Snowdrop (game engine)
Snowdrop is a proprietary game engine created by Massive Entertainment and Ubisoft for use on Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch, Stadia, and Amazon Luna. It was revealed at E3 2013 with Tom Clancy's The Division, the first game using the engine.[1][2] Snowdrop is one of the primary game engines used by Ubisoft along with Disrupt, the Dunia Engine, and Ubisoft Anvil.[3]
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Developer(s) | |
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Written in | C++ |
Operating system | Windows |
Platform | |
License | Proprietary |
Website | www |
History
The engine is coded mainly in C++.[4] Rodrigo Cortes, former brand art director at Massive Entertainment, said that development on the Snowdrop engine started in 2009.[5] Initially it was an engine built for PC and next-gen development to "do things better not bigger".[6] The core of the game engine is powered by a "node-based system" and the engine is a dynamic, interconnected and flexible system where developers can create their assets quickly and interact with them in ways that have never been done before.[7][8] Massive created a lighting and destruction system inspired by film production techniques.[9][10] Features of Snowdrop include advanced physically based rendering (PBR) and a dynamic Global Illumination system.[11][12]
According to the developers, the engine was designed with three pillars: Empowerment, which allows animators, artists and designers to get their work done quicker, Real Time, which allows developers to implement and iterate quickly and Fun, a concept that applies not only to the final product, but to using the engine during development.[13][14] An improved version of the engine was used for Tom Clancy's The Division 2.[15][16]
In February 2016, Massive confirmed that the engine can be used for other Ubisoft games.[17][18] These games include South Park: The Fractured but Whole,[19] Mario + Rabbids: Kingdom Battle,[20] and Starlink: Battle for Atlas.[21] In June 2021, Ubisoft confirmed that the engine will be upgraded for Avatar: Frontiers of Pandora.[22][23] According to senior technical artist Kunal Luthra, thousands of assets can be propagated inside of each frame to create more highly detailed environments. The engine would also support real-time ray tracing as well as improved AI behavior for NPCs.[24][25] Snowdrop will also be used for Star Wars Outlaws,[26][27] and the remake of Tom Clancy's Splinter Cell.[28][29]
Features
Features of Snowdrop include:[30]
- Node-Based Scripting System
- Realistic Day and Night Change
- Global Volumetric Lighting
- Procedural Destruction
- 'Advanced' Particle System and Visual Effects
- Dynamic Material Shader
- Live Stat Tracking
Games using Snowdrop
References
- "'The Division' Trailer Highlights Snowdrop Engine". Game Rant. 7 December 2013.
- "The Division's VGX trailer shows off Snowdrop engine". Polygon. 8 December 2013.
- "Why Ubisoft Ditched Unreal in Favor of Its Own Proprietary Tech". IGN. 16 September 2017.
- "Ubisoft's Open-World Star Wars: Snowdrop Engine Details and Past Games". Game Rant. 8 May 2022.
- "The Division's Snowdrop Engine has been in development for 5 years". Video Gamer. 1 April 2014.
- "The Division: Snowdrop engine designed "to do things better, not bigger," Ubisoft details tech in new blog". VG247. 24 March 2014.
- "Here's The Division's amazing game engine in action". Polygon. 19 March 2014.
- "The Division's Snowdrop Engine "Capable of Creating Large Range of Varied Universes"". GamingBolt. 24 March 2014.
- "Ubisoft shows off Snowdrop engine with help from Tom Clancy's 'The Division'". Engadget. 9 December 2013.
- "The Division video shows procedural destruction and lighting in the Snowdrop Engine". PCGamesN. 8 December 2013.
- "The Division Features PBR, Dynamic GI With Real-Time Bounce Lighting From Completely Dynamic Light Sources". Wccftech. 11 January 2016.
- "The Division Graphics Tech Detailed: PBR, Dynamic GI With Real-Time Bounce Lighting". GamingBolt. 13 January 2016.
- "The Division's Snowdrop engine makes game development fun". Polygon. 9 December 2013.
- "The Division's Snowdrop Engine Allows for Dynamic Destruction, Designed for Next-Gen". GamingBolt. 9 December 2013.
- "The Division 2 announced, will be powered by Snowdrop Engine and will be present at E3 2018". DSOGaming. 8 March 2018.
- "The Division 2 is currently in the works at Massive Entertainment, more to come at E3 2018". VG247. 8 March 2018.
- "The Division's Snowdrop Engine May Be Used In Other Ubisoft Titles In The Future". Wccftech. 20 February 2016.
- "The Division's Snowdrop engine could be used in other Ubisoft games like Assassin's Creed". PCGamesN. 20 February 2016.
- "Art Design Deep Dive: Getting official South Park art into The Fractured But Whole". Game Developer. 14 December 2017.
- "Mario + Rabbids Kingdom Battle Officially Confirmed; Powered By Snowdrop Engine". Wccftech. 12 June 2017.
- "Starlink: Battle for Atlas Gets New Screenshots, Artwork and Details". DualShockers. 12 June 2017.
- "New Avatar: Frontiers of Pandora trailer details upgrades to Snowdrop engine". Digital Trends. 24 June 2021.
- "Avatar: Frontiers of Pandora tech showcase details improvements made to Snowdrop engine". VG247. 25 June 2021.
- "Avatar: Frontiers Of Pandora Looks Beautifully Alien In New Snowdrop Engine Tech Showcase". GameSpot. 24 June 2021.
- "Ubisoft showcases improvements made to The Division's engine for its next-gen Avatar game". Video Games Chronicle. 25 June 2021.
- "Ubisoft's Star Wars Outlaws Open-World Game Debuts At Xbox Showcase". GameSpot. 12 June 2023.
- "First 'Star Wars Outlaws' gameplay trailer offers 10 minutes of scoundrel wish fulfillment". Engadget. 13 June 2023.
- "A Splinter Cell remake is in development at Ubisoft Toronto". Polygon. 15 December 2021.
- "Ubisoft announces Splinter Cell remake". Eurogamer. 15 December 2021.
- "Snowdrop Game Engine: What You Need To Know About Ubisoft's Secret Weapon". gamedesigning.org. 4 July 2023.