Rakugaki Showtime
Rakugaki Showtime[lower-alpha 1] is a 1999 fighting game for the PlayStation developed by Treasure and published by Enix. It is a full 3D battle arena fighting game, featuring characters that resemble crayon drawings. The game was only released in Japan.
Rakugaki Showtime | |
---|---|
Developer(s) | Treasure |
Publisher(s) | Enix |
Director(s) | Tetsuhiko Kikuchi |
Designer(s) | Naoki Kitagawa Tetsuhiko Kikuchi Tsunehisa Kanagae |
Programmer(s) | Hiroshi Matsumoto Masaki Ukyo |
Artist(s) | Gō Nakazawa Kazuo Yasuda |
Composer(s) | Norio Hanzawa Toshiya Yamanaka Kanta Watanabe |
Platform(s) | PlayStation |
Release |
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Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Gameplay
Rakugaki Showtime is a fighting game in a full 3D fighting arena.[1] It features up to four players.[1] Throwing projectiles feature prominently in the game, which has led to some reviewers comparing the game to being similar to dodgeball, but lacking a dividing line between the teams.[1]
Development and release
Rakugaki Showtime was Treasure's first original project for PlayStation.[2] It featured music composed by Kenta Watanabe, who had previously worked on Banpresto's Panzer Bandit (1997).[3] The game was released on 29 July 1999, and published by Enix.[4] The game was given a very limited release because of a legal dispute over who owned the characters between Enix and Treasure.[5] The game became a rare item after its release, and would sell for 15,000 yen ($150 U.S.).[6] It was re-released for the PlayStation Network "Game Archives" in Japan on 25 June 2008.[7] It retailed for 600 yen.[8] The game was to be the basis for the GameCube and PlayStation 2 fighting game based on Tiny Toon Adventures, called Tiny Toons: Defenders of the Universe,[5] but the game was never released. It was later leaked onto the internet.[9]
Notes
- Japanese: ラクガキショータイム, lit. "Graffiti Showtime"
References
- Kalata, Kurt (12 July 2017). "Rakugaki Showtime". Hardcore Gaming 101. Archived from the original on 19 November 2020. Retrieved 16 January 2021.
- Griffin, Mike (September 1999). "Cover Story - Game Profile: Rakugaki Showtime; An Interview with Masato Maegawa - Founder and President, Treausre; Text Continued". Gamers' Republic. No. 16. Millennium Publishing. pp. 17–18, 124.
- Manent, Mathieu (1 February 2018). PlayStation Anthology. Geeks-Line. pp. 30–32. ISBN 979-1093752334.
- "NEW GAMES CROSS REVIEW: ラクガキショータイム". Famitsu (in Japanese). No. 555. ASCII Corporation. 6 August 1999. p. 29. Archived from the original on 18 November 2015. Retrieved 27 August 2018.
- Fahs, Travis (7 May 2008). "Beta Blues, Vol. 2 - Games snatched away from us at the last minute: Conspiracy Theory". IGN. Ziff Davis. p. 2. Archived from the original on 22 March 2016. Retrieved 27 August 2018.
- Davies, Jonti (2 July 2008). "Japanese PlayStation Store Gems - Jonti reckons Sony is doing a great job managing the Japanese PlayStation Store..." GameSpy. IGN. p. 1. Archived from the original on 27 December 2010. Retrieved 16 January 2021.
- "プレイステーション3のゲームアーカイブスに『ゼノギアス』や『アストロノーカ』など6タイトルが追加". Famitsu (in Japanese). Kadokawa Corporation. 25 June 2008. Archived from the original on 4 September 2016. Retrieved 27 August 2018.
- Gibson, Ellie (25 June 2008). "Square Enix releases old games via PSN - But only for the Japanese Store". Eurogamer. Gamer Network. Archived from the original on 16 November 2012. Retrieved 27 August 2018.
- Spencer (4 March 2009). "Lost Treasure Developed Tiny Toons Game Found". Siliconera. Curse LLC. Archived from the original on 5 February 2010. Retrieved 27 August 2018.
- Ngo, George (November 1999). "Imports: Rakugaki Showtime". GameFan. Vol. 7, no. 11. Shinno Media. pp. 82–83.
- Bartholow, Peter (12 October 1999). "Rakugaki Showtime (Import) Review - Those looking for a great party-game fix should give Rakugaki Showtime a look". GameSpot. CBS Interactive. Archived from the original on 29 July 2018. Retrieved 27 August 2018.
- Bevan, Mike (19 June 2008). "Full of Eastern Promise: Rakugaki Showtime". Retro Gamer. No. 52. Imagine Publishing. pp. 36–37.
- "Hidden Japanese Gems - How to infiltrate the Japanese PlayStation Store, and pick up an array of 32-bit classics and rarities!". IGN. Ziff Davis. 29 April 2009. p. 1. Archived from the original on 20 January 2019. Retrieved 16 January 2021.
- Miller, Patrick (11 February 2016). "17 mold-breaking fighting games that all developers should study". Gamasutra. UBM Technology Group. Archived from the original on 31 July 2018. Retrieved 16 January 2021.