Super Smash Bros. Ultimate

Super Smash Bros. Ultimate[lower-alpha 1] is a 2018 crossover fighting game developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo Switch. It is the fifth[lower-alpha 2] installment in the Super Smash Bros. series, succeeding Super Smash Bros. for Nintendo 3DS and Wii U (2014). The game follows the series' traditional style of gameplay, in which players control one of the various characters and use attacks to weaken their opponents and knock them out of an arena. It features a wide variety of game modes, including a single-player campaign and multiplayer versus modes. Ultimate features 89 playable fighters, including all characters from previous Super Smash Bros. games as well as newcomers. The roster ranges from Nintendo characters to those from third-party franchises.

Super Smash Bros. Ultimate
Box art, showcasing some of the game's large playable roster
Developer(s)
Publisher(s)Nintendo
Director(s)Masahiro Sakurai
Producer(s)
  • Shinya Saito
  • Yoshito Higuchi
Programmer(s)Tetsuya Otaguro
Artist(s)Yusuke Nakano
Composer(s)Hideki Sakamoto
SeriesSuper Smash Bros.
Platform(s)Nintendo Switch
ReleaseDecember 7, 2018
Genre(s)Fighting
Mode(s)Single-player, multiplayer

Planning for the game had begun by December 2015, with full development starting after the completion of 3DS/Wii U's downloadable content (DLC). Series creator and director Masahiro Sakurai returned along with Bandai Namco Studios and Sora, the studios that developed 3DS/Wii U, with their return speeding up the preparation process. Sakurai's goal with Ultimate was to include every character from previous games in the series, despite the various development and licensing challenges this would present. Several well-known video game musicians contributed to the soundtrack, with Hideki Sakamoto writing the main theme "Lifelight".

Nintendo first teased Ultimate in a Nintendo Direct in March 2018 and fully revealed it at E3 2018 the following June. It later received two additional Directs prior to its release on December 7, 2018. The game received universal acclaim, with some critics calling it the best of the series; they praised its amount of content and fine-tuning of existing Smash gameplay elements, although its online mode received criticism. Ultimate is the best-selling fighting game of all time, having sold over 30 million copies as of March 2023.[2] It is also a popular competitive fighting game, and has commonly been ranked as one of the best fighting games ever made and one of the greatest video games of all time. The game received downloadable content adding new fighters, stages, and other content from its release until October 2021.

Gameplay

Pre-release screenshot of a four-player match on the Great Plateau stage (from The Legend of Zelda: Breath of the Wild) between Ganondorf, Link, Mario and Mega Man

Super Smash Bros. Ultimate is a platform fighter for up to eight players in which characters from Nintendo games and third-party franchises fight to knock each other out of an arena. Each player has a percentage meter which raises as they take damage, thus increasing the knockback they take and making them easier to launch in the air and out of the arena.[3] Standard battles use one of three victory conditions: Timed, where players aim to win the most points by defeating opponents within a time limit; Stock, where players have a set number of lives and aim to be the last player standing; and Stamina, where players reduce their opponent's health down to zero to defeat them. Players can adjust the rules to their liking and save them as presets for future matches.[4]

Players can also enable various items which attack enemies or grant them power-ups, along with Poké Balls and Assist Trophies, which respectively summon Pokémon and other non-playable characters to assist them in battle. In Timed matches, certain Assist Trophies can be attacked and defeated to earn points.[5][6][7] Each character also possesses a powerful Final Smash attack, which can be performed either by obtaining a Smash Ball or by filling up a special meter, both of which can be toggled on and off.[5][6][7] The base game features 104 different stages, with additional stages being added alongside DLC fighters. Stages can be played in alternative Battlefield and Omega forms or toggled to remove stage hazards. A new feature called Stage Morph allows players to select two stages that the game alternates between at certain intervals during a match.[8][9][10] Other tweaks include new icons and gauges for character-specific abilities, such as Cloud's Limit gauge.[9]

In addition to returning modes such as Classic, Special Smash, and Home-Run Contest, Ultimate adds new modes. These are Smashdown, where each character can only be played once; Squad Strike, where players battle in teams of multiple characters; and a tournament mode that allows up to 32 players to battle in playoff brackets.[11][12]

Spirits

A typical Spirit battle. Here, players must fight an Incineroar meant to represent Tom Nook from the Animal Crossing series.

Ultimate introduces the Spirits mechanic, replacing the collectible trophies from previous games. Each of these Spirits, based on characters from represented franchises, can be used to power up a fighter with unique abilities.[13] Players mainly gain Spirits through pre-made challenges called "Spirit Battles" that represent the character the Spirit depicts, which are embodied by one or more of the game's fighters and other specific level effects. For example, the Spirit battle of Rayquaza, a flying dragon Pokémon, requires players to defeat a large version of Ridley with a similar color palette and wind effects. Players are encouraged to strategically choose Spirits based on the battle conditions; in the same example, a Spirit that provides wind resistance or immunity would lessen or neutralize the wind's effects. A separate mode called the Spirit Board presents a rotating set of Spirit battles for players to gain Spirits from. Spirits have a growth and evolution system, in which they can be leveled up to become more powerful or converted into Cores to summon new Spirits.[14] Certain Spirits will also become an "enhanced" form upon reaching max level, but will return to level 1. Nintendo offers limited-timed Spirit events in cross-promotion with other games and franchises, with the Spirits featured only available to collect during the event. Eventually, these Spirits make their way into general rotation and can be found on the Spirit Board.[15] The Smash mode also supports the Spirit mechanics optionally.

World of Light

Ultimate features the return of Adventure Mode, which was absent in 3DS/WiiU. It is now integrated into the Spirits mode with a new story, World of Light, which prominently utilizes the game's Spirit mechanics.[13][16] The mode's narrative begins with an evil entity, Galeem, destroying the Smash Bros. world, vaporizing almost all of the fighter characters and placing them under his imprisonment; only Kirby, due to his Warp Star, evades this attack.[17] Players explore a new world that Galeem created to rescue captured fighters and Spirits -the remnants of other characters' physical forms- by completing marked Spirit battles. Players can use regained allies and Spirits to overcome certain challenges on the map and defeat Galeem.[13][18] However, after Galeem is defeated, a new enemy, Dharkon, emerges; after Dharkon's defeat, it wages war against Galeem. If just Galeem is defeated, Dharkon will engulf the world in darkness, but if just Dharkon is defeated, then Galeem will cover the universe with light. However, by defeating an equal amount of light and dark Spirits on the final map, players are able to challenge and defeat both of them, freeing the Spirits from their control and allowing them to return to the real world.[19]

Multiplayer

The game supports local multiplayer, local wireless with other systems, and online play via Wi-Fi or LAN connections. By defeating players online, players earn tags which can be traded for in-game currency to buy new Spirits, music, and Mii Fighter costumes. The game is compatible with Joy-Con controllers, the Nintendo Switch Pro Controller, and GameCube controllers via an USB adapter.[20] Like the previous entry, amiibo figurines can be used to create AI-controlled Figure Players, which can be trained to become stronger.[21][22] Shortly after the game's release, a service for the Nintendo Switch Online mobile app, known as "Smash World", was launched, which allows players to check their game statistics and share images and videos captured from the game to social media.[23] Ultimate features over 900 music tracks, which can be played through the Switch's handheld mode while in standby mode.[24] Version 3.0 of the game, released in April 2019, adds a Stage Builder, which allows players to create custom stages which can be shared or downloaded through the Switch Online service. The update also includes a replay editor, allowing players to edit stored replays, which can be shared online or downloaded to other devices. These replays are available within the Smash World app.[25] An update in May 2019 provided limited support for the virtual reality VR Kit of Nintendo Labo, allowing players to view computer-only matches in VR or play in a 1-on-1 mode against the computer.[26] An update in September 2019 added the Home-Run Contest mode from previous Smash games.[27]

Playable characters

Super Smash Bros. Ultimate, like other games in the Super Smash Bros. series, features a crossover cast of fighters from several different Nintendo franchises, as well as fighters from series by third-party developers such as Konami, Sega, Capcom, Bandai Namco Entertainment, Square Enix, PlatinumGames, Microsoft, SNK, and Disney. The base game features 74 playable fighters,[lower-alpha 3] consisting of all 63 previous fighters from past entries and 11 newcomers: the Inklings from Splatoon; Princess Daisy from the Mario series; Ridley and Dark Samus from the Metroid series; Simon Belmont and Richter Belmont from the Castlevania series; Chrom from Fire Emblem Awakening; King K. Rool from the Donkey Kong series; Isabelle from the Animal Crossing series; Ken Masters from the Street Fighter series; and Incineroar from Pokémon Sun and Moon.[29] When starting the game, players only have access to the eight starter characters of the original Super Smash Bros. and unlock the rest by completing the game's Classic modes, playing through World of Light, or fighting a certain amount of battles.[28]

Certain characters whose movesets are directly based on other characters are now classified as "Echo Fighters", possessing similar movesets and proportions to the fighters they are based on, but with unique animations and gameplay differences. On the character selection screen, these characters can either be listed individually or stacked with the fighters they are based on.[30][31] Select characters also have alternative skins featuring different genders or sometimes other characters, such as Bowser Jr., who has the other Koopalings as skins, but with identical animations and abilities.[9][32][31] Several returning characters received updates to their appearances, such as Mario having Cappy from Super Mario Odyssey accompanying him and The Legend of Zelda: Breath of the Wild's incarnation of Link replacing the one from Twilight Princess.[32]

Additional fighters have been added to the game via post-release downloadable content (DLC). The first of these, Piranha Plant from the Mario series, was released in January 2019 and made available for free to those who purchased and registered the game with a My Nintendo account before the end of that month.[33][34] Additional fighters, each coming with a unique stage and related music, have been released both individually and as part of two Fighters Pass bundles.[35][36] The first Fighters Pass consisted of five characters: Joker from Atlus' Persona 5, released in April 2019;[25] the Hero[lower-alpha 4] from Square Enix's Dragon Quest series, released in July 2019;[38] Banjo & Kazooie from Rare's Banjo-Kazooie series, released in September 2019;[39] Terry Bogard from SNK's Fatal Fury series, released in November 2019;[40] and Byleth from Fire Emblem: Three Houses, released in January 2020.[41]

The second Fighters Pass, titled Fighters Pass Volume 2, consisted of six additional fighters and was the final content planned for Ultimate.[42][43] The first character in this collection, Min Min from ARMS, was released in June 2020.[44] Steve,[lower-alpha 5] the default player avatar from Mojang Studios' Minecraft, was released in October 2020.[46][47] Sephiroth, the antagonist from Square Enix's Final Fantasy VII, was released in December 2020, with players able to unlock him a few days early by defeating him in a limited-time boss battle known as the "Sephiroth Challenge".[48] Pyra and Mythra, a dual character from Xenoblade Chronicles 2, were released in March 2021.[49] Kazuya Mishima from Bandai Namco's Tekken series was released in June 2021.[50] Sora from Disney and Square Enix series Kingdom Hearts was the final fighter to be added in October 2021.[51]

Development

Super Smash Bros. series creator and director Masahiro Sakurai in 2021

Super Smash Bros. Ultimate was developed by Bandai Namco Studios and Sora Ltd., the same studios that developed Super Smash Bros. for Nintendo 3DS and Wii U, for the Nintendo Switch, with series creator Masahiro Sakurai returning as game director.[32] Unlike previous Super Smash Bros. games, the team was not assembled from the ground up, which sped up preparation time.[52] The project plan for the game was in the works by December 2015, when the DLC for 3DS and Wii U was in development,[53] and finished after it was completed.[54] Staff gathering was done soon afterward.[53] The development period was shorter compared to previous entries in the series.[55] Hatena assisted with the development of some elements,[56] and tri-Crescendo contributed to programming and design.[57]

According to Sakurai, producing a Super Smash Bros. game for the Switch was the last request that former Nintendo president Satoru Iwata had given him before his death in 2015, and he wanted to make the game the best possible product he could to respect him.[58] Sakurai sought to include every character from previous games, as to not disappoint fans.[59] However, he knew this would be a complex problem for both development and licensing;[32] it would also drastically increase the cost of development. The return of Bandai and Sora made it easier for this to happen.[52] Sakurai also wanted to adjust character abilities to speed up the game,[32] although not to an extent that would alienate players unfamiliar with the series.[53] Sakurai knew that Ultimate was a core game for Nintendo and that it had a dedicated player base that he did not want to disappoint, and believed that completing this goal was necessary to satisfy them.[32] Sakurai was also faced with the decision to either create a completely new game system or build off of pre-existing ones; he chose to build off pre-existing ones because there would only be about a third of the characters he desired in the final game.[53] All the returning characters' abilities had to be re-balanced so they could work in Ultimate.[55] Originally, gameplay would differ between the Switch's docked and handheld modes, but Sakurai scrapped this idea since the system's screen in handheld mode was better than he thought.[54] Sakurai believed this would be the only Smash game to have the full roster of returning characters, calling the effort to include the characters, music, stage settings, and other elements as "unprecedented", and cautioned that future games in the series would likely be smaller in scope. However, he still wanted to add as many fighters as possible through DLC.[60]

Voice lines recorded by David Hayter for Snake were re-used for Ultimate, despite Hayter having been replaced with Kiefer Sutherland in Metal Gear Solid V: The Phantom Pain.[61] Xander Mobus, who voiced Crazy Hand, Master Hand, and the announcer in Super Smash Bros. for Nintendo 3DS and Wii U, also made a return with new voice clips, in addition to reprising his role as Joker from Persona 5 when he was added as DLC.[62] The addition of Ridley from Metroid as a playable character had been highly requested within the Super Smash Bros. community for some time. In 2008, Sakurai stated that he knew Ridley was a high-demand character, but thought that he was "impossible" to add unless they were able to sacrifice the character's size for balancing purposes.[63] So that Ridley could be included in the game, Sakurai studied the art of the character and redesigned him so he could stand upright.[55] All characters were chosen at the beginning of development except for Incineroar, who had not been created yet;[64] the team instead left a space open for a Sun and Moon Pokémon. The Inklings' ink mechanic proved challenging to implement due to its interactions with environments.[54]

The team built Ultimate from scratch with new assets and content. Localization manager Nate Bihldorff stated that the game significantly upgraded lighting effects and texture rendering from the game engine of the Wii U version.[7] The World of Light mode was inspired by Brawl's (2008) Subspace Emissary, and Sakurai chose to start it with a cataclysmic event because he thought it would leave a greater impact on players.[54] The team conceived the Spirits mechanic because they wanted to create an enjoyable single-player mode, but did not have enough resources to create character models. While it did not let them tell stories for individual fighters or create new locations and rules, it let them use various characters and assets.[59] One part of the team chose Spirits to include in the game and had to thoroughly research them; according to Sakurai, the Spirits mode was essential for using various franchises.[54]

Music

Like previous games in the series, Ultimate features several well-known video game music composers and arrangers providing a mix of original music and rearrangements of various tracks for the represented franchises, with over 1,000 tracks in total.[65][66][67] New to Ultimate is the tying of tracks to franchises instead of individual stages, as well as the ability to create custom playlists to listen to outside of the game when the Switch is in handheld mode.[65] Sakurai stated that he began contacting composers over a year before release, providing them with a database of over a thousand suggested track ideas.[68] In addition, he allowed them to submit their own personal favorites, with those choices being given priority for inclusion.[68] While Sakurai oversaw the process and preferred that the music retain the spirit of the original games, the direction of them was generally handled by the composers themselves.[68] The main theme, "Lifelight", composed by Hideki Sakamoto, is the basis of most of the game's original music.[69][70]

Downloadable content

As with previous entries, Nintendo planned to offer new fighters through DLC; however, unlike with the 3DS and Wii U, where players could request which characters they wished to see in the game, Nintendo chose which characters they would add by November 2018.[71] Like the previous title, additional Mii costumes were released as paid DLC, with certain costumes also adding new music tracks to the game.[72] Sakurai believed that despite characters like Joker, the first announced DLC fighter, not being from games usually associated with Nintendo, they were added because they were "emblematic" of the types of characters they wanted to add to Ultimate. He also stated that they "bring just a whole different level of fun and enjoyment for players".[73] The Piranha Plant was chosen as a DLC character because Sakurai wanted to add diversity to the roster.[64] Nintendo met with Rare studio head Craig Duncan at E3 2018 to discuss the possibility of including Banjo and Kazooie as downloadable content; Duncan, believing it to be "a great opportunity", agreed and connected the two development teams for further discussions.[74] Sakurai noted that Banjo and Kazooie were the second most requested character for Super Smash Bros. for Nintendo 3DS and Wii U in a Nintendo-sanctioned fan vote in 2015,[75] and that their addition happened "quite easily", despite the property being owned by Microsoft through its acquisition of Rare.[76] Phil Spencer, the head of Xbox, stated that negotiating their inclusion was "an easy deal to make" thanks to Microsoft's strong partnership with Nintendo.[77]

The development of Fighters Pass Volume 2 was heavily affected by the COVID-19 pandemic in 2020, as due to stay-at-home orders in Japan, Sakurai and his development team had to work remotely.[44] According to Daniel Kaplan of Mojang Studios, early discussions between Nintendo and Microsoft including Minecraft content in the Super Smash Bros. series had begun roughly five years prior to Steve's addition into the game.[78] The character's inclusion required the development team to rework every stage in the game in order to accommodate Steve's gameplay mechanics.[79] Sakurai had wanted to include Sora from Kingdom Hearts in the game because he was the top fighter requested for Nintendo 3DS and Wii U in the 2015 fan vote.[80] However, they initially thought that the legality surrounding the intellectual property with Disney would be insurmountable, and originally planned for only five fighters in the second pass. However, Sakurai met a Disney representative at an award venue, which facilitated the start of negotiations for Sora's inclusion. Nintendo, Disney, and Square Enix saw towards including Sora in the game and overseeing all aspects related to his inclusion, with several limitations and guidelines they were required to follow.[81] The Sora Challenger Pack featured a promotional tie-in with the 2020 rhythm game Kingdom Hearts: Melody of Memory: players with Melody of Memory save data on their Nintendo Switch would unlock the music track "Dearly Beloved (Swing Version)".[82]

Release

Attendees at the 2018 San Diego Comic-Con playing a demo of Ultimate

Ultimate was teased during a Nintendo Direct presentation on March 8, 2018, under the working title Super Smash Bros., with the release year shown to be 2018. Nintendo formally announced the game at E3 2018, revealing that the full roster of characters from past games would be included, as well as its release date.[31][83] Demo versions were playable at E3 in June and at the San Diego Comic-Con the following month.[84][85] IGN nominated Ultimate for its Best Game of E3 2018 award; the game won Best Nintendo Switch Game from both IGN and Gamescom.[86][87] Two Nintendo Direct presentations in 2018, one on August 8 and another one on November 1, were devoted to the game, revealing new characters, stages, and game modes.[88][89]

Nintendo released Super Smash Bros. Ultimate worldwide on December 7, 2018.[18] In addition to the standard retail version, a special edition containing a Super Smash Bros.-themed Nintendo Switch Pro Controller[90] and a Switch with a download code was also released.[91] An additional special edition contained a pair of Super Smash Bros.-themed Joy-Con as well as a Switch console, a Super Smash Bros.-themed dock, and a download code for the game.[92] A GameCube controller with the Super Smash Bros. Ultimate logo was released on November 2, 2018.[93]

One of the game's new additions had the character Mr. Game & Watch assuming the appearance of a feather- and loincloth-wearing Native American when using one of his attacks—a reference to Fire Attack (1982), in which players controlled a cowboy defending his fort from attacking indigenous people. Some series fans saw this as racist, leading to Nintendo apologizing and removing the animation in an update shortly after release.[94] Two weeks before its release, a leaked copy of the game was distributed across the internet. Nintendo took steps to issue copyright strikes on YouTube videos using data mined content, while fans worked to isolate spoilers, particularly the World of Light story mode, from those that had played the leaked version.[95]

Reception

Ultimate received "universal acclaim" from critics, according to the review aggregator platform Metacritic.[96] Critics lauded the huge cast of characters and levels, new game modes, and combining of the best elements from its predecessors.[110] French video game website Jeuxvideo.com called it the best game in the series, praising its features which "brilliantly mix gargantuan content with nostalgia".[106] Bleacher Report hailed the game's colorful art style, faster gameplay, and unique stages. IGN praised the game's decision to bring back every character from the series as "ambitious and excellent".[18] The game's massive soundtrack and portable music player were praised by The Verge.[111]

However, the game's online mode received criticism for its technical performance and matchmaking. Many players found significant lag affecting their games, even when using wired connections over wireless, while the game's matchmaking features did not adhere to players' criteria, with players frequently playing matches with rule sets they did not choose. The matchmaking process was further criticized for making it difficult for friends to join matches over random players, and not allowing multiple local players to join in online matches.[112] There had been so many complaints on Ultimate's subreddit that the administrators forwarded all complaints to a separate thread.[113] Ultimate's World of Light mode also received mixed reviews. While some found the single-player mode both accessible and challenging,[114][115] others found the mode tedious and excessive.[116][117]

Sales

In November 2018, Nintendo announced Ultimate was the most pre-ordered game for the Switch and in the series.[118] The Association for UK Interactive Entertainment reported that Ultimate was the fastest-selling Switch and Super Smash Bros. game in the United Kingdom, with physical launch sales 302% higher than those for Super Smash Bros. for Wii U, 233% higher than those for 3DS, and 62.5% higher than those for Brawl.[119] In its first three days on sale in Japan, the game sold 1.2 million copies, outselling Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! and The Legend of Zelda: Breath of the Wild in the region.[120]

Within 11 days of its release, Ultimate had sold more than three million copies within the United States, making it the fastest-selling Switch game in the country.[121] It was similarly the fastest-selling Switch game as well as the fastest-selling game for any Nintendo console in Europe based on the first 11-day sales.[122] It was estimated that the game sold and shipped over five million copies within its first three days of release.[123] Within three weeks, Ultimate became the fifth best-selling Switch game in the United Kingdom, surpassing the sales of Splatoon 2.[124] In January 2019, Amazon reported that Ultimate was their highest selling video game product of 2018,[125] with Nintendo officially announcing that the game had shipped over 12.08 million copies worldwide.[126] Ultimate was also Nintendo's fastest-selling game of all time until being surpassed by Pokémon Sword and Shield in 2019.[127][128] By September 2020, the game had sold over 21.10 million copies worldwide,[129] making it the best-selling fighting game of all time,[130] surpassing the record of Street Fighter II,[131] and became the third-best-selling Nintendo Switch game, only behind Animal Crossing: New Horizons and Mario Kart 8 Deluxe. As of June 30, 2023, total sales reached 31.77 million.[2]

Awards

The game won the award for "Best Nintendo Switch Game", "Best Fighting Game", and "Best Multiplayer Game" in IGN's Best of 2018 Awards, whereas its other nominations were for "Game of the Year" and "Best Video Game Music".[132]

List of Super Smash Bros. Ultimate awards
YearAwardCategoryResultRef
2018 Game Critics Awards Best of Show Nominated [133]
Best Console Game Nominated
Best Fighting Game Won
2018 Golden Joystick Awards Most Wanted Game Nominated [134]
2019 22nd Annual D.I.C.E. Awards Fighting Game of the Year Won [135][136]
SXSW Gaming Awards Video Game of the Year Nominated [137][138]
Excellence in Art Nominated
Excellence in Gameplay Won
Excellence in Multiplayer Nominated
2019 Kids' Choice Awards Favorite Video Game Nominated [139]
15th British Academy Games Awards Multiplayer Nominated [140]
Japan Game Awards Grand Prize Won [141]
Best Sales Award Won
Global Award, Japanese Product Won
Excellence Award Won
Ministry of Economy, Trade and Industry Award Won
2019 Golden Joystick Awards Best Multiplayer Game Nominated [142][143]
eSports Game of the Year Nominated
Nintendo Game of the Year Won
The Game Awards 2019 Game of the Year Nominated [144][145]
Best Fighting Game Won
Best Family Game Nominated
2020 2020 Kids' Choice Awards Favorite Video Game Nominated [146]

Esports

EVO 2019, held on August 2–4, 2019, featured Ultimate as one of its main events. It was the largest offline Smash Bros. tournament of all time, with 3,534 entrants signed up.[147] It set a new record for EVO concurrent viewership, with over 279,000 viewers during Top 8.[148] On May 8–10, 2020, top Super Smash Bros. Melee player Hungrybox partnered with NFL running back Le'Veon Bell and esports organization Team Liquid to host The Box, an online tournament with a $10,000 prize pool.[149][150] With over 8,000 entrants, it was the largest online Smash Bros. tournament of all time.[151][152]

In February 2020, it was announced that the Smash World Tour would feature both Super Smash Bros. Melee and Ultimate players for a grand prize pool of $250,000. The tournament would have included international qualifiers, with the grand finals' location to be in the United States.[153][154][155][156][157] However, the COVID-19 pandemic quickly led to several of the qualifiers getting either postponed or canceled.[158] The Smash World Tour was successfully relaunched in 2021, featuring a mix of online and offline qualifiers and culminating in a final offline championship.[159][160] In 2022, an officially licensed circuit was introduced, being the Panda Cup, featuring Super Smash Bros. Melee and Super Smash Bros. Ultimate.[161] However on November 24, 2022, Nintendo stated that the Smash World Tour 2022 could not continue, as they did not have a license from Nintendo. Accusations of Panda CEO, Alan Bunney, caused many players who had qualified for the Panda Cup to drop out. This caused both the Panda Cup and the Smash World Tour 2022 Championships to be cancelled, along with the Smash World Tour 2023.[162]

Notes

  1. Known in Japan as Super Smash Bros. Special (Japanese: 大乱闘スマッシュブラザーズ SPECIAL, Hepburn: Dai Rantō Sumasshu Burazāzu Supesharu)
  2. Officially, Ultimate is the sixth installment in the series, as Super Smash Bros. for Nintendo 3DS and Wii U are considered to be separate titles by Nintendo.[1]
  3. Pokémon Trainer, who uses three summonable Pokémon, is regarded as a single character; the total number of fighters goes to 76 if one counts each of their Pokémon individually.[28]
  4. Despite the name referring to a single character, the Hero represents four different protagonists from the Dragon Quest series. His default appearance is the Luminary/Eleven from Dragon Quest XI, with Erdrick/Arusu from Dragon Quest III, Solo from Dragon Quest IV, and Eight from Dragon Quest VIII appearing as alternate costumes.[37]
  5. Alex, Zombie, and Enderman are included as alternate skins.[45]

References

  1. Schreier, Jason (June 21, 2013). "An In-Depth Chat With The Genius Behind Super Smash Bros". Kotaku. Archived from the original on November 13, 2018. Retrieved December 9, 2022.
  2. "IR Information: Sales Data - Top Selling Title Sales Units". Nintendo. March 31, 2023. Archived from the original on January 30, 2020. Retrieved May 31, 2023.
  3. "E3 2018: Get your first look at Super Smash Bros. Ultimate". CNET. June 12, 2018. Archived from the original on December 8, 2019. Retrieved June 12, 2018.
  4. Martinez, Philip (August 8, 2018). "Simon Belmont, King K. Rool And More Details From 'Super Smash Bros. Ultimate' Direct". Newsweek. Archived from the original on August 8, 2018. Retrieved August 8, 2018.
  5. "Super Smash Bros. Ultimate will feature every single character from the series' history". The Verge. Archived from the original on June 14, 2018. Retrieved June 12, 2018.
  6. "Super Smash Bros. Ultimate brings back every Smash fighter ever". Polygon. Archived from the original on June 14, 2018. Retrieved June 12, 2018.
  7. Bailey, Kat (June 13, 2018). "Nintendo on Whether Smash Bros. Ultimate is Just a Wii U Update: "It's Built From the Ground Up"". USGamer. Archived from the original on June 14, 2018. Retrieved June 13, 2018.
  8. Gilliam, Ryan (June 12, 2018). "Metroid's Ridley will be playable in Super Smash Bros. Ultimate". Polygon. Archived from the original on June 12, 2018. Retrieved June 12, 2018.
  9. "New details for 'Super Smash Bros.' on Switch were revealed at E3 2018". Newsweek. June 12, 2018. Archived from the original on June 12, 2018. Retrieved June 12, 2018.
  10. Kuchera, Ben (August 8, 2018). "Super Smash Bros. Ultimate will include 103 stages, stage morph feature". Polygon. Archived from the original on August 8, 2018. Retrieved August 8, 2018.
  11. Radulovic, Petrana (August 8, 2018). "Super Smash Bros. Ultimate features some new gameplay modes". Polygon. Archived from the original on August 9, 2018. Retrieved August 8, 2018.
  12. Nunneley, Stepheney (June 12, 2018). "E3 2018: Super Smash Bros. Ultimate roster includes every character from previous games – out December 7". VG247. Archived from the original on June 14, 2018. Retrieved June 13, 2018.
  13. Frank, Allegra (November 1, 2018). "Super Smash Bros. Ultimate's Spirits Mode adds tons more characters to the game". Polygon. Archived from the original on November 1, 2018. Retrieved November 1, 2018.
  14. Gartenburg, Chaim (November 19, 2018). "Super Smash Bros. Ultimate's single-player mode shines on the Switch". The Verge. Archived from the original on November 20, 2018. Retrieved November 19, 2018.
  15. "Daemon X Machina Spirit Event Coming To Super Smash Bros. Ultimate". IGN India. September 26, 2019. Archived from the original on October 26, 2019. Retrieved November 18, 2019.
  16. Carter, Chris (November 1, 2018). "Super Smash Bros. Ultimate has a new 'World of Light' adventure mode, SubSpace Emissary will not return". Destructoid. Archived from the original on November 1, 2018. Retrieved November 1, 2018.
  17. Carter, Chris (December 2, 2018). "Super Smash Bros. director says there's a practical reason why Kirby survived the apocalypse in the last trailer". Destructoid. Archived from the original on April 9, 2019. Retrieved December 6, 2018.
  18. Marks, Tom (December 6, 2018). "Super Smash Bros Ultimate Review". IGN. Archived from the original on September 25, 2019. Retrieved December 6, 2018.
  19. Little, Riley (December 18, 2018). "Super Smash Bros Ultimate: All Three Endings Explained & How To Get Them". Screen Rant. Archived from the original on June 16, 2023. Retrieved June 16, 2023.
  20. Gartenberg, Chaim (June 12, 2018). "Super Smash Bros. Ultimate will support GameCube controllers". The Verge. Archived from the original on June 14, 2018.
  21. McWhertor, Michael (June 12, 2018). "Super Smash Bros. Ultimate will support GameCube controllers, amiibo". Polygon. Archived from the original on June 12, 2018. Retrieved June 12, 2018.
  22. Osborn, Alex (June 12, 2018). "E3 2018: Super Smash Bros. Ultimate Ridley, Inkling Amiibo Announced". IGN. Archived from the original on June 15, 2018. Retrieved June 14, 2018.
  23. Webster, Andrew (November 1, 2018). "Super Smash Bros. Ultimate is getting its own dedicated video sharing service". The Verge. Archived from the original on November 2, 2018. Retrieved November 1, 2018.
  24. Hussain, Tamoor (August 8, 2018). "Super Smash Bros. Ultimate Soundtrack Has Over 800 Songs". GameSpot. Archived from the original on August 8, 2018. Retrieved August 8, 2018.
  25. Makuch, Eddie (April 16, 2019). "Smash Bros. Ultimate 3.0 Update Adds Stage-Builder, Video Editor, Persona 5 Character, More". GameSpot. Archived from the original on April 17, 2019. Retrieved April 16, 2019.
  26. Plunkett, Luke (May 30, 2019). "Super Smash Bros. UItimate Now Has Virtual Reality Support". Kotaku. Archived from the original on April 14, 2020. Retrieved May 30, 2019.
  27. Gilliam, Ryan (September 4, 2019). "Home Run Contest finally comes to Super Smash Bros. Ultimate". Polygon. Archived from the original on October 8, 2019. Retrieved June 11, 2020.
  28. Miller, Ross (December 6, 2018). "How to unlock every Super Smash Bros. Ultimate character as fast as possible (update)". Polygon. Archived from the original on April 20, 2020. Retrieved May 11, 2020.
  29. Donaldson, Alex (November 28, 2018). "Smash Bros Ultimate character roster: all fighters, stages and DLC for Smash on Switch". VG247. Archived from the original on December 22, 2018. Retrieved December 22, 2018.
  30. Knezevic, Kevin (August 8, 2018). "Super Smash Bros. Ultimate Gets Chrom And Dark Samus As Echo Fighters, Here's How They Work". GameSpot. Archived from the original on August 8, 2018. Retrieved August 8, 2018.
  31. D'Anastasio, Cecilia (June 12, 2018). "Everything We Know About Super Smash Bros. Ultimate". Kotaku. Archived from the original on June 12, 2018. Retrieved June 12, 2018.
  32. Webster, Andrew (June 12, 2018). "Why Super Smash Bros. Ultimate was such a daunting game for its creators to build". The Verge. Archived from the original on June 12, 2018. Retrieved June 12, 2018.
  33. Kim, Matt (January 29, 2019). "Piranha Plant is Now Playable in Super Smash Bros. Ultimate". USGamer. Archived from the original on January 30, 2019. Retrieved January 29, 2019.
  34. "Piranha Plant Coming to Smash Ultimate Around February, Not Part of Fighters Pass". Kotaku UK. Archived from the original on November 5, 2018. Retrieved December 7, 2018.
  35. Patches, Matt (November 1, 2018). "Super Smash Bros. DLC will add 5 characters to the roster". Polygon. Archived from the original on November 1, 2018. Retrieved November 1, 2018.
  36. "Here's Our Thoughts on Everything That Happened During The Smash Bros. Ultimate Direct". Kotaku UK. Archived from the original on November 4, 2018. Retrieved December 7, 2018.
  37. Baird, Scott (July 30, 2019). "Who Smash Ultimate's New Dragon Quest Hero's Alternate Costumes Represent". TheGamer. Archived from the original on June 16, 2023. Retrieved June 16, 2023.
  38. McWhertor, Michael (July 30, 2019). "Super Smash Bros. Ultimate's new Dragon Quest fighter arrives Tuesday". Polygon. Archived from the original on October 31, 2019. Retrieved January 16, 2020.
  39. "Banjo-Kazooie enter Super Smash Bros. Ultimate today". VentureBeat. September 4, 2019. Archived from the original on September 4, 2019. Retrieved September 4, 2019.
  40. Fahey, Mike (November 6, 2019). "Super Smash Bros. Ultimate's Latest Fighter, Terry, Goes Live Today". Kotaku. Archived from the original on November 6, 2019. Retrieved November 6, 2019.
  41. Minotti, Mike (January 16, 2020). "Byleth from Fire Emblem: Three Houses is Super Smash Bros. Ultimate's next fighter". Venture Beat. Archived from the original on January 16, 2020. Retrieved January 16, 2020.
  42. Minotti, Mike (January 16, 2020). "Super Smash Bros. Ultimate is still getting six more new fighters". VentureBeat. Archived from the original on January 16, 2020. Retrieved January 16, 2020.
  43. Phillips, Tom (February 19, 2020). "Super Smash Bros. Ultimate's second fighter pass is its last". Eurogamer. Archived from the original on February 20, 2020. Retrieved February 19, 2020.
  44. Skrebels, Joe (June 22, 2020). "Min Min from Arms Announced as DLC Fighter for Smash Bros. Ultimate". IGN. Archived from the original on June 22, 2020. Retrieved June 22, 2020.
  45. Craddock, Ryan (October 1, 2020). "Gallery: Minecraft Steve's Alt Costumes And Screenshots". Nintendo Life. Archived from the original on June 16, 2023. Retrieved June 16, 2023.
  46. Skrebels, Joe (October 1, 2020). "Super Smash Bros. Ultimate's Next DLC Fighters Are Minecraft Characters". Archived from the original on October 3, 2020. Retrieved October 1, 2020.
  47. Bankhurst, Adam (October 3, 2020). "Super Smash Bros. Ultimate: Minecraft DLC Fighters' Release Date Announced". IGN. Archived from the original on October 3, 2020. Retrieved October 3, 2020.
  48. "Super Smash Bros. Ultimate Sephiroth DLC Release Date Announced - IGN". December 17, 2020. Archived from the original on December 17, 2020. Retrieved December 18, 2020.
  49. Scullion, Chris (March 4, 2021). "Pyra and Mythra coming to Smash Bros. Ultimate later today". Video Games Chronicle. Archived from the original on March 10, 2021. Retrieved March 4, 2021.
  50. Orland, Kyle (June 15, 2021). "Everything Nintendo announced in its E3 2021 "Direct" presentation". Ars Technica. Archived from the original on June 16, 2021. Retrieved June 16, 2021.
  51. McWhertor, Michael (October 5, 2021). "Super Smash Bros. Ultimate's final character is Sora from Kingdom Hearts". Polygon. Archived from the original on October 5, 2021. Retrieved October 5, 2021.
  52. "Smash is Special – Part 2". Famitsu (Interview with Masahiro Sakurai) (in Japanese). No. 558. Japan. June 28, 2018.
  53. "Smash is Special – Part 1". Famitsu (Interview with Masahiro Sakurai) (in Japanese). No. 557. Japan. June 21, 2018.
  54. Wong, Alistar (December 15, 2018). "Smash Bros. Ultimate Director Sakurai Talks About How The Game Isn't Just "Nintendo All-Stars" Anymore". Siliconera. Archived from the original on December 22, 2018. Retrieved December 21, 2018.
  55. Bowling, Steve (July 14, 2018). "Feature: Talking Super Smash Bros. Ultimate With Nintendo's Bill Trinen And Nate Bihldorff". Nintendo Life. Archived from the original on September 20, 2018. Retrieved September 20, 2018.
  56. "はてな、Nintendo Switchソフト「大乱闘スマッシュブラザーズ SPECIAL」の一部機能の開発に協力". Hatenacorp.jp (in Japanese). December 6, 2018. Archived from the original on December 6, 2018. Retrieved December 7, 2018.
  57. "株式会社トライクレッシェンド 製品情報". 株式会社トライクレッシェンド (in Japanese). Archived from the original on December 5, 2022. Retrieved December 5, 2022.
  58. Ivan, Tom (September 13, 2019). "Sakurai acknowledges Iwata in Japan Game Awards speech". Video Games Chronicle. Archived from the original on October 23, 2019. Retrieved September 14, 2019.
  59. Shea, Brian (November 21, 2018). "Masahiro Sakurai Talks Piranha Plant, Spirits, And 20 Years Of Super Smash Bros". Game Informer. Archived from the original on December 24, 2018. Retrieved December 23, 2018.
  60. Robinson, Andy (September 11, 2019). "Sakurai: 'No way' future Smash Bros games will have as many fighters as Ultimate". Video Games Chronicle. Archived from the original on September 11, 2019. Retrieved September 11, 2019.
  61. "David Hayter Is Voicing Snake For His Return In Super Smash Bros. Ultimate - Game Informer". Game Informer. Archived from the original on June 12, 2018. Retrieved June 12, 2018.
  62. Mobus, Xander [@XanderMobusVO] (June 12, 2018). "So I guess there was a gaming conference or something with some cool stuff announced? Either way...I'M BACK, BABY! twitter.com/XanderMobusVO/status/1006652458104307714" (Tweet). Retrieved January 4, 2021 via Twitter.
  63. Grayson, Nathan (September 15, 2014). "Why Super Smash Bros Players Are So Obsessed With Ridley". Kotaku. Archived from the original on June 19, 2018. Retrieved June 23, 2018.
  64. Santagelo, Nick (November 21, 2018). "Super Smash Bros. Director Talks Character Process and Development". IGN. Archived from the original on December 23, 2018. Retrieved December 23, 2018.
  65. Hussain, Tamoor. "Super Smash Bros. Ultimate Soundtrack Has Over 800 Songs". GameSpot. Archived from the original on August 24, 2018. Retrieved September 19, 2018.
  66. Khan, Imran. "Have You Been Listening To The Super Smash Bros. Ultimate Music Samples?". Game Informer. Archived from the original on September 20, 2018. Retrieved September 19, 2018.
  67. "Music". Super Smash Bros. Ultimate - Nintendo. Archived from the original on June 12, 2020. Retrieved June 12, 2020.
  68. Wong, Alistair (September 8, 2018). "Masahiro Sakurai On The Process Of Including Music In Smash Bros. Ultimate". Siliconera. Archived from the original on September 20, 2018. Retrieved September 19, 2018.
  69. Sounders, Mike (November 2, 2018). "Check out all the new music from yesterday's Super Smash Bros. Ultimate Direct". Destructoid. Archived from the original on April 9, 2019. Retrieved November 26, 2018.
  70. Craddock, Ryan (November 28, 2018). "Meet The Talent Behind Super Smash Bros. Ultimate's 'LifeLight' Theme Song". Nintendo Life. Archived from the original on August 21, 2019. Retrieved August 21, 2019.
  71. McWhertor, Michael (November 7, 2018). "Super Smash Bros. Ultimate DLC lineup has already been decided". Polygon. Archived from the original on November 8, 2018. Retrieved November 7, 2018.
  72. Glogowski, Peter (September 4, 2019). "Sans from Undertale is getting a costume in Smash Ultimate". Destructoid. Archived from the original on August 9, 2020. Retrieved June 29, 2019.
  73. Goldfarb, Andrew (December 7, 2018). "Nintendo: Persona 5's Joker is 'Emblematic' of Smash Bros. Ultimate's DLC Approach". IGN. Archived from the original on February 12, 2019. Retrieved December 10, 2018.
  74. "Rare Explains How It Worked With Nintendo On Super Smash Bros. Ultimate's Banjo-Kazooie DLC". Nintendo Life. January 31, 2020. Archived from the original on October 23, 2021. Retrieved October 23, 2021.
  75. Moore, Logan (November 3, 2021). "Super Smash Bros. Ultimate Director Reveals Banjo-Kazooie Only Trailed Sora in Fan Ballot". ComicBook.com. Archived from the original on November 3, 2021. Retrieved November 4, 2021.
  76. "Sakurai Says Getting Banjo-Kazooie In Smash Bros. Ultimate Came "Quite Easily"". Nintendo Life. June 27, 2019. Archived from the original on October 23, 2021. Retrieved October 23, 2021.
  77. Totilo, Stephen (June 10, 2019). "Xbox Boss Phil Spencer Says Banjo In Smash Was An Easy Deal To Make". Kotaku. Archived from the original on June 11, 2019. Retrieved June 11, 2019.
  78. Oloman, Jordan (October 1, 2020). "Minecraft's Steve In Smash Bros. May Have Been in Negotiation for 5 Years". IGN. Archived from the original on October 22, 2021. Retrieved October 22, 2021.
  79. Ruppert, Liana (October 2, 2020). "Super Smash Bros. Ultimate Minecraft DLC Required Every Stage To Be Reworked". Game Informer. Retrieved October 22, 2021.
  80. Good, Owen S. (October 5, 2021). "Sora's Smash Bros. appearance answers a 6-year-old question". Polygon. Archived from the original on October 6, 2021. Retrieved October 22, 2021.
  81. Phillips, Tom (October 21, 2021). "Smash Bros. Ultimate's Sora DLC was tough to make happen". Eurogamer. Archived from the original on October 21, 2021. Retrieved October 21, 2021.
  82. Beckwith, Michael (October 7, 2021). "Super Smash Bros. Ultimate: Every Song Coming with the Sora DLC". Archived from the original on October 8, 2021. Retrieved October 8, 2021.
  83. McWhertor, Michael (March 8, 2018). "Super Smash Bros. is coming to Nintendo Switch". Polygon. Archived from the original on March 9, 2018. Retrieved March 8, 2018.
  84. Craddock, Ryan (July 17, 2018). "Super Smash Bros. Ultimate Will Be Playable At San Diego Comic-Con This Week". Nintendo Life. Archived from the original on November 3, 2018. Retrieved November 1, 2018.
  85. Foxx, Chris (June 13, 2018). "E3: Nintendo's Super Smash Bros Ultimate battle-tested". BBC. Archived from the original on November 3, 2018. Retrieved November 1, 2018.
  86. "Best of E3 2018 Awards". IGN. June 15, 2018. Archived from the original on November 25, 2018. Retrieved November 24, 2018.
  87. "Gamescom 2018 award winners include Marvel's Spider-Man, Super Smash Bros. Ultimate". CNET. August 22, 2018. Archived from the original on December 30, 2018. Retrieved November 24, 2018.
  88. Goslen, Austen (November 1, 2018). "Top 5 reveals from today's Super Smash Bros. Ultimate Nintendo Direct". Polygon. Archived from the original on November 1, 2018. Retrieved November 1, 2018.
  89. Kuchera, Ben (August 8, 2018). "Super Smash Bros. Direct: Watch it here". Polygon. Archived from the original on November 3, 2018. Retrieved November 1, 2018.
  90. "Super Smash Bros. Ultimate is getting a limited edition Pro controller". Polygon. Archived from the original on August 27, 2018. Retrieved August 28, 2018.
  91. G. Macy, Seth (September 18, 2018). "Here Are All the Nintendo Switch Bundles Coming Out This Year". IGN. Archived from the original on September 18, 2018. Retrieved September 19, 2018.
  92. Lawler, Richard. "Switch 'Super Smash Bros. Ultimate' set bundles system and game for $360". Engadget. Archived from the original on October 17, 2018. Retrieved October 16, 2018.
  93. "GameCube Controllers Will Be Compatible With Super Smash Bros. Ultimate". Nintendo Life. Archived from the original on July 19, 2018. Retrieved October 29, 2018.
  94. "Nintendo to remove Native American references in Super Smash Bros. Ultimate". Eurogamer. November 7, 2018. Archived from the original on November 7, 2018. Retrieved November 7, 2018.
  95. Frank, Allegra (November 27, 2018). "Why Super Smash Bros. fans can't stand 'disrespectful' spoilers". Polygon. Archived from the original on November 28, 2018. Retrieved November 28, 2018.
  96. "Super Smash Bros. Ultimate for Switch Reviews". Metacritic. Archived from the original on January 9, 2019. Retrieved January 17, 2019.
  97. Carter, Chris (December 6, 2018). "Review: Super Smash Bros Ultimate". Destructoid. Archived from the original on December 7, 2018. Retrieved December 6, 2018.
  98. "Super Smash Bros. Ultimate". Edge. No. 327. Future plc. December 6, 2018. pp. 102–103. ISSN 1350-1593.
  99. Slead, Evan (December 6, 2018). "Super Smash Bros. Ultimate review". EGM. Archived from the original on December 7, 2018. Retrieved December 7, 2018.
  100. "Super Smash Bros. Ultimate review - a messy, magical festival of video games". Eurogamer. December 7, 2018. Archived from the original on December 12, 2018. Retrieved December 12, 2018.
  101. Romano, Sal (December 18, 2018). "Famitsu Review Scores: Issue 1568". Gematsu. Archived from the original on December 19, 2018. Retrieved December 18, 2018.
  102. Cork, Jeff (December 7, 2018). "Super Smash Bros. Ultimate Review". Game Informer. Archived from the original on December 10, 2018. Retrieved December 10, 2018.
  103. Cherdchupan, Michael (December 10, 2018). "Super Smash Bros. Ultimate im Test - Geniales Prügelfestival mit einem Online-Tiefschlag". GamePro. Archived from the original on April 9, 2019. Retrieved December 14, 2018.
  104. Tran, Edmond (December 6, 2018). "Super Smash Bros Ultimate Review". GameSpot. Archived from the original on December 6, 2018. Retrieved December 6, 2018.
  105. Garst, Aron (December 6, 2018). "Super Smash Bros Ultimate Review". GamesRadar. Archived from the original on December 6, 2018. Retrieved December 6, 2018.
  106. Anagund; Epyon (December 6, 2018). "Test : Super Smash Bros. Ultimate : Le meilleur épisode de la série". Webedia. Archived from the original on December 6, 2018. Retrieved December 6, 2018.
  107. Olney, Alex (December 6, 2018). "Super Smash Bros. Ultimate Review". Nintendo Life. Archived from the original on December 6, 2018. Retrieved December 7, 2018.
  108. "Super Smash Bros. Ultimate review". Nintendo World Report. Archived from the original on May 17, 2019. Retrieved December 11, 2018.
  109. Bailey, Kat (December 7, 2018). "Super Smash Bros. Ultimate Review". USgamer. Archived from the original on December 9, 2018. Retrieved December 7, 2018.
  110. Knezevic, Kevin (December 7, 2018). "Smash Bros. Ultimate Reviews Roundup". Gamespot.com. Archived from the original on December 9, 2018. Retrieved December 7, 2018.
  111. Webster, Andrew (December 16, 2018). "Super Smash Bros. Ultimate's music collection turns your Switch into a giant MP3 player". The Verge. Archived from the original on June 26, 2023. Retrieved June 26, 2023.
  112. Frank, Allegra (December 11, 2018). "Super Smash Bros. Ultimate's online modes are turning players away". Polygon. Archived from the original on December 12, 2018. Retrieved December 11, 2018.
  113. D'Anastasio, Cecilia (December 10, 2018). "Super Smash Bros. Still Can't Get Online Right". GameSpot. Archived from the original on December 11, 2018. Retrieved December 10, 2018.
  114. Fahey, Mike (December 18, 2018). "I Love Smash Ultimate's Much-Maligned World Of Light". Kotaku. Archived from the original on June 26, 2023. Retrieved June 26, 2023.
  115. Hovermale, Christopher (November 17, 2018). "The World of Light has lifted my Spirits for Smash Bros. Ultimate". Destructoid. Archived from the original on June 26, 2023. Retrieved June 26, 2023.
  116. D'Anastasio, Cecilia (December 6, 2018). "Super Smash Bros. Ultimate: The Kotaku Review". Kotaku. Archived from the original on June 26, 2023. Retrieved June 26, 2023.
  117. Kim, Ace (December 10, 2018). "Super Smash Bros. Ultimate Rant: World of Light Is a Pile of Garbage". From Bricks to Bothans. Archived from the original on June 26, 2023. Retrieved June 26, 2023.
  118. Craddock, Ryan (November 23, 2018). "Super Smash Bros. Ultimate Is The Best Pre-Selling Game Of The Series To Date, And On Switch". Nintendo Life. Archived from the original on November 25, 2018. Retrieved November 24, 2018.
  119. Dring, Christopher (December 9, 2018). "UK Charts: Super Smash Bros Ultimate is the fastest-selling Smash Bros of all time". Gameindustry.biz. Archived from the original on December 10, 2018. Retrieved December 9, 2018.
  120. Doolan, Liam (December 11, 2018). "Smash Bros. Ultimate Sold 1.2 Million Copies In Japan During Launch Week". Nintendo Life. Archived from the original on December 12, 2018. Retrieved December 12, 2018.
  121. Crecente, Brian (December 18, 2018). "'Super Smash Bros. Ultimate' Fastest Selling Nintendo Switch Game". Variety. Archived from the original on December 18, 2018. Retrieved December 18, 2018.
  122. Arif, Shabana (December 18, 2018). "Super Smash Bros. Ultimate is the fastest-selling Nintendo home console game of all time in Europe". VG247. Archived from the original on December 19, 2018. Retrieved December 18, 2018.
  123. Kerr, Chris (December 20, 2018). "Smash Bros. Ultimate worldwide sales topped 5M in first week". Gamasutra. Archived from the original on December 20, 2018. Retrieved December 20, 2018.
  124. Craddock, Ryan (December 24, 2018). "UK Charts: Super Smash Bros. Ultimate Overtakes Splatoon 2 Lifetime Sales In UK". Nintendo Life. Archived from the original on December 24, 2018. Retrieved December 24, 2018.
  125. -Workman, Robert (January 1, 2019). "'Super Smash Bros. Ultimate' Tops Amazon's Best-Selling Games List For 2018". Comicbook.com. Archived from the original on January 2, 2019. Retrieved January 2, 2019.
  126. Nakamura, Yuji (January 31, 2019). "Nintendo Tops Profit Estimates, Cuts Switch Shipments Target". Bloomberg L.P. Archived from the original on February 1, 2019. Retrieved January 31, 2019.
  127. Arif, Shabana (January 31, 2019). "Super Smash Bros. Ultimate is the fastest selling Nintendo game ever". VG247. Archived from the original on February 1, 2019. Retrieved January 31, 2019.
  128. Byford, Sam (November 21, 2019). "Pokémon Sword and Shield is the fastest-selling Nintendo Switch game yet". The Verge. Archived from the original on November 21, 2019. Retrieved November 25, 2019.
  129. "Top Selling Title Sales Units". Nintendo. August 6, 2020. Archived from the original on November 1, 2019. Retrieved August 6, 2020.
  130. Dahlgren, Lisa (April 28, 2019). "Super Smash Bros. Ultimate is the best-selling fighting game". Game Reactor. Archived from the original on May 12, 2019. Retrieved May 12, 2019.
  131. Bankhurst, Adam (November 4, 2019). "Super Smash Bros. Ultimate Is The Best-Selling Fighting Game Ever". IGN. Ziff Davis. Archived from the original on January 5, 2020. Retrieved March 29, 2020.
  132. "IGN'S Best of 2018". IGN. December 10, 2018. Archived from the original on January 13, 2019. Retrieved January 13, 2019.
  133. Watts, Steve (July 5, 2018). "Resident Evil 2 Wins Top Honor In E3 Game Critics Awards". GameSpot. Archived from the original on August 3, 2018. Retrieved January 5, 2019.
  134. Hoggins, Tom (September 24, 2018). "Golden Joysticks 2018 nominees announced, voting open now". The Daily Telegraph. Archived from the original on October 8, 2018. Retrieved January 5, 2019.
  135. Makuch, Eddie (January 10, 2019). "God Of War, Spider-Man Lead DICE Awards; Here's All The Nominees". GameSpot. Archived from the original on January 11, 2019. Retrieved January 14, 2019.
  136. McWhertor, Michael (February 14, 2019). "God of War wins big at DICE Awards 2019". Polygon. Archived from the original on February 14, 2019. Retrieved February 14, 2019.
  137. Trent, Logan (February 11, 2019). "Here Are Your 2019 SXSW Gaming Awards Finalists!". South by Southwest. Archived from the original on February 15, 2019. Retrieved February 15, 2019.
  138. Khan, Zarmena (March 17, 2019). "God of War Takes Home 'Game of the Year' at SXSW 2019 Gaming Awards". PlayStation LifeStyle. Archived from the original on April 4, 2019. Retrieved March 17, 2019.
  139. Nordyke, Kimberly (March 23, 2019). "Kids' Choice Awards: Full List of Winners". The Hollywood Reporter. Archived from the original on March 24, 2019. Retrieved May 24, 2019.
  140. Fogel, Stefanie (March 14, 2019). "'God of War,' 'Red Dead 2' Lead BAFTA Game Awards Nominations". Variety. Archived from the original on March 15, 2019. Retrieved March 15, 2019.
  141. AFP Relax News (September 12, 2019). "'Super Smash Bros. Ultimate' scoops five at Japan Game Awards". Yahoo!. Archived from the original on January 28, 2021. Retrieved September 13, 2019.
  142. "Golden Joystick Awards 2019". GamesRadar+. Archived from the original on September 28, 2019. Retrieved September 21, 2019.
  143. GamesRadar staff (November 15, 2019). "Here's every winner from this year's Golden Joystick Awards, including the Ultimate Game of the Year". GamesRadar+. Archived from the original on November 15, 2019. Retrieved November 16, 2019.
  144. Weber, Rachel (November 19, 2019). "All The Game Awards nominations for 2019". GamesRadar+. Archived from the original on November 21, 2019. Retrieved November 19, 2019.
  145. Makuch, Eddie (December 13, 2019). "The Game Awards 2019 Winners: Sekiro Takes Game Of The Year". GameSpot. Archived from the original on December 13, 2019. Retrieved December 13, 2019.
  146. Willis, Jackie (February 13, 2020). "Kids' Choice Awards 2020 Nominations: Taylor Swift, Angelina Jolie and More". Entertainment Tonight. Archived from the original on May 5, 2020. Retrieved May 3, 2020.
  147. Chavez, Steven (July 15, 2019). "EVO 2019's final entrant numbers released, Super Smash Bros. Ultimate secures top rank". Event Hubs. Archived from the original on March 22, 2020. Retrieved March 21, 2020.
  148. Mejia, Ozzie (August 4, 2019). "Smash Ultimate sets new EVO record for concurrent viewers". Shack News. Archived from the original on March 22, 2020. Retrieved March 21, 2020.
  149. Ocal, Arda (April 25, 2020). "Jets' Le'Veon Bell teaming with Liquid's Hungrybox for Smash tourney". ESPN. Archived from the original on June 17, 2020. Retrieved July 18, 2020.
  150. Michael, Cale (April 25, 2020). "Hungrybox and NFL star Le'Veon Bell to host new Super Smash Bros. Ultimate tournament THE BOX". Dot Esports. Archived from the original on June 17, 2020. Retrieved July 18, 2020.
  151. hungrybox [@LiquidHbox] (May 8, 2020). "THE BOX has officially started! Wave 1 is live! From @LeVeonBell and I, good luck to all 8,158 of you! Stream broadcast begins at 2PM EST on my channel, & I'll tweet it out then. 🏆 As always, be patient with @smashgg as this is a very large bracket" (Tweet). Retrieved January 4, 2021 via Twitter.
  152. Team Liquid [@TeamLiquid] (May 10, 2020). "Thank you for hosting The Box with us, and for supporting the Smash community and esports @LeVeonBell 🐐💙 We're wrapping up the last few series of The Box, don't miss out on all the action of the biggest online Smash tournament of all time" (Tweet). Retrieved January 4, 2021 via Twitter.
  153. "Super Smash Bros. Gets $250K Tournament Circuit, Nintendo Not Involved". The Esports Observer. March 2, 2020. Archived from the original on March 3, 2020. Retrieved March 3, 2020.
  154. "Smash World Tour 2020 Will Have Ultimate And Melee Players Fighting Over $250,000 Prize". Nintendo Life. March 2, 2020. Archived from the original on March 3, 2020. Retrieved March 3, 2020.
  155. "Super Smash Bros. community organizes Smash World Tour". Dot Esports. March 2, 2020. Archived from the original on March 3, 2020. Retrieved March 3, 2020.
  156. Zeitung, Westdeutsche. "Smash World Tour: Turnierserie für Smash Bros. Ultimate und Melee angekündigt". Westdeutsche Zeitung (in German). Archived from the original on March 3, 2020. Retrieved March 3, 2020.
  157. "Super Smash Bros: al via la prima edizione del circuito competitivo Smash World Tour | Game Division". Tom's Hardware (in Italian). March 2, 2020. Archived from the original on March 3, 2020. Retrieved March 3, 2020.
  158. Bhansali, Zane (March 12, 2020). "The Smash World Tour, boasting a $250,000 prize pool, wants to make Smash a tier one esport". The Washington Post. Archived from the original on March 22, 2020. Retrieved March 21, 2020.
  159. Aquino, Andrés (December 17, 2021). "Smash World Tour Finals: Schedule, format, prize pool, how to watch, and more". Ginx TV. Archived from the original on December 20, 2021. Retrieved December 20, 2021.
  160. Aquino, Andrés (December 20, 2021). "MkLeo caps off an impressive 2021, wins Smash World Tour". Ginx TV. Archived from the original on December 20, 2021. Retrieved December 20, 2021.
  161. "Panda Cup announcement". Panda. May 26, 2022. Archived from the original on March 17, 2023. Retrieved March 17, 2023.
  162. Plant, Logan (December 16, 2022). "Smash World Tour Players Speak Out After Tournament Cancellation". IGN. Archived from the original on May 31, 2023. Retrieved May 31, 2023.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.