to garner praise for its writing, characters, music, and enhanced paper-inspired visuals. Super Paper Mario is the best-selling game in the series, with 4.3 million sales as of 2019. The series has collectively sold 12.54 million copies.
Except for Paper Mario and Paper Jam, each game was nominated for at least one award; The Thousand-Year Door won "Role Playing Game of the Year" at the 2005 Interactive Achievement Awards, Super Paper Mario won "Outstanding Role Playing Game" at the 12th Satellite Awards in 2007, and Sticker Star won "Handheld Game of the Year" at the 16th Annual D.I.C.E. Awards in 2012. The Origami King was nominated for 3, the most at once for the series. The games, mainly the first two titles, have inspired various indie games including Bug Fables: The Everlasting Sapling. Numerous Paper Mario elements have also been included in the Super Smash Bros. series.
Gameplay
In the series, Mario is tasked with a quest to explore either the Mushroom Kingdom or a similar world. Each game divides the world into several explorable areas that contain puzzles and interactive elements, such as obstacles that Mario has to hit with his hammer,[1] that need to be completed to progress in the story. The locations are designed to look as if they are made out of paper,[2] and contain coins and other collectibles, such as hidden trophies.[3] There are also non-playable characters (NPCs) which Mario can talk to.[4] All games except Super Paper Mario feature a turn-based combat system, where Mario and one or more opponents take turns attacking one another.[1][5]
The first two games, Paper Mario and Paper Mario: The Thousand-Year Door, feature elements similar to that of a typical role-playing video game (RPG). Mario encounters multiple allies that join him on his journey, who can help complete tasks in the worlds and fight in combat, the latter of which is similar to other RPG games. The player can either perform a regular attack, where they time a button-press on the controller to deal more damage, or use a special attack, which is more powerful but consumes flower points (FP)—an in-game statistic—when used.[4] When defeating an enemy, experience points (known in-game as Star Points, or SP) are awarded, which makes Mario and his allies more powerful as they progress.[6] Upgrades to special attacks can be found in the overworlds.[7]
Super Paper Mario, the third game in the series, deviates from the RPG genre and plays more as a platform game instead.[8] Unlike the previous two games, which use a turn-based combat system, Mario does not enter a combat phase and instead fights the enemy in the overworld in real-time.[9] XP is still awarded for defeating enemies.[10][11] Although Mario does not fight alongside unique partners, Luigi, Princess Peach, and Bowser are playable and a part of Mario's party.[12][13] In addition, allies known as Pixls, which grant abilities for combat and traversing levels, can be summoned and used.[14]
From Paper Mario: Sticker Star, Paper Mario: Color Splash, and Paper Mario: The Origami King, the Paper Mario games were aimed more towards the action-adventure genre.[15] RPG elements, such as experience points, allies, a complex plot and variety of fictional races, were reduced. It instead emphasized puzzle-solving, a new experience point system, and new strategic and somewhat puzzle-like gameplay around combat.[16][17]
Games
2000 | Paper Mario |
---|---|
2001 | |
2002 | |
2003 | |
2004 | Paper Mario: The Thousand-Year Door |
2005 | |
2006 | |
2007 | Super Paper Mario |
2008 | |
2009 | |
2010 | |
2011 | |
2012 | Paper Mario: Sticker Star |
2013 | |
2014 | |
2015 | Mario & Luigi: Paper Jam |
2016 | Paper Mario: Color Splash |
2017 | |
2018 | |
2019 | |
2020 | Paper Mario: The Origami King |
2021 | |
2022 | |
2023 | |
2024 | Paper Mario: The Thousand-Year Door |
Paper Mario (2000)
Paper Mario[lower-alpha 1] is a 2000 role-playing video game (RPG) released for the Nintendo 64 in 2000 in Japan,[19] and 2001 worldwide.[20] The game was later re-released on the iQue Player in 2004,[21] the Wii Virtual Console in 2007, the Wii U Virtual Console in 2015,[22] and via Nintendo Switch Online in 2021. [23] In Paper Mario, Bowser kidnaps Princess Peach and steals the seven Star Spirits and the Star Rod to make himself invincible. Mario must save the imprisoned Star Spirits, defeat Bowser, and save the Mushroom Kingdom.
Gameplay centers around Mario and his allies solving puzzles, with many of the challenges designed around one of the characters' unique abilities. Mario encounters multiple partners as the game progresses.[7] In combat, Mario and his allies have special abilities that consume FP when executed.[6] In the overworld, other abilities can be discovered that can be used in combat.[7]
Paper Mario: The Thousand-Year Door (2004)
Paper Mario: The Thousand-Year Door[lower-alpha 2] is a role-playing video game released for the GameCube in 2004.[20][24] A remake of The Thousand Year Door, was announced for the Nintendo Switch in September 2023 and will release in 2024.[25]
The game is set mainly in Rogueport, where Mario and Peach discover a locked portal that is thought to lead to the riches of a lost kingdom. Soon after, Peach is kidnapped by the X-Nauts, who want to open the portal. Peach messages Mario about her kidnapping and informs him that he needs to search for the seven Crystal Stars to find the treasure. During this, Mario becomes cursed, which allows him to perform special moves such as folding into a paper airplane or boat.[26] Combat takes place on a stage in front of a live audience; if Mario performs well in battle, the audience will throw helpful items on stage or inflict damage to the opponent. Contrarily, audience members will leave and sometimes inflict damage on Mario if he performs poorly.[27]
Super Paper Mario (2007)
Super Paper Mario is an action role-playing platform game released for the Wii in 2007.[20][24] In the game, a new villain, Count Bleck, summons the Chaos Heart to destroy and remake the universe to his liking. Mario sets out to stop Count Bleck by collecting the eight Pure Hearts with the help of Peach, Luigi, Bowser, and a new ally named Tippi.
Unlike the previous games, Super Paper Mario features gameplay more closely related to platforming rather than role-playing. Mario can switch between 2D and 3D, which rotates the camera 90 degrees to change the game's perspective. When he swaps dimensions, hidden elements become visible.[28] Mario is aided by other allies called Pixls, who have different abilities. For example, the Pixl Thoreau allows Mario to pick up and throw objects.[12] Instead of a turn-based combat system, battles take place in the overworld in real-time; upon victory, Mario is awarded XP.[10][11]
Paper Mario: Sticker Star (2012)
Paper Mario: Sticker Star[lower-alpha 3] is a cross-genre video game released for the Nintendo 3DS in 2012.[20][29] In the game, the Mushroom Kingdom is celebrating the Sticker Fest, an annual event where the residents can wish upon the Sticker Comet and have their wishes granted by the Royal Stickers living inside the comet. However, Bowser appears and destroys the comet, scattering the six Royal Stickers across the kingdom. Mario, allied by a sticker named Kersti, search for the lost stickers to fix the Sticker Comet.
Sticker Star's gameplay relies heavily on stickers, which can be found stuck in the overworld, purchased from in-game shops using coins, or received from other NPCs.[30] In combat, Mario's abilities depend on the stickers obtained; for example, a Jump Sticker allows Mario to jump and stomp on his enemies.[31] Other stickers, called Thing Stickers, resemble real world objects that can either be used as a powerful attack against enemies or can be used to solve puzzles in the overworld.[32] Alongside the use of stickers, Mario can "Paperize" the environment to flatten his surroundings and reveal stickers and other secrets.[33]
Paper Mario: Color Splash (2016)
Paper Mario: Color Splash is a cross-genre video game released for the Wii U in 2016.[20][37] In Color Splash, Mario and Peach discover a color-drained Toad, prompting them to sail to Prism Island to investigate the oddity. After noticing the island is also color-drained, they speak to Huey, guardian of the Prisma Island fountain, who explains that the six Big Paint Stars that give the island color have been scattered, later revealed to be Bowser's doing.
Color Splash preserves certain elements of gameplay introduced in Sticker Star. Mario is equipped with a paint hammer; various containers of red, yellow, and blue paint can be found that can be applied to Mario's hammer.[1] When he hits something in the overworld, an uncolored object is colored and rewards items such as coins.[1] The player can use the Wii U GamePad to trace a hole in the paper environment to reveal secrets, known as the "Cutout" ability.[35][38] Much like Sticker Star, the player pre-determines their action in combat with cards to determine the action and target.[1] Cards can be collected in the overworld or purchased in shops.[39][1] Thing Cards are present, which function similarly to Thing Stickers in Sticker Star.[40]
Paper Mario: The Origami King (2020)
Paper Mario: The Origami King[lower-alpha 4] is a cross-genre video game released for the Nintendo Switch in 2020.[20][41] Mario and Luigi head to Toad Town in the Mushroom Kingdom, which they discover to be abandoned. At Peach's Castle, they discover Peach brainwashed and folded into origami by King Olly. Many other residents, including Bowser, have met a similar fate. King Olly covers the castle in five decorative streamers and Mario, aided by Olly's sister Olivia, head out to destroy the streamers and defeat Olly.
Unlike Sticker Star and Color Splash, the game reintroduces some RPG elements. The game brings back allies, albeit in a simplified role compared to the first two Paper Mario games.[42] Mario has an ability called the 1000-Fold Arms, which gives him oversized arms that can be used to tear parts of the environment to reveal secrets.[43] Additionally, he possesses a bag of confetti, which is used to fill in empty holes of the overworld.[44] Combat emphasizes puzzle-solving on a circular combat field; the circle is divided into rings and the player is given time to rotate the rings horizontally and vertically to line up the enemies and deal more damage.[45][46]
Mario & Luigi: Paper Jam (2015)
Mario & Luigi: Paper Jam,[lower-alpha 5] known as Mario & Luigi: Paper Jam Bros. in Europe and Australia,[48] is a role-playing video game developed by AlphaDream and published by Nintendo for the Nintendo 3DS in 2015.[47][49] It is a crossover between the Paper Mario series and Nintendo's other spin-off series, Mario & Luigi. In Paper Jam, Luigi accidentally knocks over a book that contains the Paper Mario universe, which causes the two universes to cross over and spread Paper Mario residents all over the Mushroom Kingdom. The two Bowsers from both universes team up to kidnap both Peaches.
Although Paper Jam is a crossover, its gameplay is more similar to Mario & Luigi's than Paper Mario's. The player simultaneously controls Mario and Luigi, who use their usual abilities, and Paper Mario, whose actions are paper-inspired, which include folding into a shuriken in combat, and performing a high-damage attack by stacking multiple copies of himself.[50][51]
Development and history
1984–2004: Intelligent Systems founding, Paper Mario, and The Thousand-Year Door
Intelligent Systems was founded after Tohru Narihiro[lower-alpha 6] was hired as an employee by Nintendo to port games on the Famicom Disk System to cartridges in the 1980s. Narihiro went on to develop successful games in the Wars and Fire Emblem series, which allowed him to expand his company with additional artists and developers.[53]
Super Mario RPG, which was released on the Super Nintendo Entertainment System (SNES), was the first Mario role-playing game and was developed by Square. Square used experimental gameplay mechanics, such as timed button presses to deal more damage in combat, to try to ease fans into finding interest in the genre.[54] Although Nintendo wanted Square to create another RPG game, Square later signed a deal with Sony Interactive Entertainment to create Final Fantasy VII on the original PlayStation. Instead, Nintendo hired Intelligent Systems to create an RPG for their newest console, the Nintendo 64.[20] Game development began shortly after the console's release in Japan in 1996. The game, produced by Shigeru Miyamoto, was originally planned to be a sequel to Super Mario RPG, Super Mario RPG 2, used a similar graphics style to its predecessor, and was to be released on the 64DD, a disk drive add-on for the Nintendo 64.[20] Naohiko Aoyama, the game's art designer,[20] later switched the graphics to a paper-like style because he believed players might prefer a game with "cute" 2D character designs instead of one with low-polygon 3D graphics. Development took four years and was released in August 2000 towards the end of the console's lifecycle with the GameCube nearing announcement. The game was titled Mario Story in Japan and Paper Mario in North America.[53]
At the 2003 Game Developers Conference, Nintendo announced a direct sequel to the previous game, The Thousand-Year Door.[55][56] The game had a playable demo at E3 2004, and was released worldwide later that year[55] as The Thousand-Year Door internationally and Paper Mario RPG in Japan. By the time the game was released, another series of Mario RPGs, Mario & Luigi, was created for Nintendo's handheld consoles. The first game in the series, Superstar Saga, was developed by AlphaDream and released for the Game Boy Advance in 2003. Kensuke Tanabe, the supervisor of The Thousand-Year Door, and assistant producer Risa Tabata drew inspiration from Miyamoto to introduce different gameplay concepts to make the series more entertaining. In a 2020 interview, Tanabe acknowledged the difficulty of maintaining motivation when every game in the series is the same, leading them to explore bigger changes in each game's gameplay and design team.[16]
2006–present: Change in genre, concepts, and philosophy
The series underwent changes in an attempt to reach new and various audiences.[54] For Super Paper Mario, game director Ryota Kawade wanted to surprise fans of the series with new concepts that did not appear in the previous games. When the idea of being able to alternatively switch from 2D to 3D was conceptualized, he presented the idea to the new producer, Tanabe. When Tanabe approved, they both agreed that the idea would work well as an action-adventure video game rather than an RPG, and real-time combat was also introduced to fit the idea. Despite the changes, Tanabe asked the writers to keep the plot similar to a role-playing game's.[57] Super Paper Mario was announced for the GameCube at E3 2006,[58] but it was ported to the Wii in mid-2006 before being released in April 2007.[59] Since the game was intended to be played on a GameCube controller, it did not take full advantage of Wii's new motion controls.[12]
Trailers for Sticker Star were shown at E3 2010,[5] E3 2011, and Nintendo World 2011,[60][61] but its title was not announced until E3 2012,[62] and the game was released later in the year. As Miyamoto was no longer the series producer, he asked the developers to not create any new characters and instead use established pre-existing ones in the Mario franchise; Nintendo's intellectual property team enforced this statement into future games in the series.[16] He also asked to change the combat system from The Thousand-Year Door, and to remove most of the story elements due to early feedback from fans.[17]
Paper Jam's development was mainly inspired by Sticker Star.[36] AlphaDream wanted to use a third button to control a third character in their newest game, and felt Paper Mario would fit the role.[63] Every game in the series from Color Splash onward has a white paper outline around Mario; the developers of Paper Jam needed to differentiate the characters from the separate series.[36]
As the Wii U has more graphical power than previous Nintendo consoles, development for Color Splash emphasized the console's graphics and controls. The artists made the graphics look like paper and craft materials, and the Wii U GamePad heavily influenced player combat as the developers found the motion controls fun to use.[34][35] Producer Kensuke Tenabe limited the variety of character designs and continued to exempt original characters, out of respect to series creator Shigeru Miyamoto.[64] The game was announced via a Nintendo Direct presentation in early 2016.[65] The game received negative reception afterwards, as fans were frustrated the series was following an action-adventure genre format like Sticker Star.[66] Tanabe mentioned that Mario & Luigi would replace Paper Mario as the RPG series and[67] Tabata noted that the Paper Mario series would focus more on non-RPG elements, such as "puzzle-solving" and "humor", to differentiate the two.[15] The game released worldwide in early October 2016[68] and became the lowest-selling game in the series, possibly due to the low sales of the Wii U and the announcement of the Nintendo Switch prior to its release.[20] Paper Jam was the last game in the Mario & Luigi series created by AlphaDream before the company filed for bankruptcy in 2019.[69]
This game is an action-adventure. I'm sure you're aware that, at Nintendo, we also have another series called the Mario & Luigi RPG series, and so since we already have that established Mario & Luigi RPG series, in order to differentiate these two series that we have running concurrently, we've tried to focus more on the non-RPG elements for the Paper Mario games.
Paper Mario: The Origami King was planned to be announced for the 35th anniversary of Super Mario Bros. in early September 2020, but was instead announced in mid-May the same year.[70][71] Soon after the game's ROM was leaked, the game released worldwide in mid-July 2020.[72][73] The Origami King is the first game in the series that Miyamoto was not actively involved with.[74] Despite the appearance some iconic characters from the mainline Mario series and the return of allies,[75] critics were still disappointed in their lack of role in the plot and other gameplay aspects.[76][77] The game features large overworlds instead of linear-based levels in the previous games.[78]
In a 2020 interview with Video Games Chronicle, Tanabe reaffirmed from previous interviews that while he makes note of general criticisms, he makes sure not to ignore "casual players" and new fans of the series. With this in mind, The Origami King greatly focused on puzzle-solving. Tanabe said that he could not satisfy every fan amidst the core veterans and casual players, and instead attempted to gravitate towards new concepts, which is why The Origami King used origami as a new paper-like theme. Tanabe explained how the game's writing was kept broad in its context and format so it could be understood by other ages and cultures. He has since kept away from a complicated plot due to how it "led the game away from the Mario universe",[16] and instead created a story where different locales would be tied to specific memorable events.[79] Tanabe also noted that it was no longer possible to bring back original characters since Sticker Star.[80]
As the final announcement of a Nintendo Direct on September 14, 2023,[81] Nintendo announced a remake of The Thousand-Year Door, set to release on the Nintendo Switch in 2024. It features remastered HD graphics, and retains the arts and crafts visual style that was established in Color Splash and The Origami King.[82]
Reception and legacy
Game | Year | Units sold (in millions) |
Metacritic |
---|---|---|---|
Paper Mario | 2000 | 1.3[83] | 93/100[84] |
Paper Mario: The Thousand-Year Door | 2004 | 1.3[85] | 87/100[86] |
Super Paper Mario | 2007 | 4.3[87] | 85/100[88] |
Paper Mario: Sticker Star | 2012 | 2.47[89] | 75/100[90] |
Paper Mario: Color Splash | 2016 | 0.87[89] | 76/100[91] |
Paper Mario: The Origami King | 2020 | 3.34[92] | 80/100[93] |
Reviews
Paper Mario received critical acclaim when released; the game was positively received for its combination of roleplaying, platforming, and pre-existing elements from the Mario franchise.[6][94][95] Its writing and characters received additional praise.[94][96] Publications, such as Nintendo Power and GameSpot, listed it among the best games on the Nintendo 64.[97][98][99] It was listed as the 63rd best game on a Nintendo console in Nintendo Power's "Top 200 Games" in 2006.[100]
The Thousand-Year Door is often ranked as one of the best games in the series.[101][102][103] Reviewers praised the game's plot and characters,[26][27][104] with Eurogamer considering the story whimsical in tone.[104] The new paper-based game and audience mechanics were also lauded.[26][104][105] The Thousand Year Door won "Console Role-Playing Game of the Year" at the 2005 Interactive Achievement Awards.[106]
Despite deviating from the RPG style, Super Paper Mario still generally received positive reviews. The concept of changing dimensions received praise,[107][108] though there were some complaints for underdeveloped gameplay.[12][109] Some reviewers criticized the plot as overly complicated,[12][110] but most praised the game's writing and humor.[111] The game was commonly listed as one of the best games on the Wii.[112]
Sticker Star received more mixed reviews than its predecessors. Critics enjoyed the graphics, world scale,[113][114] and characters,[32][115] although the lack of character design variety,[116] and gameplay mechanics such as the stickers, were not well-received. While some critics enjoyed the additional layer of strategy, like Philip Kollar of Polygon considering it engaging,[117] multiple functions of the stickers were criticized. Thing Stickers were considered one of the game's biggest weaknesses,[32][118] and stickers in general were disliked for having only one solution to each puzzle and frequently requiring players to backtrack.[32][115] Sticker Star was overall disdained by fans for the loss of a strategic combat system.[119]
Upon its reveal, fans criticized Color Splash for continuing the trend of action-adventure installments, and a Change.org petition calling for its cancellation was created.[66] The game was initially disparaged further when it was announced but received generally positive reviews upon release. Most reviewers praised the redefined graphics, and soundtrack,[120][121][122] but combat was considered too simplistic and some reviewers noted its lack of overall necessity to the game.[123] Giant Bomb reviewer Dan Ryckert observed that the primary function of coins was to buy cards for combat, which awarded coins in return; he considered the overall system pointless.[121] Ryckert also criticized the depiction of characters, such as the abundance of Toads for lacking in original designs that past entries had.[124]
[The] Nintendo Switch's [The] Origami King is the next great hope then, and while the latest entry does appear to have solved some of the problems fans had with recent previous entries, many series stalwarts are likely to be left waiting for that mythical Thousand Year Door sequel in the sky.
Andy Robinson, Video Games Chronicle Paper Mario: The Origami King review[125]
The Origami King re-added favored RPG elements and removed unwanted features, though it was still criticized for continuing the action-adventure format.[126][127] It was praised for its interactive elements,[128][129][130] writing,[130][131][42] characters,[132] and worldbuilding.[128][130][133] Of these elements were hidden Toads, which reviewers commonly called fun and enjoyable, commending their humorous dialogue and interesting hiding spots.[134] Reviewers gave the game's combat system a mixed reception; it was liked for its unique layer of strategy, but dreaded for being difficult and unrewarding.[135] One of GameSpot's few criticisms of the game included the character designs being less charming than past entries.[136]
The three games since Sticker Star were strongly criticized for the removal of elements that made the games RPGs, such as an XP system[122][137] (which critics believed made combat unnecessary),[1][115][121] the removal of new and original characters, and the removal of other unique aspects from prior games.[138][139]
Inspiration
The Paper Mario series has been used as inspiration for various indie games. According to Jose Fernando Gracia of Moonsprout Games, the game designer behind Bug Fables: The Everlasting Sapling, the Paper Mario series was a major inspiration for the game's development. Bug Fables is similar to the first two games in the Paper Mario series, which Gracia considers to be the reason for the game's success. He said that creating a combat system similar to Paper Mario was simple, but not as much as maintaining a similar style of humor. Nicolas Lamarche, who is developing Born of Bread with Gabriel Bolduc Dufour, said that it retains core RPG gameplay concepts from the Paper Mario games. He mentioned how his ultimate goal was to curate what made the RPG elements so special. Similar games the series has inspired include Scrap Story, Seahorse Saga,[140] and Tinykin.[141]
Sales
Paper Mario was the best-selling game in its first week in Japan and other regions,[142][143] and has sold 1.3 million copies, making it one of the best-selling games on the Nintendo 64.[83] Similar to Paper Mario, The Thousand-Year Door was the top selling game in Japan in its first week,[144] and sold over 1.3 million copies since 2007. It is the thirteenth best-selling game on the GameCube.[85][145] Super Paper Mario was the top selling game of the week upon release in Japan,[146] and ranked as the third best-selling game on the Wii in April 2007, similar to its predecessors.[147] By 2008, the game had sold over 2 million units worldwide.[148][149] As of 2019, the game had sold about 4.3 million copies and is the best-selling Paper Mario game to date.[87] Sticker Star sold around 400,000 copies in Japan by 2012,[150] and almost 2 million worldwide by March 2013.[151] As of 2020, the game had reached almost 2.5 million sales and is also one of the best-selling games on the Nintendo 3DS.[89] According to a whitepaper published by the Japanese Computer Entertainment Supplier's Association, Color Splash had sold over 60,000 units in Japan and nearly 1.2 million copies worldwide by July 2020, making it one of the best-selling Wii U games.[152][153] The Origami King had the best launch in the series, having doubled the launch sales of Super Paper Mario in the U.S., and the series' best launch in its first month.[154][155] By December 2020, the game had sold 3.05 million copies and is the second highest selling in the series, becoming one of the best-selling games on the Nintendo Switch.[156]
Awards and nominations
Year | Publication or ceremony | Nominated game | Award | Result | Ref. |
---|---|---|---|---|---|
2005 | Interactive Achievement Awards | Paper Mario: The Thousand-Year Door | Console Role-Playing Game of the Year | Won | [106] |
2007 | 4th British Academy Games Awards | Super Paper Mario | Innovation | Nominated | [157] |
2007 | Spike Video Game Awards 2007 | Super Paper Mario | Best Wii Game | Nominated | [158] |
2007 | 12th Satellite Awards | Super Paper Mario | Outstanding Role Playing Game | Won | [159] |
2012 | 16th Annual D.I.C.E. Awards | Paper Mario: Sticker Star | Best Handheld Game of the Year | Won | [160] |
2017 | 2017 Kids' Choice Awards | Paper Mario: Color Splash | Favorite Video Game | Nominated | [161] |
2020 | 2020 Golden Joystick Awards | Paper Mario: The Origami King | Best Family Game | Nominated | [162][163] |
Nintendo Game of the Year | Nominated | ||||
2020 | The Game Awards 2020 | Paper Mario: The Origami King | Best Family Game | Nominated | [164] |
In other media
Various Paper Mario elements have been featured in the Super Smash Bros. series. The most prominent is the "Paper Mario" stage, a map based on multiple games in the series[165] that folds into multiple areas with themes of specific games, such as Sticker Star and The Thousand-Year Door.[166] The map first appeared in Super Smash Bros. for Nintendo 3DS and Wii U in 2014,[166] and later appeared in Super Smash Bros. Ultimate in 2018.[167] Additionally, Ultimate has featured "spirits" – in-game collectibles representing various video game characters based on characters from the series. The most recently added were three characters from The Origami King in August 2020, being King Olly, Olivia, and Princess Peach after having been folded into origami.[168]
Notes
- Known in Japan as Mario Story (マリオストーリー)[18]
- Known in Japan as Paper Mario RPG (ペーパーマリオRPG)[24]
- Known in Japan as Paper Mario: Super Seal (ペーパーマリオスーパーシール)[29]
- Known in Japan as Paper Mario: Origami King (ペーパーマリオ オリガミキング)[41]
- Known in Japan as Mario & Luigi RPG Paper Mario Mix (マリオ&ルイージRPG ペーパーマリオMIX)[47]
- Although Tohru is the most common spelling, he is also referred to as Toru[52] in sources.
References
- Scimeca, Dennis (October 5, 2016). "Paper Mario: Color Splash is another delightful trip into a bizarre crafty world". VentureBeat. Archived from the original on October 29, 2020. Retrieved December 14, 2020.
- Schmid, Matthias (July 15, 2020). "Paper Mario: The Origami King: Dieses Spiel Ist Der Hammer" [Paper Mario: The Origami King: This Game Is Awesome]. 4Players (in German). Archived from the original on July 16, 2020. Retrieved December 2, 2020.
- Stein, Scott (July 15, 2020). "Paper Mario: The Origami King is Switch's version of a distracting beach read". CNET. Archived from the original on July 11, 2020. Retrieved July 9, 2020.
- Cole, Michael (October 24, 2004). "Paper Mario: The Thousand-Year Door". Nintendo World Report. Archived from the original on February 14, 2021. Retrieved February 14, 2021.
- McShea, Tom (June 16, 2010). "Paper Mario Impressions". GameSpot. Archived from the original on November 11, 2012. Retrieved February 1, 2011.
- Stahl, Ben (February 5, 2001). "GameSpot: Paper Mario review". GameSpot. Archived from the original on August 19, 2013. Retrieved August 19, 2013.
- "Paper Mario". RPGFan. Archived from the original on September 7, 2008. Retrieved August 17, 2008.
- Cowan, Danny (April 11, 2007). "Critical Reception: Nintendo's Super Paper Mario". Gamasutra. Archived from the original on February 15, 2020. Retrieved February 15, 2020.
- Thomas, Lucas (August 8, 2012). "Super Paper Mario: One and Done". IGN. Archived from the original on October 19, 2015. Retrieved February 14, 2021.
- Torres, Ricardo (April 9, 2007). "Super Paper Mario Review". GameSpot. Archived from the original on December 13, 2019. Retrieved February 12, 2020.
- Cole, Michael (April 8, 2007). "Super Paper Mario Review". Nintendo World Report. Archived from the original on February 13, 2020. Retrieved February 15, 2020.
- Casamassina, Matt (May 15, 2012). "Super Paper Mario Review". IGN. Archived from the original on February 25, 2020. Retrieved February 25, 2020.
- Dickens, Anthony (April 15, 2007). "Review: Super Paper Mario (Wii)". Nintendo Life. Archived from the original on February 13, 2020. Retrieved February 26, 2020.
- Dickens, Anthony (April 15, 2007). "Super Paper Mario Review (Wii)". Nintendo Life. Archived from the original on August 10, 2020. Retrieved February 21, 2021.
- Totilo, Stephen (July 5, 2016). "The Paper Mario Game Not Everyone Wants". Kotaku. Archived from the original on November 12, 2020. Retrieved February 4, 2021.
- Robinson, Andy (July 16, 2020). "Paper Mario's development team lays it all out". Video Games Chronicle. Archived from the original on January 27, 2021. Retrieved February 4, 2021.
- Lien, Tracey (November 29, 2012). "How Paper Mario Sticker Star abandoned the RPG". Polygon. Archived from the original on November 12, 2020. Retrieved January 31, 2021.
- ニンテンドウ64 – マリオストーリー [Nintendo 64 – Mario Story]. Weekly Famitsu. No.915 Pt.2. Pg.30. June 30, 2006.
- "マリオストーリー" [Mario story]. Famitsu (in Japanese). Archived from the original on January 11, 2021. Retrieved January 27, 2021.
- Scullion, Chris (December 29, 2020). "Feature: The Complete History Of Paper Mario". Nintendo Life. Archived from the original on January 16, 2021. Retrieved January 31, 2021.
- "Paper Mario". IGN. Archived from the original on December 12, 2007. Retrieved August 17, 2008.
- "VC Monday: 07/16/07". IGN. July 17, 2007. Archived from the original on September 8, 2009. Retrieved August 17, 2008.
- Peters, Jay (September 23, 2021). "Nintendo Switch Online is getting an 'expansion pack' with N64 and Genesis games". The Verge. Archived from the original on September 24, 2021. Retrieved September 24, 2021.
- "ペーパーマリオRPG" [Paper Mario RPG]. Famitsu (in Japanese). Archived from the original on October 10, 2020. Retrieved January 27, 2021.
- Bailey, Kat (September 14, 2023). "Paper Mario: The Thousand-Year Door Remaster Announced for Switch After Years of Fan Demand". IGN.
- Kasavin, Greg (November 12, 2004). "Paper Mario: The Thousand-Year Door for GameCube Review". GameSpot. Archived from the original on July 30, 2019. Retrieved February 17, 2008.
- Schneider, Peer (October 11, 2004). "Paper Mario: The Thousand-Year Door Review". IGN. Archived from the original on July 31, 2012. Retrieved February 17, 2008.
- Walker, John (September 19, 2007). "Super Paper Mario". Eurogamer. Archived from the original on January 22, 2021. Retrieved February 22, 2020.
- "ギリギリ感がクセになる! 『ペーパーマリオ スーパーシール』プレイインプレッション" [The last-minute feeling becomes addictive! "Paper Mario Super Seal" Play Impression]. Famitsu (in Japanese). December 12, 2012. Archived from the original on May 11, 2015. Retrieved January 27, 2021.
- Gilbert, Henry (November 2, 2012). "Paper Mario: Sticker Star Review". GamesRadar. Archived from the original on February 15, 2019. Retrieved November 27, 2017.
- Hilliard, Kyle (June 6, 2012). "Nintendo Shows Mario's Sticky Gameplay – Paper Mario Sticker Star – 3DS". Game Informer. Archived from the original on May 27, 2016. Retrieved September 24, 2016.
- Shea, Cam (November 6, 2012). "Paper Mario: Sticker Star Review". IGN. Archived from the original on November 10, 2012. Retrieved November 10, 2012.
- Petit, Carolyn (November 9, 2012). "Sticker Star Reviews". GameSpot.com. Archived from the original on November 13, 2012. Retrieved November 13, 2012.
- Reeves, Ben (December 28, 2016). "Afterwords – Paper Mario: Color Splash". Game Informer. Archived from the original on May 31, 2018. Retrieved May 29, 2018.
- Parish, Jeremy (September 5, 2016). "A Conversation With Paper Mario: Color Splash Producer Risa Tabata". USGamer. Archived from the original on February 6, 2018. Retrieved June 24, 2018.
- "Nintendo and AlphaDream Talk Mario, RPGs, And More". Game Informer. February 7, 2016. Archived from the original on February 14, 2021. Retrieved February 14, 2021.
- "ペーパーマリオ カラースプラッシュ" [Paper Mario Color Splash]. Famitsu (in Japanese). Archived from the original on August 14, 2020. Retrieved January 27, 2021.
- "How To Play". Nintendo. Archived from the original on May 16, 2018. Retrieved May 29, 2018.
- Totilo, Stephen (July 6, 2016). "The Paper Mario Game Not Everyone Wants". Kotaku Australia. Archived from the original on October 3, 2019. Retrieved June 25, 2018.
- McCarthy, Caty (October 14, 2016). "Paper Mario: Color Splash Review". Polygon. Archived from the original on May 3, 2019. Retrieved June 26, 2018.
- "ペーパーマリオ オリガミキング" [Paper Mario Origami King]. Famitsu (in Japanese). Archived from the original on December 30, 2020. Retrieved January 27, 2021.
- Scullion, Chris (July 15, 2020). "Paper Mario: The Origami King 2020". Nintendo Life. Archived from the original on July 16, 2020. Retrieved July 16, 2020.
- Notis, Ari (July 20, 2020). "Paper Mario: The Origami King Is Better When You Turn Off Motion Controls". Kotaku. Archived from the original on October 31, 2020. Retrieved January 18, 2021.
- Walker, Ian (July 30, 2020). "Throwing Paper Mario's Confetti Is My Happy Place". Kotaku. Archived from the original on November 18, 2020. Retrieved November 9, 2020.
- Robinson, Andy (July 9, 2020). "Paper Mario: The Origami King might not be the RPG return fans were craving". Video Games Chronicle. Archived from the original on July 10, 2020. Retrieved July 9, 2020.
- Grubb, Jeff (July 15, 2020). "Paper Mario: The Origami King review – Lovable despite the flaws". VentureBeat. Archived from the original on July 16, 2020. Retrieved July 16, 2020.
- "マリオ&ルイージRPG ペーパーマリオMIX" [Mario & Luigi RPG Paper Mario MIX]. Famitsu (in Japanese). Archived from the original on June 12, 2019. Retrieved January 27, 2021.
- McMahon, Conor (November 30, 2015). "Mario & Luigi: Paper Jam Review". Nintendo Life. Archived from the original on November 8, 2020. Retrieved January 24, 2021.
- "Mario & Luigi: Paper Jam". IGN. Archived from the original on October 1, 2020. Retrieved January 28, 2021.
- McMahon (November 30, 2015). "Mario & Luigi: Paper Jam Review (3DS)". Nintendo Life. Archived from the original on November 8, 2020. Retrieved February 8, 2021.
- Hawkins, Janine (January 22, 2016). "Mario & Luigi: Paper Jam Review". Polygon. Archived from the original on February 8, 2021. Retrieved February 8, 2021.
- Plunkett, Luke (September 29, 2011). "Going to War Like Only Nintendo Can". Kotaku. Archived from the original on May 24, 2021. Retrieved May 24, 2021.
- "20 Years Ago, Nintendo Transformed the RPG Genre With Paper Mario". PCMag. August 11, 2020. Archived from the original on January 13, 2021. Retrieved January 31, 2021.
- Park, Gene (July 17, 2020). "With 'Origami King,' the 'Paper Mario' series leaves role-playing fans behind". The Washington Post. Archived from the original on November 9, 2020. Retrieved February 4, 2021.
- "GC 2003: Paper Mario on paper". IGN. August 21, 2003. Archived from the original on April 3, 2012. Retrieved February 17, 2008.
- "Paper Mario 2 Official". IGN. March 31, 2004. Archived from the original on April 3, 2012. Retrieved February 17, 2008.
- Tanabe, Kensuke; Kawade, Ryoda (August 30, 2007). "Interview: Super Paper Mario". Nintendo. Archived from the original on December 28, 2020. Retrieved December 18, 2020.
- Cole, Michael (May 18, 2006). "Takashi Tezuka E3 Interview". Nintendo World Report. Archived from the original on February 11, 2017. Retrieved March 10, 2020.
- Hatfield, Daemon (January 22, 2008). "Paper Mario Unfolding in April?". IGN. Archived from the original on January 25, 2007. Retrieved March 3, 2020.
- Devore, Jordan (January 9, 2011). "Paper Mario 3DS still exists, looks great in motion". Destructoid. Archived from the original on January 13, 2011. Retrieved February 1, 2011.
- "European 3DS eShop Gets 3D Trailers Tomorrow – 3DS News @ Nintendo Life". Nintendo Life. June 30, 2011. Archived from the original on January 23, 2012. Retrieved May 28, 2012.
- Goldfarb, Andrew (June 6, 2012). "E3 2012: First Paper Mario 3DS Details Revealed". IGN. Archived from the original on November 7, 2018. Retrieved January 31, 2021.
- Vogel, Mitch (January 4, 2016). "Mario & Luigi: Paper Jam Developers Explain Why Paper Mario Was Included". Nintendo Life. Archived from the original on January 13, 2017. Retrieved February 1, 2021.
- Reeves, Ben (December 28, 2016). "Afterwords – Paper Mario: Color Splash". Game Informer. Archived from the original on May 31, 2018. Retrieved May 29, 2018.
From the position of someone borrowing the IP, I think it's only natural to show respect to the person who created it, and let that feeling of respect guide us. So when Miyamoto-san, the father of Mario, asks us "could you make a game with only characters from the Mario family?", I think it's only natural for us to give it our best shot. In other words, we are not currently thinking about returning to old NPCs. Incidentally, I do think Color Splash may have proven that we can still make a game entertaining, even if our original characters don't appear as NPCs.
- Frank, Allegra (March 3, 2016). "Paper Mario: Color Splash launching later this year". Polygon. Archived from the original on November 8, 2020. Retrieved February 1, 2021.
- Pino, Nick (March 3, 2016). "Paper Mario: Color Splash has been around 30 minutes and people already hate it". TechRadar. Archived from the original on March 17, 2016. Retrieved March 22, 2016.
- Ivan, Tom (August 30, 2020). "Paper Mario producer says it's 'undecided' if series will continue to move away from its RPG origins". Video Games Chronicle. Archived from the original on November 6, 2020. Retrieved December 2, 2020.
- "Paper Mario: Color Splash". IGN. Archived from the original on November 4, 2020. Retrieved February 1, 2021.
- Ashcraft, Brian (October 2, 2019). "Mario & Luigi RPG Developer AlphaDream Has Gone Bankrupt". Kotaku. Archived from the original on April 9, 2020. Retrieved February 4, 2021.
- Phillips, Tom (March 31, 2020). "More details emerge on Nintendo's Mario remasters". Eurogamer. Archived from the original on September 15, 2020. Retrieved May 15, 2020.
- Bankhurst, Adam (May 14, 2020). "Paper Mario: The Origami King Arriving on Nintendo Switch in July 2020". IGN. Archived from the original on May 15, 2020. Retrieved May 14, 2020.
- Mamiit, Aaron (July 12, 2020). "Paper Mario: The Origami King leaks online; spoilers start to spread". Yahoo! Finance. Archived from the original on August 9, 2020. Retrieved January 16, 2021.
- Phillips, Tom (July 15, 2020). "Paper Mario: The Origami King is already being played on PC". Eurogamer. Archived from the original on September 3, 2020. Retrieved January 16, 2021.
- Bohn-Elias, Alexander (July 21, 2020). "The Great Paper Mario Interview: That's Why Origami King Isn't an RPG!". Eurogamer. Archived from the original on September 23, 2020. Retrieved December 6, 2020.
- Wood, Austin (May 14, 2020). "11 details in the Paper Mario: The Origami King trailer that you may have missed". GamesRadar+. Archived from the original on May 20, 2020. Retrieved January 16, 2021.
- Forde, Matthew (July 15, 2020). "Paper Mario: The Origami King review". Tech Radar. Archived from the original on January 1, 2021. Retrieved January 1, 2021.
- Phillips, Tom (July 15, 2020). "Paper Mario: The Origami King review – a heartfelt creation that doesn't quite stand up". Eurogamer. Archived from the original on January 2, 2021. Retrieved January 2, 2021.
- Cork, Jeff (June 30, 2020). "Paper Mario: The Origami King Folds Familiar Elements Into An All-New Adventure". Game Informer. Archived from the original on June 30, 2020. Retrieved June 30, 2020.
- Schmid, Lukas (July 20, 2020). "Paper Mario: The Origami King – our exclusive interview with the developers". PC Games. Archived from the original on October 31, 2020. Retrieved December 5, 2020.
- Robinson, Andy (July 16, 2020). "Paper Mario's development team lays it all out". Video Games Chronicle. Archived from the original on January 27, 2021. Retrieved February 4, 2021.
Since Paper Mario: Sticker Star, it's no longer possible to modify Mario characters or to create original characters that touch on the Mario universe. That means that if we aren't using Mario characters for bosses, we need to create original characters with designs that don't involve the Mario universe at all, like we've done with Olly and the stationery bosses.
- Makuch, Eddie (September 14, 2023). "Paper Mario: The Thousand-Year Door Is Coming To Switch". GameSpot. Retrieved September 14, 2023.
- Rivera, Joshua (September 14, 2023). "Paper Mario: The Thousand-Year Door escapes Nintendo purgatory, arrives on Switch next year". Polygon. Retrieved September 14, 2023.
- 2014CESAゲーム白書 [2020 CESA Games White Papers] (in Japanese). Japan: Computer Entertainment Supplier's Association. 2014. pp. 142–53. ISBN 978-4902346305.
- "Paper Mario". Metacritic. Archived from the original on November 25, 2010. Retrieved August 17, 2008.
- "Japan GameCube charts". Japan Game Charts. Archived from the original on July 23, 2007. Retrieved February 18, 2008.
- "Paper Mario: The Thousand-Year Door for GameCube Reviews". Metacritic. Archived from the original on June 21, 2020. Retrieved July 7, 2020.
- Wong, Kevin (August 30, 2016). "Super Paper Mario Is A Role-Playing Game About Nintendo". Kotaku. Archived from the original on April 3, 2019. Retrieved March 9, 2020.
- "Super Paper Mario for Wii Reviews". Metacritic. Archived from the original on March 11, 2016. Retrieved February 13, 2020.
- 2020CESAゲーム白書 [2020 CESA Games White Papers] (in Japanese). Japan: Computer Entertainment Supplier's Association. 2020. pp. 182–223. ISBN 978-4902346428.
- "Paper Mario: Sticker Star for 3DS Reviews". Metacritic. Archived from the original on November 17, 2012. Retrieved November 14, 2012.
- "Paper Mario: Color Splash Reviews". Metacritic. Archived from the original on October 7, 2016. Retrieved October 6, 2016.
- 2022CESAゲーム白書 (2022 CESA Games White Papers). Computer Entertainment Supplier's Association. 2022. ISBN 978-4-902346-45-9.
- "Paper Mario: The Origami King". Metacritic. Archived from the original on July 17, 2020. Retrieved July 16, 2020.
- Casamassina, Matt (February 5, 2001). "Paper Mario review". IGN. Archived from the original on September 8, 2009. Retrieved August 17, 2008.
- Bramwell, Tom (February 5, 2001). "Eurogamer: Paper Mario review". Eurogamer. Archived from the original on February 4, 2021. Retrieved October 18, 2008.
- Michael, Van Duyn (July 13, 2007). "Paper Mario N64 review". Archived from the original on May 2, 2015. Retrieved July 13, 2007.
- "Advanced Search at Metacritic". Metacritic. Archived from the original on February 9, 2021. Retrieved October 30, 2015.
- "Best of the Best". Nintendo Power. Vol. 231. August 2008. pp. 70–78.
- GameSpot VG Staff (February 23, 2002). "GameSpot's Best and Worst Video Games of 2001". GameSpot. Archived from the original on August 3, 2002.
- Michaud, Pete (January 2006). "NP Top 200". Nintendo Power. Vol. 199. pp. 42–43.
- Lane, Gavin (August 26, 2020). "Feature: Best Paper Mario Games Of All Time". Nintendo Life. Archived from the original on February 9, 2021. Retrieved February 9, 2021.
- Spear, Rebecca (June 1, 2020). "All 5 Paper Mario games ranked". iMore. Archived from the original on February 9, 2021. Retrieved February 9, 2021.
- Oxford, Nadia (July 9, 2020). "Paper Mario: The Origami King Isn't the Thousand Year Door, Nor Does It Want to Be". USGamer. Archived from the original on February 9, 2021. Retrieved February 9, 2021.
- Bramwell, Tom (November 12, 2004). "Paper Mario: The Thousand-Year Door review'". Eurogamer. Archived from the original on February 9, 2021. Retrieved February 17, 2008.
- Parish, Jeremy (October 11, 2004). "Paper Mario: The Thousand-Year Door Review". 1UP.com. Archived from the original on January 5, 2010. Retrieved February 18, 2008.
- Blevins, Tal (February 2, 2005). "DICE 2005: AIAS Best of 2004 Awards". IGN. Archived from the original on April 25, 2016.
- Nagata, Kamikaze; et al. "Super Paper Mario Review / Evaluation / Impressions (Wii)". Famitsu (in Japanese). Archived from the original on February 25, 2020. Retrieved February 26, 2020.
- Vore, Bryan. "Super Paper Mario". Game Informer. Archived from the original on April 18, 2007. Retrieved February 26, 2020.
- Cole, Michael (April 8, 2007). "Super Paper Mario Review – Review". Nintendo World Report. Archived from the original on February 13, 2020. Retrieved February 25, 2020.
- "Super Paper Mario". GameTrailers. April 10, 2007. Archived from the original on June 26, 2007. Retrieved February 26, 2020.
- Walker, John (September 19, 2007). "Super Paper Mario". Eurogamer. Archived from the original on January 22, 2021. Retrieved February 22, 2020.
- den Ouden, Adriaan; et al. "Super Paper Mario". RPGamer. Archived from the original on January 22, 2021. Retrieved February 26, 2020.
- Cole, Michael (April 8, 2007). "Super Paper Mario Review – Review". Nintendo World Report. Archived from the original on February 13, 2020. Retrieved February 25, 2020.
-
- Stein, Scott (November 21, 2011). "Best Wii games of all time (photos)". CNET. Archived from the original on February 18, 2020. Retrieved February 18, 2020.
- Janiak, Kevin (May 23, 2016). "The Top 25 Wii Games". IGN. Archived from the original on February 18, 2020. Retrieved February 18, 2020.
- Hilliard, Kyle (July 4, 2014). "Top 25 Wii Games". Game Informer. Archived from the original on February 18, 2020. Retrieved February 18, 2020.
- Ramsay, Randolph (November 11, 2015). "The Best Wii Games". GameSpot. Archived from the original on February 18, 2020. Retrieved February 18, 2020.
- GamesRadar Staff (September 23, 2020). "The best Wii games of all time". GamesRadar+. Archived from the original on February 18, 2020. Retrieved February 18, 2020.
- "Paper Mario Sticker Star review". Nintendo Life. November 6, 2012. Archived from the original on November 9, 2012. Retrieved November 6, 2012.
- Carsillo, Ray (November 6, 2012). "EGM Review: Paper Mario: Sticker Star". Electronic Gaming Monthly. Archived from the original on August 6, 2017. Retrieved November 13, 2012.
- Grubb, Jeff (November 6, 2012). "Paper Mario: Sticker Star fails to justify its gimmick (review)". VentureBeat. Archived from the original on November 12, 2020. Retrieved December 15, 2020.
- "Paper Mario Sticker Star review". Nintendo Life. November 6, 2012. Archived from the original on November 9, 2012. Retrieved November 6, 2012.
The supporting cast is mostly made up of Toads, with virtually no sign of anyone more interesting, which is disappointing for a series that has otherwise proven itself quite fresh.
- Kollar, Philip (November 6, 2012). "Paper Mario: Sticker Star Review: Stuck To You". Polygon. Archived from the original on February 9, 2021. Retrieved February 9, 2021.
- Stanton, Rich (November 13, 2012). "Paper Mario: Sticker Star review". Eurogamer. Archived from the original on October 31, 2018. Retrieved May 4, 2018.
- Schreier, Jason (June 30, 2016). "20 Years Later, Few Nintendo Games Have Lived Up To Super Mario RPG". Kotaku. Archived from the original on November 8, 2020. Retrieved February 23, 2021.
-
- McMahon, Conor (October 22, 2016). "Paper Mario: Color Splash Review". Nintendo Life. Archived from the original on December 3, 2017. Retrieved November 27, 2017.
- Reeves, Ben (October 5, 2016). "Paper Mario: Color Splash – Coloring Inside The Lines". Game Informer. Archived from the original on October 8, 2016. Retrieved October 5, 2016.
- Ryckert, Dan (October 14, 2016). "Paper Mario: Color Splash Review". Giant Bomb. Archived from the original on December 14, 2016. Retrieved January 20, 2017.
- Dale, Alex (October 11, 2016). "Paper Mario: Color Splash review". Eurogamer. Archived from the original on October 16, 2017. Retrieved June 27, 2018.
-
- McCarthy, Caty (October 14, 2016). "Paper Mario: Color Splash Review". Polygon. Archived from the original on May 3, 2019. Retrieved June 26, 2018.
- Jones, Alex (October 7, 2016). "Paper Mario: Color Splash Review: "Every Niggling Issue Is Followed By A Moment Of Grin-Inducing Silliness"". GamesRadar. Archived from the original on October 6, 2016. Retrieved October 5, 2016.
- MacDonald, Keza (October 7, 2016). "Paper Mario Color Splash: The Kotaku Review". Kotaku Australia. Archived from the original on October 5, 2017. Retrieved June 27, 2018.
- Ryckert, Dan (October 14, 2016). "Paper Mario: Color Splash Review". Giant Bomb. Archived from the original on December 14, 2016. Retrieved January 20, 2017.
That's never hard to do, because everything is a goddamn Toad in this game. Previous Paper Mario games have featured a wide variety of NPCs, complete with tons of different looks and personalities. In Color Splash, it's just a bunch of Toads of different colors.
- Robinson, Andy (July 9, 2020). "Paper Mario: The Origami King Might Not Be The RPG Return Fans Were Craving". Video Games Chronicle. Archived from the original on January 5, 2021. Retrieved April 28, 2021.
- Kohler, Chris (July 15, 2020). "Paper Mario: The Origami King: The Kotaku Review". Kotaku. Archived from the original on November 18, 2020. Retrieved November 8, 2020.
- Grubb, Jeff (July 9, 2020). "Paper Mario: The Origami King doesn't have experience points". VentureBeat. Archived from the original on July 11, 2020. Retrieved July 9, 2020.
- Shea, Cam (July 15, 2020). "Paper Mario: The Origami King Review". IGN. Archived from the original on July 16, 2020. Retrieved July 16, 2020.
- Parrish, Ash (July 23, 2020). "Paper Mario: The Origami King Is A Rare Game I Actually Want To 100%". Kotaku. Archived from the original on November 18, 2020. Retrieved December 11, 2020.
- Schmid, Matthias (July 15, 2020). "Paper Mario: The Origami King: Dieses Spiel Ist Der Hammer" [Paper Mario: The Origami King: This Game Is Awesome]. 4Players (in German). Archived from the original on July 16, 2020. Retrieved December 2, 2020.
- Martin, Garret (July 21, 2020). "Here's What You Need to Know about Paper Mario: The Origami King". Paste. Archived from the original on September 20, 2020. Retrieved December 2, 2020.
-
- Elderking, Beth (August 10, 2020). "I'm Still Not Over the Bob-omb Thing". Gizmodo. Archived from the original on October 19, 2020. Retrieved December 4, 2020.
- Martin, Garret (July 21, 2020). "Here's What You Need to Know about Paper Mario: The Origami King". Paste. Archived from the original on September 20, 2020. Retrieved December 2, 2020.
- Scullion, Chris (July 15, 2020). "Paper Mario: The Origami King 2020". Nintendo Life. Archived from the original on July 16, 2020. Retrieved July 16, 2020.
- Griffin, Sarah Maria (August 4, 2020). "Paper Mario: The Origami King review – a hilarious postmodern delight". The Guardian. Archived from the original on August 4, 2020. Retrieved August 5, 2020.
-
- Goroff, Michael (July 15, 2020). "Paper Mario: The Origami King review". Electronic Gaming Monthly. Archived from the original on July 16, 2020. Retrieved July 16, 2020.
- Parrish, Ash (July 23, 2020). "Paper Mario: The Origami King Is A Rare Game I Actually Want To 100%". Kotaku. Archived from the original on November 18, 2020. Retrieved December 11, 2020.
- Scullion, Chris (July 15, 2020). "Paper Mario: The Origami King 2020". Nintendo Life. Archived from the original on July 16, 2020. Retrieved July 16, 2020.
-
- Reeves, Ben (July 15, 2020). "Paper Mario: The Origami King Review – Just Above The Fold". Game Informer. Archived from the original on July 15, 2020. Retrieved July 16, 2020.
- Cork, Jeff (November 6, 2012). "Mario's Latest RPG-lite Adventure Has Dimension". Game Informer. Archived from the original on November 9, 2012. Retrieved November 13, 2012.
- Shea, Cam (July 15, 2020). "Paper Mario: The Origami King Review". IGN. Archived from the original on July 16, 2020. Retrieved July 16, 2020.
- Vazquez, Suriel (July 27, 2020). "Paper Mario: The Origami King Review". GameSpot. Archived from the original on November 18, 2022. Retrieved November 2, 2022.
Cast of characters isn't as charming as previous entries
-
- Oxford, Nadia (July 15, 2020). "Paper Mario: The Origami King Review: Know When to Fold 'Em". USgamer. Archived from the original on July 16, 2020. Retrieved July 16, 2020.
- Schreier, Jason (November 6, 2012). "Paper Mario: Sticker Star: The Kotaku Review". Kotaku. Archived from the original on June 3, 2020. Retrieved December 15, 2020.
- Cork, Jeff (November 6, 2012). "Mario's Latest RPG-lite Adventure Has Dimension". Game Informer. Archived from the original on November 9, 2012. Retrieved November 13, 2012.
- Bailey, Kat (July 27, 2020). "Axe of the Blood God: Our Verdict on Paper Mario: The Origami King". USgamer. Archived from the original on August 19, 2020. Retrieved December 2, 2020.
- Oxford, Nadia (July 9, 2020). "Paper Mario: The Origami King Isn't the Thousand Year Door, Nor Does It Want to Be". USGamer. Archived from the original on February 9, 2021. Retrieved February 9, 2021.
- Koczwara, Michael (July 21, 2020). "Fans have been craving classic 'Paper Mario.' Indie games are filling that void". The Washington Post. Archived from the original on January 8, 2021. Retrieved May 27, 2021.
- Hagues, Alana (March 22, 2022). "Tinykin Combines Pikmin And Paper Mario For Adorable Ant-Sized Platforming This Summer". Nintendo Life. Archived from the original on April 7, 2022. Retrieved April 11, 2022.
- "Nintendo Dominates Japanese Charts". IGN. August 18, 2000. Archived from the original on March 20, 2012. Retrieved March 14, 2006.
- "Mario stays on top". GameSpot. Archived from the original on December 25, 2017. Retrieved October 30, 2015.
- "Paper Mario 2 Dominates charts". IGN. August 2, 2004. Archived from the original on April 3, 2012. Retrieved February 18, 2008.
- "US Platinum Videogame Chart". The Magic Box. Archived from the original on January 6, 2007. Retrieved February 18, 2008.
- Jenkins, David (April 26, 2007). "Super Paper Mario Hits Top in Japanese Charts". Gamasutra. Archived from the original on September 6, 2015. Retrieved March 9, 2020.
- Kohler, Chris (May 17, 2007). "April NPD Sales: 360K Wii, 82K PS3, 1.75M Pokemon". Wired. Archived from the original on January 22, 2021. Retrieved March 9, 2020.
- "任天堂(7974 大証 1 部)" [Nintendo (7974 OSE 1st section)] (PDF). 経済研究所企業調査レポート [Corporate Investigative Report of the Economic Research Institute] (in Japanese). Rakuten Securities. February 27, 2008. p. 4. Archived (PDF) from the original on December 26, 2022.
- "Million-Seller Titles of Nintendo Products" (PDF). Nintendo. April 25, 2008. p. 5. Archived (PDF) from the original on September 10, 2008. Retrieved March 9, 2020.
- Handrahan, Matthew (January 28, 2013). "Pokemon tops 2012 software chart in Japan". GamesIndustry. Gamer Network. Archived from the original on April 11, 2013. Retrieved April 21, 2013.
- "任天堂、平成25年3月期 決算短信を発表" [Nintendo Publish Financial Statement for 2013]. Game Watch (in Japanese). April 24, 2013. Archived from the original on December 5, 2021.
- 2020CESAゲーム白書 (2020 CESA Games White Papers). Computer Entertainment Supplier's Association. 2020. ISBN 978-4-902346-42-8.
- Doolan, Liam (July 26, 2020). "Paper Mario: The Origami King Launch Sales Compared To Past Entries (Japan)". Nintendo Life. Archived from the original on December 16, 2020. Retrieved February 14, 2021.
- Wood, Austin (August 14, 2020). "Paper Mario: The Origami King had the best launch of any Paper Mario". GamesRadar+. Archived from the original on September 29, 2020. Retrieved December 2, 2020.
- Grubb, Jeff (August 14, 2020). "July 2020 NPD: Paper Mario and Ghost of Tsushima have strong debuts". VentureBeat. Archived from the original on August 15, 2020. Retrieved August 14, 2020.
- Doolan, Liam (November 5, 2020). "The Origami King Is Now The Fastest-Selling Paper Mario Game Ever". Nintendo Life. Archived from the original on November 6, 2020. Retrieved November 7, 2020.
- Burchfield, Evan (October 24, 2007). "Nintendo Wins at BAFTA Awards". Nintendo World Report. Archived from the original on July 8, 2022.
- Dormer, Dan (November 9, 2007). "Nominees for Spike TV's 'Video Game Awards 2007' revealed". Engadget. Archived from the original on June 19, 2018. Retrieved February 14, 2020.
- Maxwell, Erin (December 17, 2007). "Satellite Award winners announced". Variety. Archived from the original on December 26, 2022.
- Khan, Calvin (February 8, 2013). "16th Annual D.I.C.E Awards Winners List". IGN Southeast Asia. Archived from the original on July 10, 2022.
- "Kids' Choice Awards 2017: The Winners List". Billboard. Archived from the original on August 9, 2017. Retrieved February 16, 2021.
- Craddock, Ryan (October 1, 2020). "Animal Crossing, Pokémon, Mario And More Nominated in Golden Joystick Awards 2020". Nintendo Life. Archived from the original on October 21, 2020. Retrieved December 2, 2020.
- Tyrer, Ben (November 24, 2020). "Every winner at the Golden Joystick Awards 2020". GamesRadar+. Archived from the original on November 30, 2020. Retrieved December 8, 2020.
- Stedman, Alex (December 10, 2020). "The Game Awards 2020: Complete Winners List". Variety. Archived from the original on September 22, 2022.
- Sahdev, Ishaan (July 19, 2014). "Super Smash Bros. For 3DS Has A Paper Mario Stage". Siliconera. Archived from the original on February 14, 2021. Retrieved February 12, 2021.
- Whitehead, Thomas (July 29, 2014). "Multi-Generational Paper Mario Stage Confirmed for Super Smash Bros. for Nintendo 3DS". Nintendo Life. Archived from the original on February 14, 2021. Retrieved February 12, 2021.
- Cryer, Hirun (December 10, 2018). "Super Smash Bros Ultimate Stages – All New Super Smash Bros Ultimate Stages". USGamer. Archived from the original on February 14, 2021. Retrieved February 12, 2021.
- Doolan, Liam (August 26, 2020). "Three Brand New Paper Mario Spirits Are Being Added To Smash Bros. Ultimate". Nintendo Life. Archived from the original on November 18, 2020. Retrieved February 12, 2021.