Talim (Soulcalibur)

Talim (タリム, Tarimu) is a fictional character in the Soulcalibur of fighting games. Created by Namco's Project Soul division, she first appeared in Soulcalibur II, followed by Soulcalibur III, Soulcalibur IV, and the reboot Soulcalibur VI.

Talim
Soulcalibur character
First gameSoulcalibur II (2002)
Designed byAya Takemura and Takuji Kawano[1]
Voiced by
In-universe information
WeaponElbow blades
OriginVisayan Islands[4]
NationalityFilipino

Hailing from the Village of the Wind Deity, located in the Philippines during the time of the Spanish colonization, Talim is the daughter of a priestess who could control the wind to perform miracles. She would also take the position eventually, but after receiving a fragment of the cursed sword, Soul Edge, and sensing its malicious impact on humanity, she decides to travel the world so she could return it to its rightful place and restore balance to the world.

The character has received positive reception, and was warmly received as the first Filipino character in video games. However concerns were raised about her portrayal in the series, namely in a sexual aspect.

Conception and design

As a character introduced in Soulcalibur II, Talim's weapons, a pair of elbow blades, were decided upon before other aspects of the character were.[5] Originally considered for the first Soulcalibur, the weapons were selected to be unique amongst the others characters' weapons in the title.[6] Her design and concept were built to revolve around them, starting with gender, then physical measurements, and lastly background details. Once established her appearance and movement were fleshed out by the team's concept artist Aya Takemura[5] and rendered as a 3D model by a design team that worked solely on the character.[7] Talim was then animated by a motion designer using motion capture and working directly with the team.[5] During this phase the team additionally worked with the Soulcalibur story creators, refining the character's own role in the plot as needed throughout development.[8]

Talim's weapons were built around the concept of dual-weapon usage, with special emphasis that while bladed, the weapons themselves were not actual tonfa, intended more as ritual items used in ceremonial dances. During development it was considered to allow them to transform and be sentient, however the idea was abandoned.[9] In artwork of an early character lineup, her weapons were significantly larger and extending the length of her whole arm.[10] The weapons were shortened as development progressed, due to concerns that their length should cause her "stomach to be sliced open" when she used them and how they restricted her character movement.[11] However, this iteration made it farther into the design process, as finalized concept sketches of her outfit shown in The Art of Soulcalibur II feature the longer blades.[12]

Talim's character concept was designed around the idea of introducing a young female character that the developers felt the series lacked, thought due to her design some of the development team confused her for a boy.[9] Early character drafts also gave her a more "determined" personality, emphasized by her facial expressions.[11] Her outfits were based on a "Priestess of the Wind" motif, and meant to represent attire worn by her village during rituals.[13] For her appearance in Soulcaibur VI they focused on a refinement of her costume from Soulcalibur II, incorporating a large hat and ribbons into the design to better emphasize the wind theme.[14] She stands at 144 cm (4 ft 8 in) tall, making her the second shortest playable character in the series, and has a bust size of 70 cm (27 in).[15]

Appearances and gameplay

In the Village of the Wind Deity (Nayong Anito ng Hangin), Samar island, there lived a tribe of people who could control the winds. Talim was the granddaughter of this village's elder, Kalana, and daughter of its shaman, Lidi.[16] Due to turmoil caused by the influences of Spanish and Portuguese culture, she was reared to be its last priestess (babaylan). The day that the Evil Seed spread across the world, Talim felt the winds, and an evil aura that devoured everything in its path surged into her body, causing her to lose consciousness for days.

Years later, when Talim was 15 years old, a man from the west brought with him a strange metal fragment, claiming it to be a vitality amulet. Talim, however, recognized the evil energy as the same energy she had experienced years before and left on a journey, believing that if she were to return the fragment to its rightful place, peace would eventually be restored, despite the elders' misgivings. Having collected several of the fragments, she eventually learned that the source of the evil energy was an evil sword called Soul Edge. Sensing another source of evil energy, Talim traveled to a mountain range, eventually locating it in a sick child living at a watermill. A young man named Hong Yun-seong arrived later as Talim settled into the watermill to try to heal the child, also searching for clues regarding Soul Edge, and came to stay with her. Talim ultimately healed the child by releasing the evil energy from within him all at once into the wind.[17] She then left the watermill with Yun-seong and continued to search for Soul Edge in Soulcalibur IV. They met Seong Mi-na on their travels, and together she and Talim tried to convince Yun-seong of the dangers in attempting to attain Soul Edge's power. However, Yun-seong vanished the next day, leaving both of them worried but hoping he would make the right choice. The two parted ways: Mi-na to look for Yun-seong, while Talim carried on the search for Soul Edge alone.

In the rebooted timeline of Soulcalibur VI, Talim had to prove herself to her people, especially her grandmother, that she could return the fragment of Soul Edge to its rightful place. After passing her grandmother's test, Talim began her journey westward.

Her movement and fighting style were designed around her culture and a bird-theme, emphasizing close horizontal strikes upon opponents as well as freedom of movement.[9] In Soulcalibur III, these weapons, and Talim's "Wind Dance" fighting style are available under the discipline Soul of Talim to characters created under the Saint class. The names of her moves are mostly in Tagalog. According to 1UP.com, Talim is a difficult character to master as the player using her "has to rely on tricks, gimmicks, and stuns to really apply any damage, and these need a bit of time -- and timing -- to set up."[18]

Reception

Publications such as PSM have utilized Talim's image with a focus on sexuality[19]

Talim was received with positive reception, and in 2015 was voted the most popular Soulcalibur character in the West in an official poll by Namco Bandai.[20] In 2018 for the release of Soulcalibur VI, Bandai Namco Entertainment released a 90 mm (3.51 in) as a pre-order bonus for Best Buy, featuring her in her primary outfit.[21]

GameNOW described her as "profoundly unique not only to SC2, but to fighting games in general."[22] GameSpy's Christian Nutt stated Talim's "unpredictable nature" made her interesting, though added "she's almost too cute to fit in with the rest of the SCII crew."[23] Tim Rogers in a review for Insert Credit called Talim "the cutest of the young girl characters [in Soulcalibur II] by far," and stated a preference for her symmetrical outfits.[24] PSW called her the game's token teenage girl, though added she "shouldn't be underestimated or thought of as a joke character no matter how big her eyes are. [...] Talim is the girl with hidden strengths."[25]

She has also been cited as the first visible Filipino character in video games, and has been described in a study of the series' characters as "created for the Philippine market".[26] The book Open World Empire: Race, Erotics, and the Global Rise of Video Games noted that her appearance and ability to control the wind gave her ethnic background "a campy cultural 'fragrance' that invites humorous parodies and irreverent performances as well as objectifying gazes," but due to the race's scarcity in video games, she also garnered pride.[27] Game writer Pat Miller in an interview for Polygon stated regarding her cultural background he "was really stoked to see that...I like having those points of identification". Himself part Filipino, he added that her inclusion made it easier to bring new people into the fighting game community.[28]

Some criticisms however have been levied against the character's sexualization. Brazilian Professor Georgia da Cruz Pereira stated that despite representing "a bit of differentiation compared to most of the characters in the game" due to a lack of breasts and hips coupled with her young age, "she is still inserted within a context of sexualization and standardization of the female body" in the series.[29] The Village Voice described her as "mixing it up in see-through pants and a bra top", further calling her a "troubling" example of over-sexualization and costume fetish in the game.[30] Maddy Myers in an article for Kotaku echoed these concerns, stating in Soulcalibur VI she "wears a tiny X-shaped tube top that criss-crosses over her nipples and a string bikini bottom that pokes out of low-slung shorts. Putting the series’ [...] youngest and most innocent characters in bikinis seems unnecessary."[31] In a review for VideoGamer.com's Italian branch, Valentino Cinefra cited Myers' statements, criticizing the use of fanservice in the game and stating "thirteen-year-old Talim is also dressed in a flirty way, and the little screams she makes when hit certainly don't help."[32] However, Talim has also been utilized in material revolving around her sex appeal as a female character,[33] and has been praised by Matt Sainsbury of Digital Downloaded in multiple articles for providing fanservice in the series, in particular in regards to her "harem outfit" in Soulcalibur IV.[34][35]

Contrary to both viewpoints, University of Delaware professor Rachael Hutchinson noted elements of her design suggest innocence, namely the pink ribbons in her hair, and her observation that Talim's costume was not as revealing as other female characters within the series. While discussing her design, she stated that as the series progressed Talim's black hair shifted to a more blue hue, and believes this was meant to signify her as the "Other" to Japanese viewers: Asian, but not Japanese.[26] In another study, Hutchinson emphasized Talim's height against the series' much taller male characters, stating that being able to fight them with her "inverts stereotypical gender expectations and provides entertainment through deviation from the norm", due to the expectation male opponents should win due to their superior size.[36]

References

  1. Namco Bandai Entertainment America. "SoulCalibur V - Behind The Game". YouTube. Archived from the original on 2023-04-26. Retrieved 2023-04-26.
  2. "Talim Voices (Soulcalibur)". Behind The Voice Actors. Archived from the original on 20 June 2018. Retrieved 16 September 2019. A green check mark indicates that a role has been confirmed using a screenshot (or collage of screenshots) of the title's list of voice actors and their respective characters found in its closing credits and/or other reliable sources of information.{{cite web}}: CS1 maint: postscript (link)
  3. "resume.pdf" (PDF). Kira Buckland Voice Actress. Archived (PDF) from the original on 22 December 2019. Retrieved 15 May 2020.
  4. Deats, Adam; Joe Epstein (2008). Soulcalibur IV. BradyGames. pp. 136–143. ISBN 978-0-7440-1006-0.
  5. Staff (2007-12-07). "Behind the Game: Soul Calibur III". 1UP.com. UGO Networks. Archived from the original on 2006-02-06. Retrieved 2008-07-30.
  6. 開発者公募1. Project Soul (in Japanese). Namco Bandai. Archived from the original on 2008-06-05. Retrieved 2008-09-06.
  7. De Marco, Flynn (2007-09-20). "Tgs07: Soul Calibur Director Katsutoshi Sasaki on Weapons, Characters and Storyline". Kotaku. Archived from the original on 2007-10-14. Retrieved 2008-07-30.
  8. Staff (2005-10-10). "Soul Calibur III Interview". CVG. Archived from the original on 2007-08-25. Retrieved 2008-09-05.
  9. "「ソウルキャリバーII」開発者インタビュー" (in Japanese). Impress Watch. Archived from the original on 2008-04-30. Retrieved 2008-10-18.
  10. @masuooyama (May 4, 2020). "外出ままならぬGW。何か楽しんでいただけるものでも、ということで先輩から継承した秘蔵のキャリバー2初期設定画を公開。御剣とタキが不在(画像内の侍と忍者は別人…!)、淑やかなカサンドラ、タリムの巨大武器など、最終形と色々と違っていて味わい深いですね。(in Japanese)" (Tweet) via Twitter.
  11. @masuooyama (May 4, 2020). "初期タリムは勝気な性格だったらしく、表情にも出ていますね。技のモーションも、一部にはその名残が見られます。武器サイズが変更された理由は主にモーション都合で、トンファーのように振り回した際に大きいな刃だと腹を切ってしまい、動作の制限が厳しかったためだと聞いた記憶があります。 (in Japanese)" (Tweet) via Twitter.
  12. Davis, H. Leigh (2003). The Art of SoulCalibur II. BradyGames. pp. 56–57. ISBN 0-7440-0295-8.
  13. @soulcalibur (June 15, 2021). "Concept art for Talim. This is a refinement of a costume from SC2, which is close to the period setting. The design is based on the "Priestess of the Wind" motif, and is designed as folk costumes that are used in the rituals of the Village of the Wind Deity. (1/2)" (Tweet) via Twitter.
  14. @soulcalibur (June 15, 2021). "(2/2)In the rough draft stage, we considered several variations of the costume, crossing the better parts from past works. The big hat and the long ribbons that swept in the wind are the features of SC6" (Tweet) via Twitter.
  15. SoulCalibur: New Legends of Project Soul. Bandai Namco Entertainment. 2014-05-16. p. 155. ISBN 978-1926778952.
  16. Soulcalibur II, Talim Character Profile
  17. Soulcalibur III, Talim Character Profile
  18. "Soul Calibur 4 Character Spotlight: Talim". 1up.com. Archived from the original on 2016-03-04. Retrieved 2014-05-25.
  19. PSM Staff (June 2003). "Girls of Summer". PSM.
  20. "Talim, Taki, and Mitsurugi Top Project Soul's Official Soulcalibur Character Poll". Shoryuken.com. 2015-06-15. Archived from the original on 2015-07-01. Retrieved 2015-07-01.
  21. "Soul Calibur VI - Talim (Bandai Namco Entertainment Inc., Best Buy)". MYFigureCollection. Retrieved 2023-04-28.
  22. "New to SC2". GameNOW. No. 23. September 2003.
  23. Nutt, Christian (2003-08-26). "Soulcalibur II Review". GameSpy. Archived from the original on 2012-06-15. Retrieved 2008-08-24.
  24. Rogers, Tim (2003-04-07). "Soul Calibur II Review". Insert Credit. Archived from the original on 2008-10-29. Retrieved 2008-08-04.
  25. "Soul to Burn". PSW. No. 11. May 2003. p. 25.
  26. Pulos, Alexis; Austin, Lee (2016-12-24). Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: Video Games in East Asia. Springer. p. 172. ISBN 978-3-319-43817-7.
  27. Patterson, Christopher B. (April 14, 2020). Open World Empire: Race, Erotics, ant the Global Rise of Video games. NYU Press. p. 56. ISBN 9781479802043.
  28. Bowman, Mitch (2014-02-06). "Why the Fighting Game Community is Color Blind". Polygon. Retrieved 2023-04-27.
  29. Araújo, Guilherme Pedrosa Carvalho; Pereira, Georgia da Cruz (2017). "Não se preocupem queridos, a cavalaria chegou: análise crítica do design das personagens de Overwatch". Anais do Simpósio Brasileiro de Jogos e Entretenimento Digital (in Portuguese). 16.
  30. Hodges, Gary (2008-08-06). "Lightsabers and Tits in Soul Calibur IV". The Village Voice. Archived from the original on 2008-10-12. Retrieved 2008-11-25.
  31. Myers, Maddy (2018-11-20). "The Inexplicable Sexiness Of Ivy Valentine". Kotaku. Retrieved 2023-04-26.
  32. Cinefra, Valentino (2018-11-21). "La prepotente sensualità di Soul Calibur 6: è davvero solo fanservice?". VideoGamer.com (in Italian).
  33. "Soulcalibur". Girls of Gaming. Vol. 5, no. 5. Play. p. 17.
  34. Sainsbury, Matt (2018-11-27). "Game of the Year, 2018: Best fanservice". Digital Downloaded. Retrieved 2023-04-27.
  35. Sainsbury, Matt (2017-05-26). "The Friday Ten: The ten top fighting game waifu". Digital Downloaded. Retrieved 2023-04-28.
  36. Hutchinson, Rachael (2007). "Performing the self: Subverting the binary in combat games". Games and Culture. 2 (4): 283–299. doi:10.1177/1555412007307953. S2CID 10067087.
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