WingNuts: Temporal Navigator
WingNuts: Temporal Navigator is a 2001 top-down multi-directional shooter for Macintosh made by Freeverse Software. It was inspired by arcade games Time Pilot and 1942.[1][2]
WingNuts: Temporal Navigator | |
---|---|
Developer(s) | Freeverse Software |
Publisher(s) | Freeverse Software |
Platform(s) | Classic Mac OS, Mac OS X, Windows |
Release | 2001 |
Genre(s) | Shooter game |
Mode(s) | Single-player |
In WingNuts, the player navigates an aircraft around a two-dimensional map, and travels through time to fight robot planes and defeat the game's antagonist, Baron Von Schtopwatch. To progress, the player must destroy hostile aircraft and ground vehicles, while avoiding hazards and picking up "goodies". At the end of each level, a final boss appears, whose defeat unlocks the next level.[3][4][1]
Freeverse released a sequel, WingNuts 2: Raina's Revenge in mid-2006,[5] and subsequently made the original game available on their website for free.[6][7]
Gameplay
The player controls a pilot in a series of airborne missions, hopping to different geographical locations and time periods in search of the villainous Baron von Schtopwatch. The player's objective is to destroy enemy fleets, bomb ground installations, and reach level-specific objectives. Floating power-ups grant extra guns, or boosts to the player's s fuel and shields. The game features a variety of vintage and modern aircraft for the player to use, with the ability to collect and upgrade them as the player progresses through the game. The player is supported by an airborne aircraft carrier where they can land to swap their plane with any other unlocked plane. Once a player has destroyed all enemy fleet and ground weaponry, a boss character appears, whose defeat unlocks the next level. There are 30 levels in total.[3][1][4]
Development
WingNuts was originally released for Windows and classic Mac OS. On Mac OS X, the game's support for game controllers was non-functional until Freeverse released a patch in 2002, making WingNuts officially compatible with Mac OS X.[8] WingNuts's game engine was coded by Freeverse employee Mark Andersson.[9]
Reception
Publication | Score |
---|---|
Macworld | [9] |
Inside Mac Games | 7.5/10[10] |
MacGamer | 85%[11] |
MacAddict's Ian Sammis said WingNuts was "the sort of game you can easily play through the night, regaining awareness only when the glare from the rising sun finally causes you to lose a life."[1] Macworld's Peter Cohen said the game was "fun and extraordinarily well executed", and praised its graphics, sound effects and gameplay.[3][9]
References
- "Time Flies: WingNuts Provides Classic Arcade Action". MacAddict. No. 62. October 2001. p. 65.
- Da Cruz, Carlos (September 2002). "Wingnuts". À Vos Mac. No. 22. p. 44.
- Cohen, Peter (January 2003). "Macworld's 2002 Game Hall of Fame — Best Old-School Arcade Game: Wingnuts: Temporal Navigator". Macworld.
- Hiner, Kirk (2001-12-09). "Review - Wingnuts". Applelinks. Archived from the original on December 10, 2001. Retrieved 2011-02-28.
- Cohen, Peter (February 2007). "WingNuts 2: Raina's Revenge". Macworld. p. 66.
- "Freeverse Offers Wingnuts Game for Free". MacObserver. 2006-11-17. Archived from the original on December 31, 2007. Retrieved 2011-02-28.
- "WingNuts Goes Free". Macworld. February 2007. p. 32.
- Cohen, Peter (July 2002). "New Life for Old Games: Moving to Mac OS X". Macworld. p. 46.
- Cohen, Peter (March 2002). "The Game Room". Macworld. p. 71.
- Leyden, Patrick. "WingNuts". Inside Mac Games. Archived from the original on January 16, 2006. Retrieved January 22, 2023.
- Vargas, Lulio. "Wingnuts". MacGamer. Archived from the original on April 14, 2006. Retrieved January 22, 2023.
External links
- Archives of official website: August 2002, March 2006 (archive.org)