WingNuts 2

WingNuts 2: Raina's Revenge is a 2006 top-down multi-directional shooter for Mac OS X developed and published by Freeverse Software. The player takes control of several historical and fictitious aircraft as they travel through time to stop Baron von Schtopwatch.[2]

WingNuts 2: Raina's Revenge
Developer(s)Freeverse Software
Publisher(s)Freeverse Software
Platform(s)Mac OS X
ReleaseJune 2006[1]
Genre(s)Multi-directional shooter
Mode(s)Single-player

WingNuts 2 is the sequel to WingNuts: Temporal Navigator; both were inspired by arcade games Time Pilot and 1942. WingNuts 2 also ships with a scenario editor.[2][3]

Gameplay

Screenshot of WingNuts 2

The player controls a pilot in a series of airborne missions, hopping to different geographical locations and time periods in search of the villainous Baron von Schtopwatch and the mysterious Raina. The player's objective is to destroy enemy fleets, bomb ground installations, and reach level-specific objectives. Floating "Goodies" grant power-ups, like extra guns, or boosts to the player's s fuel and shields. The game features a variety of vintage and modern aircraft for the player to use, with the ability to collect and upgrade them as the player progresses through the game. The player is supported by an airborne aircraft carrier, the Temporal Command carrier, where the player can land to swap their plane with any other unlocked plane. Once a player has destroyed all enemy fleet and ground weaponry, a boss character appears, whose defeat unlocks the next level.[2]

Development

The game's sound effects were created by Freeverse designer Chelsea Bridge.[4]

Reception

Macworld's Peter Cohen praised WingNuts 2's gameplay, graphics, soundtrack, and sense of humor, and called it "a fantastic sequel" to the original game.[2]

Awards

In 2006, WingNuts 2 was the runner-up for the Game of the Year Apple Design Award[8][9] and received Macworld''s Eddy Editor's Choice award.[10] The next near, Macworld named it Best Game Worth Waiting For in its 2007 Game Hall of Fame.[11]

References

  1. "Wingnuts 2 - Le Test". LudoMac. Retrieved 2023-01-22.
  2. "WingNuts 2: Raina's Revenge". Macworld. Retrieved 2023-01-22.
  3. "Time Flies: WingNuts Provides Classic Arcade Action". MacAddict. No. 62. October 2001. p. 65.
  4. "The MacTech Spotlight: Dr. Michael Watson". MacTech. December 2007. pp. 78–80.
  5. Cohen, Peter (February 2007). "WingNuts 2: Raina's Revenge". Macworld. p. 66.
  6. "WingNuts 2". CNET. 2007-07-02. Archived from the original on July 2, 2007. Retrieved 2023-01-22.
  7. "Wingnuts 2". Applelinks.com. 2008-07-04. Archived from the original on July 4, 2008. Retrieved 2023-01-22.
  8. "2006 Apple Design Award winners announced". ZDNET. Retrieved 2023-01-22.
  9. Smykil, Jeff (2006-08-09). "Apple Design Award winners announced". Ars Technica. Retrieved 2023-01-22.
  10. "The 22nd Annual Editors' Choice Awards". Macworld. Retrieved 2023-01-22.
  11. Cohen, Peter (January 2007). "Game Hall of Fame — Best Game Worth Waiting For". Macworld. p. 76.
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