Yoshinori Kitase

Yoshinori Kitase (北瀬 佳範, Kitase Yoshinori, born September 23, 1966) is a Japanese game director and producer working for Square Enix. He is known as the director of Final Fantasy VI, Chrono Trigger, Final Fantasy VII, Final Fantasy VIII and Final Fantasy X, and the producer of the Final Fantasy X and Final Fantasy XIII series.

Yoshinori Kitase
At the E3 in Los Angeles, California in 2009
Born (1966-09-23) September 23, 1966
Alma materNihon University
Occupation(s)Video game director, game producer
Years active1990–present
EmployerSquare Enix
Notable workFinal Fantasy series

He is currently the head of Square Enix's Creative Business Unit I and the Final Fantasy series Brand Manager, and vice president, a member of the board of directors and an executive officer at Square Enix Co, Ltd and Square Enix Holdings.[1]

He was the head of Square Enix's Business Division 1 during its entire existence as well as a Corporate Executive. He is also part of the Final Fantasy Committee that is tasked with keeping the franchise's releases and content consistent.[2][3]

Biography

In July 1978, at the age of 11, Kitase watched the movie Star Wars for the first time and was deeply impressed with it. He later examined the making-of video to it and became interested in the creative process of the film industry. Kitase decided to attend the Nihon University College of Art and studied screenwriting and filmmaking. Although he enjoyed filming, he showed a much greater passion for post-production editing as he felt it allowed him to give the footage a completely new meaning and to appeal to the viewers' feelings. In his first year after the graduation, Kitase worked at a small animation studio that produced animated television programs and commercials. When he played Final Fantasy for the first time, he considered a switch to the game industry as he felt that it had potential when it came to animation and storytelling.[4] Despite having no software development knowledge, he applied at the game development company Square and was hired in March 1990. In the ten years to follow, he gathered experience as an "event scripter", directing the characters' movements and facial expressions on the game screen as well as setting the timings and music transitions. He has compared this work to directing film actors.[5] Kitase continued directing cutscenes in spite of filling other roles in later projects; for example, he directed part of the event scenes in Final Fantasy VIII and was event planner for the Nibelheim section of Crisis Core: Final Fantasy VII.[6][7]

Yoshinori Kitase (right) and art director Isamu Kamikokuryo (left) at HMV's Final Fantasy XIII launch event in London in March, 2010

When many players responded to the sci-fi world of Final Fantasy VII and Final Fantasy VIII by requesting a "simple fantasy world", Kitase tried to expand the definition of the word "fantasy" beyond that of a medieval European setting. This led to Southeast Asia being the backdrop for Final Fantasy X.[8] Kitase referred to Final Fantasy VII and its protagonist Cloud Strife as his favorite game and character, respectively.[9] In an interview, he said that he loves first-person shooters.[10] Kitase supervised the Final Fantasy VII: Technical Demo for PS3. Final Fantasy creator Hironobu Sakaguchi feels that he "handed the torch to" Kitase as far as heading the series is concerned.[11]

Works

Video games

YearTitleRole(s)
1991Final Fantasy AdventureGame design, scenario
1992Romancing SaGaField map design
Final Fantasy VField planner, event planner, scenario[12]
1994Final Fantasy VIDirector, event planner, scenario[12]
1995Chrono TriggerDirector, scenario[13]
1997Final Fantasy VIIDirector, story
1999Final Fantasy VIIIDirector, story, system designer, event scene director[14][6]
2001Final Fantasy XChief director, producer, scenario[15][16][17]
2002Kingdom HeartsCo-producer
2003Final Fantasy X-2Producer
2004Before Crisis: Final Fantasy VIIExecutive producer
Kingdom Hearts: Chain of MemoriesProducer
2005Kingdom Hearts IICo-producer
2006Dirge of Cerberus: Final Fantasy VIIProducer
Final Fantasy V AdvanceSupervisor
Dirge of Cerberus Lost Episode: Final Fantasy VIIExecutive producer
Final Fantasy VI AdvanceSupervisor
2007Crisis Core: Final Fantasy VIIExecutive producer, event planner[7]
2008Sigma HarmonicsProducer
Dissidia Final Fantasy
2009Final Fantasy XIII
2010The 3rd Birthday
2011Final Fantasy Type-0
Final Fantasy XIII-2
2013Lightning Returns: Final Fantasy XIII
Final Fantasy X/X-2 HD Remaster
2014Final Fantasy VII G-BikeExecutive producer[2]
2015Mobius Final FantasyProducer
2016Final Fantasy XVSpecial thanks, original producer[A]
2017Flame vs BlazeExecutive producer
2019Final Fantasy VIII RemasteredSpecial thanks, supervisor[18]
2020Final Fantasy VII RemakeProducer
2021Final Fantasy Pixel RemasterSupervisor
Final Fantasy II Pixel Remaster
Final Fantasy III Pixel Remaster
Final Fantasy IV Pixel Remaster
Final Fantasy V Pixel Remaster
Final Fantasy VII: The First SoldierExecutive producer
2022Final Fantasy VI Pixel RemasterSupervisor
Chocobo GPExecutive producer
Crisis Core: Final Fantasy VII Reunion
2023 Final Fantasy VII: Ever Crisis
2024 Final Fantasy VII Rebirth Producer

Other media

YearTitleCredit(s)
1995Final Fantasy VI The Interactive CG GameDirector
2001Final Fantasy: The Spirits WithinThanks
2005Final Fantasy VII Technical Demo for PS3Producer
Final Fantasy VII: Advent ChildrenProducer
Last Order: Final Fantasy VIIExecutive producer
2009Final Fantasy VII: Advent Children CompleteProducer
On the Way to a Smile - Episode: DenzelExecutive producer
2016Kingsglaive: Final Fantasy XVSpecial thanks

Additional credits

YearTitleCredit(s)
1998Xenogears (Japanese version)Cooperation
1998EhrgeizFF VII staff
1999Chrono Cross (Japanese version)Development cooperation
2002Unlimited SagaSpecial thanks
2003Hanjuku Hero Tai 3DDevelopment cooperation
2004Dragon Quest & Final Fantasy in Itadaki Street SpecialFinal Fantasy part cooperation
2005Romancing SaGaSpecial thanks
2006Dragon Quest & Final Fantasy in Itadaki Street PortableFinal Fantasy part cooperation
Dawn of ManaSpecial thanks
2007Heroes of Mana
2009Final Fantasy: The 4 Heroes of Light
2010Final Fantasy XIVCrystal tools
2011Dissidia 012: Final FantasySpecial thanks
2012Theatrhythm Final Fantasy
2013Final Fantasy: All The Bravest
2014Theatrhythm Final Fantasy: Curtain Call
2015Final Fantasy: Brave Exvius
Dissidia Final Fantasy (2015 video game) Arcade
2017Final Fantasy XIV: Heavensward (Patch 3.56)
Final Fantasy XIV: Stormblood
Pictologica Final Fantasy
Itadaki Street: Dragon Quest and Final Fantasy 30th Anniversary
Final Fantasy Dimensions II
2018Dissidia Final Fantasy NT
Chrono Trigger Upgrade Version
Super Smash Bros. UltimateOriginal game supervisor
2019Final Fantasy XIV: ShadowbringersSpecial thanks
Romancing SaGa 3 remasterExecutive officer
SaGa: Scarlet Grace Ambitions English Version
War of the Visions: Final Fantasy Brave ExviusSpecial thanks
Star Ocean: First Departure RCreative business unit 1, vice president
2020Final Fantasy Crystal Chronicles Remastered Edition
Kingdom Hearts: Melody of Memory
Collection of SaGaExecutive officer
2021SaGa Frontier Remastered
Neo: The World Ends with YouCreative business unit 1, vice president
Dungeon Encounters
Final Fantasy XIV: EndwalkerSpecial thanks
2022Stranger of Paradise: Final Fantasy OriginCreative business unit 1, vice president
Chrono Cross The Radical Dreamers Edition
Star Ocean: The Divine Force
Tactics Ogre: Reborn
Romancing SaGa Minstrel Song RemasteredExecutive officer
2023Theatrhythm Final Bar LineCreative business unit 1, vice president
Final Fantasy XVISpecial thanks

Notes

  • A Kitase was a producer on Final Fantasy XV until the end of 2013.

References

  1. "Board of Directors". Square Enix. 2019. Archived from the original on 13 May 2016. Retrieved 14 May 2016.
  2. "【インタビュー(完全版)】『ファイナルファンタジーVII Gバイク』 いま明かされる開発秘話". Famitsu. 27 June 2014. Archived from the original on 30 April 2015. Retrieved 26 May 2015.
  3. "What Does Square Enix's Final Fantasy Committee Do?". Siliconera. 25 March 2014. Archived from the original on 6 March 2016. Retrieved 2 June 2016.
  4. "Everything we know about the man behind the Final Fantasy 7 remake". 14 August 2015. Archived from the original on 13 May 2019. Retrieved 13 May 2019.
  5. 「ハリウッド映画に負けていますか?」 スクウェア・エニックスプロデューサー北瀬 佳範 (in Japanese). Kodansha. 25 November 2009. Archived from the original on 4 March 2016. Retrieved 5 April 2013.
  6. Studio BentStuff. Final Fantasy VIII Ultimania (in Japanese). Square Enix. p. 464.
  7. Martin, Joe (26 April 2008). "Crisis Core: Interviewing Yoshinori Kitase". Interview. bit-tech. Archived from the original on 20 March 2012. Retrieved 4 April 2011.
  8. "Beyond FINAL FANTASY – Interviews". FINAL FANTASY X Bonus DVD. Square Enix Co., Ltd. Archived from the original on 23 May 2014. Retrieved 4 April 2011. Yoshinori Kitase: For Final Fantasy VII and VIII, the setting was sci-fi and many players responded by saying that they preferred a simple fantasy world. They seemed to have a fixed notion of what fantasy means to them, and to them, it consisted of a medieval European world. I wanted to change that idea. I wanted to expand the definition of what the players thought the word "fantasy" implied.
  9. "Yoshinori Kitase on FFXIII, FFVII and Dissidia". VideoGamer.com. 8 May 2009. Archived from the original on 2 December 2013. Retrieved 1 July 2012.
  10. Cheng, Justin (19 May 2005). "E3 2005: Yoshinori Kitase Interview". IGN. Archived from the original on 29 June 2011. Retrieved 19 July 2010.
  11. "Hironobu Sakaguchi and Hajime Tabata Discuss Their Passion for the Series and Behind-the-Scenes Episodes from the Final Fantasy XV Reveal Event". Famitsu. 13 May 2016. Archived from the original on 11 June 2016. Retrieved 13 May 2016.
  12. Parish, Jeremy (24 February 2010). "Final Fantasy: Kitase's Inside Story". 1UP.com. UGO Networks. Retrieved 11 September 2010.
  13. "Procyon Studio: Interview with Masato Kato". Cocoebiz.com. November 1999. Archived from the original on 24 July 2011. Retrieved 3 June 2007.
  14. "Interview with Nomura, Kitase and Naora". Shūkan Famitsu. ASCII Corporation. 5 June 1998. Archived from the original on 12 October 2010. Retrieved 23 February 2011.
  15. "Interview: Final Fantasy X". Core Magazine. 6 March 2001. Archived from the original on 13 April 2001.
  16. "Interview with Final Fantasy X Developers". The Madman's Cafe. 19 January 2001. Archived from the original on 27 September 2013. Retrieved 13 April 2013.
  17. Studio BentStuff. Final Fantasy X Ultimania Omega (in Japanese). Square Enix. pp. 192, 476.
  18. "Talking FINAL FANTASY VIII Remastered with YOSHINORI KITASE // Meme Review". YouTube. Archived from the original on 21 December 2021.
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