Starbreeze Studios
Starbreeze Studios AB is a Swedish video game developer and publisher based in Stockholm. Notable games developed include The Chronicles of Riddick: Escape from Butcher Bay, Payday 2 and Brothers: A Tale of Two Sons. Founded by members of the demogroup Triton, the company was merged with O3 Games in 2002 wherein the Starbreeze name was retained. The company produced titles including Enclave and Knights of the Temple: Infernal Crusade. In the early 2000s, cancellations of their projects due to conflicts with publishers and a failed acquisition led to a severe financial crisis, resulting in staff lay-offs during the development of Starbreeze's fourth game, The Chronicles of Riddick: Escape from Butcher Bay. This game received critical acclaim and helped Starbreeze establish a reputation for producing quality games. The company worked on The Darkness, whose sales were considered satisfactory.
Type | Public |
---|---|
Industry | Video games |
Founded | 1998 | in Härnösand, Sweden
Founder | Magnus Högdahl |
Headquarters | , Sweden |
Key people | |
Revenue | -105.681 million kr (2021) |
-53.720 million kr (2021) | |
-103.468 million kr (2021) | |
Total assets | 674.147 million kr (2021) |
Total equity | 122.817 million kr (2021) |
Owners |
|
Number of employees | 138 (2021) |
Subsidiaries | Overkill Software |
Website | starbreeze.com |
Footnotes / references 2021 annual report[2] |
Starbreeze partnered with Electronic Arts to develop a reboot to the Syndicate series, but it ended up being a commercial failure, and many staff members moved to rival company MachineGames, established by Starbreeze's founders. As a result, the company shifted part of its focus to developing smaller games, such as Brothers: A Tale of Two Sons. Starbreeze began expanding the company in 2012 with its acquisition of Overkill Software. Overkill's first title after the acquisition, Payday 2, helped Starbreeze make a record profit after suffering an accumulated loss of $14.4 million since its inception. In 2015, the company announced that it would start publishing video games from independent developers and that it had begun development of a virtual reality headset named Project Star VR.
Starbreeze had acquired a license to develop Overkill's The Walking Dead from Skybound Entertainment, but the project fell into development hell and once released in 2018, was poorly reviewed and had poor sales; the title was ultimately pulled and Skybound revoked Starbreeze's license. Having expected a financial boon from this game, Starbreeze spent a year in restructuring from December 2018 to December 2019 to regain financial footing, but had to sell off many of its publishing deals and other steps to be able to move forward.
History
Founding and merger (1998–2002)
Starbreeze Studios was founded by Swedish programmer Magnus Högdahl. Högdahl was a former member of the PC demoscene group Triton,[3] and specialized in making tech demos. He decided to form Starbreeze after his project, an action role-playing game named Into the Shadows, was canceled.[4] He then decided to found his own studio and began crafting his own game engine.[3] He actively recruited staff among his acquaintances and the studio was established in 1998 in Härnösand, Sweden.[5]
Högdahl serving as the company's head and tech lead, was responsible for creating a new game engine for future games, and looking for publishers willing to help publish its games.[3] At that time, the company had only about five employees,[3] and had created a prototype for a video game and pitched it to publishers at E3 1998.[4] Gremlin Interactive agreed to publish the game, and the deal was finalized in late 1998. The company grew to have roughly eleven staff members. The game was a first-person action role-playing game named Sorcery. With a high fantasy setting, the game featured 3D visuals and its gameplay was similar to that of Diablo and Quake.[4] However, Gremlin Interactive was acquired by Infogrames in 2000 and the partnership with Starbreeze dissolved, resulting in the game's cancellation.[6]
O3 Games was founded by Lars Johansson, who also was active in the demoscene. Its first game was The Outforce, a real-time strategy space game that was released in 2000 and subsequently became a success for the company. O3 needed to expand so that it could continue video game development.[7] After Sorcery's cancellation, Starbreeze ran into financial difficulties. Unable to support itself financially, Starbreeze needed to merge with another developer to continue in business.[3] The two companies discussed a merger in Uppsala and merged shortly afterwards, retaining the name Starbreeze Studios.[7]
Post-merger (2002–2009)
After the merger, the company began working on Enclave, a medieval fantasy, multiplayer-only video game inspired by Team Fortress. The game also became the company's first project with international appeal, enabling Starbreeze to partner with various publishers including Swing Entertainment, Conspiracy Entertainment, and Vivendi.[7] However, Swing Entertainment faced bankruptcy at that time, and decided to turn the game into a single-player action-adventure video game with the goal of sending it to market as soon as possible.[3] The game was released in 2002, and Starbreeze had to lay off staff after its release.[6] Enclave II was also in development. The sequel was said to feature a more elaborate story, 28 different maps, 10 playable characters, and an improved fighting system.[8] However, these features were axed when Starbreeze got into legal troubles with the publisher, resulting in the game's cancellation.[3] Another game, Knights of the Temple: Infernal Crusade, was successfully released with help from publisher TDK Mediactive. However its sequel was shifted to another developer.[3] Starbreeze attempted to acquire another studio, Rock Solid Games, but the agreement between the two fell apart and brought both companies financial problems.[6]
"The company was shutting down around us. This is something I'm not very proud of, but [the Riddick team] actually cut ourselves off from the rest of the company. We moved to the third floor...we knew that people were getting fired upstairs and everything. But we just sort of closed the doors, we didn't talk about it, and we just stayed focused on finishing the game
— Jens Andersson, lead designer of The Chronicles of Riddick: Escape from Butcher Bay
Another project being worked on by Starbreeze at that time was The Chronicles of Riddick: Escape from Butcher Bay. Set in The Chronicles of Riddick movie universe, the game was published by Vivendi. The team took inspiration from films such as Escape from Alcatraz and video games such as GoldenEye 007 and the Tom Clancy's Splinter Cell series.[9] However, the company was downsizing due to its financial problems and the number of employees dropped from 80 to 25, and the entire development team moved away from the main Starbreeze floor to prevent it from being affected by low morale, and to allow it to focus on the game's development. The game enjoyed an 18-month development cycle, which was significantly longer than typical licensed games. A PlayStation 2 version of the game was also in development, but was ultimately canceled as the then head of Vivendi's publishing division, Michael Pole, ordered its cancellation to "make his mark".[3] Universal Motion Pictures intervened and kept the game's Xbox version. Escape from Butcher Bay received critical acclaim upon its launch, with many critics regarding it as one of the best licensed games ever made. Its gameplay element including the puzzle-solving mechanics, the stealth segment, and its ahead-of-its-time visuals, also received praise from critics.[3] Despite receiving critical acclaim, it was not a commercial success for Starbreeze.[6]
After the release of Escape from Butcher Bay, Starbreeze again encountered financial difficulties after having not received a significant royalty payment from Vivendi. It sold part of its motion capture and animation department to a British company, Centroid.[6] However, the game helped set Starbreeze's reputation as a studio capable of making good licensed titles. With the help of Union Entertainment, an intermediary company, Starbreeze signed an agreement with Majesco Entertainment for a new title set within The Darkness universe owned by Top Cow Comics on July 16, 2004.[10] Midway through the game's development, Majesco underwent restructuring because of financial difficulties, shifted its focus, and dropped the game.[11] 2K Games stepped up and acquired the publishing rights. 2K extended the game's development cycle, and asked Starbreeze to develop a multiplayer mode for the game. The Darkness was released in 2007. It fared worse than the team expected critically, but its commercial performance was satisfactory, selling more than 1 million copies worldwide.[3]
After working on two different licensed games, the team intended to develop its own games. A game named Kano, involving mind-reading, was started but was never completed. After the release of The Darkness, the company signed a two-project contract with Vivendi. One of the games was a new property known as Polaris. The game was set in a post-apocalyptic environment. Players were tasked to overcome snowstorms, and defeat terrorists and monsters cooperatively with other players. Vivendi was not convinced the game would succeed and adjusted the contract to a remake of Escape from Butcher Bay, The Chronicles of Riddick: Assault on Dark Athena. Vivendi originally named the game Riddick 2 but Starbreeze disagreed claiming the name would raise expectations among gamers that the remake might not be able to deliver.[3] Vivendi's subsidiary Sierra Entertainment was set to publish the game.[12] After the merger between Activision and Vivendi, the new company began streamlining Vivendi and put the game, along with Brütal Legend, and Ghostbusters: The Video Game up for sale.[13] Atari eventually acquired the publishing rights and the game was released in 2009.[14]
Syndicate, Payday 2 and Brothers (2010–2016)
Starbreeze then partnered with Electronic Arts for two different games, one was known as Project Redlime, while the other was an action-adventure video game set within the Bourne universe. The Bourne game was canceled as a direct result of Matt Damon and director Paul Greengrass not participating in the fourth Bourne film.[15] Project Redlime had a larger scale than the Bourne game. It was said to be a reinvention of one of Electronic Arts' franchises.[16] The company shifted from a technology-orientated company to focus more on the core gameplay mechanics of their new project. Syndicate was announced in September 2011.[17] The game suffered from a troubled development, with Starbreeze completely reworking the game one year after its initial development.[18] There were also many creative differences between the developer and the publisher, and the two companies suffered from an inharmonious relationship. During the game's development, seven senior members of the company, including Högdahl, left to form their own smaller studio. Some of them formed MachineGames to work on their own original games.[3] With a budget that was less than other typical AAA video games, Syndicate received average reviews and was a commercial failure.[19] Grefberg left the company after the game's completion,[7] and 25 employees were laid off.[20]
Many employees left Starbreeze when MachineGames recruited. Then CEO Johan Kristiansson also stepped down, and was replaced by Mikael Nemark. Nemark took the studio in a new direction. Besides focusing on AAA video games, it would also allocate resources to develop smaller, downloadable games in order to broaden the company's portfolio. These new games would no longer use the engine created by Högdahl. In 2011, Starbreeze announced that it was partnering with Epic Games to use their engine, Unreal Engine, for their first small titles. In 2012, Starbreeze announced Cold Mercury, a free-to-play video game and a project codenamed P13.[21] Prior to that, Josef Fares, an award-winning Swedish director, had been unsuccessfully pitching game ideas to several Swedish developers. Starbreeze was in need of new, original properties, and accepted Fares' pitch.[22] P13 later became Brothers: A Tale of Two Sons. Focusing on creating an emotional and "personal" experience,[23] Starbreeze partnered with publisher 505 Games to publish the game. It was released in 2013 to critical acclaim and received numerous awards and accolades.[24] The rights to the Brothers intellectual property was later acquired by 505 Games in 2015.[25] After the success of Brothers, Fares announced that he had established a new studio named Hazelight and is working on a project with Electronic Arts.[26]
In 2012, Starbreeze also announced that they had acquired Overkill Software, the developer of Payday: The Heist, granting them rights to all of Overkill's proprietary technology and intellectual properties.[27] At the time, Overkill was working on the sequel, Payday 2, a game that was set to "broaden the Payday template".[28] While officially, Starbreeze became Overkill's parent company, those close to the situation, speaking to Eurogamer, stated that it was more that Overkill's investors, which including Overkill's founders, brothers Bo and Ulf Andersson, became Starbreeze's majority shareholders; this deal had been made to help infuse cash into both the struggling Starbreeze and to provide funds for Overkill to pursue Payday 2.[29] Payday 2 was a massive commercial success, and was profitable from pre-order sales alone.[30] Payday 2 also became Starbreeze's best selling game of all time, and helped the company to make a record profit for the first time after suffering an accumulated loss of $14.4 million between 1998 and June 2013.[31] The game's success also prompted publisher 505 Games to invest $5 million in Starbreeze in March 2015 to continue to improve and develop additional content for Payday 2 over twenty months.[32] The game was ported to PlayStation 4 and Xbox One under the title Payday 2: Crimewave Edition.[33] Starbreeze moved its offices from Uppsala to Overkill's offices in Stockholm,[29] and Bo Andersson was named CEO of Starbreeze in 2013 following the acquisition of Overkill.
Debut as a publisher and acquisitions (2014–2017)
Starting in 2014 Starbreeze began broadening its business as a publisher. On September 25, 2014, Starbreeze Studios announced that they had acquired a Los Angeles-based studio called Geminose for $7 million. The studio is currently working on a toys-to-life game.[34] It also announced that it had gained the license for Overkill to make Overkill's The Walking Dead (OTWD), a game set in The Walking Dead universe using gameplay concepts of Payday, with a planned release in 2016.[29] In May 2015, Starbreeze announced that the company would start publishing video games from independent developers. The first independent title set to be published by Starbreeze is Raid: World War II, an upcoming four-player, World War II shooter, being developed by Lion Game Lion.[35] During E3 2015, Starbreeze Studios announced Project StarVR, a virtual reality (VR) headset, which is currently under development by InfinitEye, a firm acquired by Starbreeze.[36] They also partnered with IMAX with the creation of IMAX VR "experience centres." The company also acquired Payday Productions and the film rights to Payday in July 2015.[37] The company acquired the under-development Valhalla game engine, a VR-ready platform, in 2015 for around 73 million kr, which was planned to be used for all of its subsequent games.[38]
In February 2016, Starbreeze announced that it would be publishing Dead by Daylight, an asymmetrical, multiplayer, survival horror game developed by Behaviour Interactive.[39] On May that year, 505 Games announced that it had sold the Payday franchise and intellectual property to Starbreeze in exchange for US$30 million worth of stock.[40] Starbreeze also announced that they had acquired the name and the franchises of Cinemaware a day later.[41] On December 16, 2016, the company acquired a 90.5% controlling stake in Indian-based Dhruva Interactive at a price worth $8.5 million[42]
The core Starbreeze team also received investment from Korean publisher Smilegate to develop a new first-person cooperative game set within the Crossfire universe.[43] The studio has engaged in two separate "publishing-only" investments to help publish Psychonauts 2 and System Shock 3 for $8 and $12 million, respectively. In both cases, the respective developers, Double Fine Productions and OtherSide Entertainment, retain all intellectual property rights, while Starbreeze seeks full recovery of their investment and a small amount more from revenues, after which they share further revenues with the developers.[44][45]
Starbreeze also published John Wick Chronicles, a John Wick game developed by WEVR and Grab for virtual reality platforms,[46] released in February 2017.[47] In October 2017, Starbeeze sold a 66.7% majority stake in StarVR Corporation to Acer Inc.[48]
Economic problems and restructuring (2018–present)
Following its announcement in 2015, Starbreeze had placed high emphasis on OTWD to financially support the company alongside Storm, which was merged from Starbreeze's own Cold Mercury.[49] However, OTWD's development suffered from several delays. With the acquisition of the Valhalla engine, OTWD was switched from the Diesel to the Valhalla engine, which proved extremely troublesome to work with and pushed back the release window from 2016 to 2017.[29][50] By early 2017, the developers were still struggling with Valhalla, and the decision was made to scrap the previous two years of work and restart development anew on the Unreal Engine, while further delaying the game into 2018.[29][51] Issues related to micromanagement, "crunch time" to get the game out without further delay, and struggles by a significant portion of the Starbreeze and Overkill staff to learn Unreal led to the game being rushed to completion.[29] OTWD's release to personal computers in November 2018 received mixed reviews from critics and underperformed commercially, with only about 100,000 units sold.[29][52] By February 2019, Skybound Entertainment pulled its licensing contract for OTWD for the game's failure to meet expected standards and quality requirements, officially halting further development of the Windows version and canceling the console ports.[53]
The failure of OTWD prompted Starbreeze to file for reconstruction due to shortage of liquidity in December 2018.[54] Starbreeze also halted ongoing development work for Payday 2 during this period.[55]
CEO Bo Andersson stepped down after filing for reconstruction, with Mikael Nermark replacing as Acting CEO. Bo Andersson together with Kristofer Arwin also resigned from the Board of Directors.[56] Starbreeze's financial crisis drew the attention of the Swedish Economic Crime Authority, as in mid-November 2018, Bo Andersson had sold his shares of Starbreeze for about 18.6 million kr, before Starbreeze's announcement of financial difficulty. Following Starbreeze's reconstruction announcement, the Economic Crime Authority raided several locations, including Starbreeze Headquarters related to insider trading.[57] Andersson was taken into custody, but was later released and cleared of any charges, as it was found that his bank Carnegie Investment Bank had pressed Andersson into selling the shares.[29] Sebastian Ahlskog, the company's former CFO, was convicted with insider trading charges in February 2020, and was fined approximately 700,000 kr.[58] However, Ahlskog was later acquitted of this conviction in appeals by September 2021.[59]
In the wake of this investigation, Starbreeze's financial situation became dire, and by May 2019 the studio's own estimates were that it lacked sufficient funds to continue operating for the next year.[60] During this period, the studio requested two separate three-month extensions to complete its corporate restructuring.[61] Starbreeze divested itself of several studios and games. OtherSide Entertainment bought out the publication rights for their System Shock 3 in February 2019,[62] while Mohawk Games reacquired publishing rights for 10 Crowns in April.[63] In May 2019, Starbreeze sold its share of Dhruva Interactive to Rockstar Games for US$7.9 million, who subsequently merged Dhurva into its Rockstar India studio.[64] Starbreeze laid off about 60 positions, roughly 25% of its staff, as additional cost-saving measures in June 2019.[65][66] The same month, Starbreeze sold the publishing rights for Psychonauts 2 to Microsoft for $8 million.[67] A third extension was filed and approved in September 2019, which expired by December 3, 2019.[68]
Starbreeze announced in October 2019 that to resolve their financial situation, they will split off into two new companies: New Starbreeze Publishing AB and New Starbreeze Studios AB. Most of Starbreeze's assets, principally the IP rights to Payday, will reside with the publishing arm. On the assumption that the financial settlement is accepted, the company plans on focusing on release of Payday 3 by 2022-2023 which will be its primary revenue driver.[69] The company also began renewed development on Payday 2 to create new downloadable content, but stated that this would be for purchase, apologizing for reneging on its "forever-free-content" assurance they had made some years prior, with plans to use the revenues to help the company's finances.[55]
Starbreeze's restructuring was completed and approved by the courts by December 2019, about a year after the first financial concerns were raised.[70] Net losses for the year of restructuring were estimated to be about US$12 million. In its financial report released in February 2020 covering this restructuring, Starbreeze stated that they currently were primarily dependent on Payday 2 content sales for revenue and re-stated their intent to release a Payday 3 in the near future for further growth.[71]
The Italian publisher Digital Bros (which also owns Payday 2 publisher 505 Games), announced its intent in January 2020 to acquire the Starbreeze assets at the time held by Smilegate for about US$21.2 million. While Digital Bros was the majority shareholder in Starbreeze, the acquisition of Smilegate's share of Starbreeze would give Digital Bros more control of Starbreeze's development strategy.[72] In March 2020, Mats Juhl was appointed as Starbreeze's chief financial officer, replacing Claes Wenthzel.[73]
Starbreeze announced in October 2020 that Mikael Nermark had resigned as CEO of Starbreeze AB with immediate effect due to personal reasons. Starbreeze's Board of Directors appointed Tobias Sjögren as acting CEO and initiated a search process.[74] In March 2021, Tobias Sjögren was appointed permanent CEO of Starbreeze.[75]
Starbreeze signed a €50 million publishing deal with Koch Media in March 2021 that fully financed the remaining development, publishing, and post-launch support of Payday 3, with the game targeted for a 2023 release.[76]
Games
Games developed
Year | Title | Publisher | Platform(s) | |||||||
---|---|---|---|---|---|---|---|---|---|---|
PS2 | Xbox | Win | GCN | X360 | PS3 | XBO | PS4 | |||
2000 | The Outforce[lower-alpha 1] | Strategy First | No | No | Yes | No | No | No | No | No |
2002 | Enclave | Conspiracy Entertainment | No | Yes | Yes | No | No | No | No | No |
2003 | Knights of the Temple: Infernal Crusade | TDK Mediactive | Yes | Yes | Yes | Yes | No | No | No | No |
2004 | The Chronicles of Riddick: Escape from Butcher Bay | Vivendi Games | No | Yes | Yes | No | No | No | No | No |
2007 | The Darkness | 2K Games | No | No | No | No | Yes | Yes | No | No |
2009 | The Chronicles of Riddick: Assault on Dark Athena | Atari | No | No | Yes | No | Yes | Yes | No | No |
2012 | Syndicate | Electronic Arts | No | No | Yes | No | Yes | Yes | No | No |
2013 | Brothers: A Tale of Two Sons | 505 Games | No | No | Yes | No | Yes | Yes | Yes | Yes |
Payday 2[lower-alpha 2] | 505 Games | No | No | Yes | No | Yes | Yes | Yes | Yes | |
2018 | Overkill's The Walking Dead[lower-alpha 2] | Starbreeze Studios, 505 Games | No | No | Yes | No | No | No | Canceled | Canceled |
Notes
|
Games published
Year | Title | Developer | Platform(s) | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Win | XBO | PS4 | |||||||||
2016 | Dead by Daylight | Behaviour Interactive | Yes[lower-alpha 1] | Yes[lower-alpha 2] | Yes[lower-alpha 2] | ||||||
2017 | John Wick Chronicles | Starbreeze Studios, Grab Games, GamecoStudios, Big Red Button | Yes | No | No | ||||||
Antisphere | Soap Interactive, Lion Game Lion | Yes | No | No | |||||||
Raid: World War II | Lion Game Lion | Yes | Yes | Yes | |||||||
2018 | Ape-X VR | LuckyHammers | Yes | No | No | ||||||
Inked | Somnium Games | Yes | No | No | |||||||
Notes
|
Notes
References
- "Starbreeze Annual Report 2021" (PDF). Starbreeze Studios. April 14, 2022.
- Leone, Matt (June 2, 2011). "The Secret History of the Riddick Team". 1UP.com. Archived from the original on October 15, 2011. Retrieved January 24, 2016.
- "Starbreeze: An interview with Starbreeze, the Swedish company behind fantasy role playing game Sorcery". Eurogamer. November 11, 1999. Archived from the original on February 21, 2016. Retrieved January 24, 2016.
- "Starbreeze: About Us". Starbreeze Studios. Archived from the original on February 15, 2016. Retrieved January 24, 2016.
- Peter Zackariasson (2012). The Video Game Industry: Formation, Present State, and Future. Routledge. p. 143. ISBN 978-0415896528.
- Pitts, Russ (May 15, 2014). "Making Wolfenstein: a fight club on top of the world". Polygon. Vox Media. Archived from the original on August 6, 2014. Retrieved May 19, 2014.
- "Enclaved II First Look". IGN. March 6, 2013. Archived from the original on March 3, 2016. Retrieved January 24, 2016.
- Perry, Douglass C. (September 2, 2004). "Epilogue: The Chronicles of Riddick: Escape From Butcher Bay, Pt. 2". IGN. Ziff Davis. p. 2. Archived from the original on March 3, 2016. Retrieved April 5, 2009.
- "Majesco to publish The Darkness on next-gen consoles". GamesIndustry.biz. March 22, 2005. Archived from the original on April 13, 2015. Retrieved April 13, 2015.
- "2K Games Grabs The Darkness From Majesco". Gamasutra. March 3, 2006. Archived from the original on September 24, 2015. Retrieved April 13, 2015.
- "Chronicles of Riddick redux confirmed for '07". GameSpot. May 17, 2007. Archived from the original on January 1, 2015. Retrieved January 24, 2016.
- Sinclair, Brendan (July 28, 2008). "Activision Blizzard 'streamlining' Vivendi". GameSpot. Archived from the original on January 31, 2015. Retrieved April 5, 2009.
- Nicholson, Brad (February 23, 2009). "Chronicles of Riddick: Assault on Dark Athena coming April 7". Destructoid. Archived from the original on February 16, 2016. Retrieved January 24, 2016.
- Ransom-Wiley, James (March 14, 2011). "'Bourne Ascendancy' was canceled Starbreeze game, corroborates ex-dev". Joystiq. Archived from the original on March 19, 2016. Retrieved January 24, 2016.
- Haywald, Andrew (February 21, 2008). "Starbreeze to Reinvent Mystery EA Franchise". 1UP.com. Archived from the original on November 24, 2015. Retrieved January 24, 2016.
- "Syndicate reboot officially announced". Metro. September 12, 2011. Archived from the original on November 3, 2015. Retrieved November 3, 2015.
- Yin-Poole, Wesley (February 27, 2012). "EA: Syndicate reboot as FPS "the right choice"". Eurogamer. Archived from the original on November 17, 2015. Retrieved November 3, 2015.
- Dutton, Fred (June 19, 2012). "Starbreeze: Syndicate was "a lost battle from the get-go"". Eurogamer. Archived from the original on November 17, 2015. Retrieved November 11, 2015.
- Martin, Matt (February 17, 2013). "25 jobs cut at Starbreeze following Syndicate completion". Gameindustry.biz. Archived from the original on February 22, 2016. Retrieved January 24, 2016.
- Bradford, Matt (March 26, 2012). "Starbreeze going free-to-play with Cold Mercury". GamesRadar. Archived from the original on November 17, 2015. Retrieved January 24, 2016.
- Mahardy, Mike (October 27, 2013). "Brothers: How A Film Director Shook Up Starbreeze". Polygon. Archived from the original on February 3, 2016. Retrieved January 24, 2016.
- John Agnello, Anthony (April 28, 2013). "Starbreeze's CEO discusses the rebirth of the studio". Archived from the original on March 1, 2016. Retrieved January 24, 2016.
- "Brothers: A Tale of Two Sons critical review". Metacritic. CBS Interactive. Archived from the original on January 22, 2016. Retrieved January 24, 2016.
- Matulef, Jeffery (January 16, 2015). "Brothers IP sold to 505 Games". Eurogamer. Archived from the original on March 4, 2016. Retrieved January 24, 2016.
- Mahardy, Mike (December 5, 2014). "Brothers: A Tale of Two Sons Creator Announces Hazelight Studios". IGN. Archived from the original on February 6, 2016. Retrieved February 10, 2016.
- Crapple, Craig (April 19, 2012). "Starbreeze swoops in to acquire Overkill Software". Develop. Archived from the original on March 4, 2016. Retrieved January 24, 2016.
- Cook, Dave (December 13, 2013). "The making of Payday 2: from '1.5' project to heavyweight sequel – part two". VG247. Archived from the original on March 4, 2016. Retrieved January 24, 2016.
- Yin-Poole, Wesley (January 28, 2019). "The fall of Starbreeze". Eurogamer. Archived from the original on January 28, 2019. Retrieved January 28, 2019.
- Gaston, Martin (August 8, 2013). "Payday 2 turns a profit from preorders alone". GameSpot. Archived from the original on August 15, 2014. Retrieved January 24, 2016.
- Maiberg, Emanuel (February 28, 2014). "Payday 2 helps developer Starbreeze post record profits". PC Gamer. Archived from the original on January 19, 2016. Retrieved January 24, 2016.
- Wawro, Alex (March 23, 2015). "505 invests $5M in Starbreeze on the back of Payday 2's success". Gamasutra. Archived from the original on December 19, 2015. Retrieved January 24, 2016.
- Nunneley, Stephany (May 7, 2015). "Payday 2: Crimewave Edition has a release date for PS4 and Xbox One". VG247. Archived from the original on February 16, 2016. Retrieved January 24, 2016.
- Tom Ivan (September 25, 2014). "Starbreeze acquires studio making toys-to-life game". Computer and Video Games. Archived from the original on September 28, 2014. Retrieved September 25, 2014.
- Futter, Mike (May 8, 2015). "Payday Developer Starbreeze Announces Move Into Publishing With Raid: World War II". Game Informer. Archived from the original on May 10, 2015. Retrieved May 9, 2015.
- Futter, Mike (June 13, 2015). "Starbreeze Unveils Project StarVR With The Walking Dead Demo". Game Informer. Archived from the original on June 15, 2015. Retrieved June 14, 2015.
- Handrahan, Matthew (July 10, 2015). "Starbreeze acquires Payday film rights". Gameindustry.biz. Archived from the original on March 2, 2016. Retrieved January 24, 2016.
- Wawro, Alex (May 28, 2015). "Starbreeze aims to snap up the Valhalla engine in $8.6M deal". Gamasutra. Archived from the original on January 29, 2019. Retrieved January 28, 2019.
- Skyes, Tom (February 6, 2016). "Dead by Daylight is an asymmetrical slasher horror". PC Gamer. Archived from the original on February 10, 2016. Retrieved February 10, 2016.
- "Starbreeze buys rights to Payday franchise, discusses future support and sequel". Polygon. Vox Media. Archived from the original on May 30, 2016. Retrieved May 31, 2016.
- Wawro, Alex (May 31, 2016). "With VR aims, Starbreeze scoops up Cinemaware name and games". Gamasutra. Archived from the original on June 1, 2016. Retrieved June 1, 2016.
- "Sweden's Starbreeze buys Indian video game studio Dhruva Interactive | GamesBeat | Games | by Dean Takahashi". Archived from the original on September 6, 2017. Retrieved September 15, 2017.
- Jarvis, Matthew (January 21, 2016). "Starbreeze receives $40m investment to develop new Crossfire game". Develop. Archived from the original on January 23, 2016. Retrieved January 24, 2016.
- Kerr, Chris (February 6, 2017). "Payday 2 creator Starbreeze to publish Psychonauts 2". Gamasutra. Archived from the original on February 7, 2017. Retrieved February 6, 2017.
- McAloon, Alissa (March 14, 2017). "Starbreeze investing $12M into System Shock 3 as the game's new publisher". Gamasutra. Archived from the original on March 15, 2017. Retrieved March 14, 2017.
- Hilliard, Kyle (August 8, 2015). "Starbreeze Announces John Wick Virtual Reality Game". Game Informer. Archived from the original on October 30, 2015. Retrieved January 24, 2016.
- "John Wick Chronicles". IGN. Archived from the original on November 6, 2018. Retrieved November 6, 2018.
- "Starbreeze cedes majority control of StarVR to Acer". GamesIndustry.biz. Archived from the original on November 6, 2018. Retrieved June 1, 2018.
- Devore, Jordan (January 22, 2016). "Starbreeze's Storm pitched as 'Payday in space'". Destructoid. Archived from the original on March 2, 2016. Retrieved January 24, 2016.
- Scammell, David (January 22, 2016). "Overkill's The Walking Dead delayed to 2017". VideoGamer.com. Archived from the original on March 3, 2016. Retrieved January 24, 2016.
- "Overkill's The Walking Dead". IGN. Archived from the original on November 6, 2018. Retrieved November 6, 2018.
- O'Connor, Alice (December 3, 2018). "Starbreeze file for administration, replace CEO". Rock, Paper, Shotgun. Archived from the original on December 4, 2018. Retrieved December 4, 2018.
- Valentine, Rebekah (February 26, 2019). "Overkill's The Walking Dead officially canceled". GamesIndustry.biz. Archived from the original on February 27, 2019. Retrieved February 26, 2019.
- "Starbreeze AB (publ) including five Swedish subsidiaries have today filed for reconstruction – Starbreeze". Starbreeze. December 3, 2018. Archived from the original on December 3, 2018. Retrieved December 3, 2018.
- Taylor, Haydn (October 25, 2019). "Starbreeze restarts Payday 2 content production ten months after pulling the plug". GamesIndustry.biz. Retrieved December 6, 2019.
- "Starbreeze board of directors resolves to replace the CEO – Starbreeze". Starbreeze. December 3, 2018. Archived from the original on December 3, 2018. Retrieved December 3, 2018.
- Yin-Poole, Wesley (December 5, 2018). "Person arrested following Starbreeze office raid". Eurogamer. Archived from the original on December 5, 2018. Retrieved December 6, 2018.
- Parlock, Joe (February 13, 2020). "Former Starbreeze executive convicted of insider trading". PC Gamer. Retrieved February 13, 2020.
- Batchelor, James (September 10, 2021). "Former Starbreeze CFO acquitted of insider trading charges". GamesIndustry.biz. Retrieved September 10, 2021.
- Ricchiuto, Madeline (May 11, 2019). "Starbreeze Currently Lacks the Funds to Continue Operating for Another Year". Bleeding Cool. Archived from the original on May 14, 2019. Retrieved May 11, 2019.
- Clayton, Natalie (May 30, 2019). "Starbreeze seeks a second three month extension to its reconstruction period". PC Games Insider. Archived from the original on May 31, 2019. Retrieved May 31, 2019.
- Good, Owen (February 13, 2019). "System Shock 3 developer buys back publishing rights from troubled Starbreeze". Polygon. Archived from the original on May 13, 2019. Retrieved May 13, 2019.
- Horti, Samuel (April 27, 2019). "Starbreeze offloads more publishing rights, this time for Mohawk Games' 10 Crowns". PC Gamer. Archived from the original on May 13, 2019. Retrieved May 13, 2019.
- Makedonski, Brett (May 13, 2019). "Rockstar swoops as Starbreeze is forced to sell off a studio". Destructoid. Retrieved May 13, 2019.
- Kim, Matt (June 4, 2019). "Starbreeze Hit With Massive Layoffs as It Fights for Long-Term Survival". USGamer. Archived from the original on June 4, 2019. Retrieved June 4, 2019.
- Chalk, Andy (June 4, 2019). "Starbreeze lays off 25% of its workforce". PC Gamer.
- Romano, Sal (June 9, 2019). "Psychonauts 2 E3 2019 trailer, publishing rights signed to Microsoft". Gematsu. Retrieved June 9, 2019.
- Batchelor, James (September 10, 2019). "Starbreeze applies for third extension on reconstruction period". GamesIndustry.biz.
- "Starbreeze Provides Estimate Of Future Cash Flows" (Press release). Starbreeze Studios. October 11, 2019. Retrieved October 11, 2019.
- Taylor, Haydn (December 6, 2019). "Starbreeze completes reconstruction process after 12 months". GamesIndustry.biz. Retrieved December 6, 2019.
- McAloon, Alissa (February 11, 2020). "Payday 'front and center' as Starbreeze closes out its reconstruction-filled 2019". Gamasutra. Retrieved February 11, 2020.
- Kerr, Chris (January 23, 2020). "Digital Bros moves to acquire all Starbreeze assets from Smilegate". Gamasutra. Retrieved January 23, 2020.
- Handrahan, Matthew (March 27, 2020). "Starbreeze appoints Mats Juhl as new CFO". GamesIndustry.biz. Retrieved March 27, 2020.
- Hellström, Torgny (October 26, 2020). "Starbreeze Mikael Nermark resigns as CEO due to personal reasons". starbreeze.com. Retrieved February 3, 2021.
- "Tobias Sjögren appointed permanent CEO of Starbreeze". March 24, 2021.
- Yin-Poole, Wesley (March 19, 2021). "Payday 3 now "fully financed" after Starbreeze signs €50m publishing deal". Eurogamer. Retrieved March 19, 2021.
- "Starbreeze sells rights to Dead by Daylight to Behaviour for USD 16 million". Starbreeze Studios. March 21, 2018. Retrieved November 30, 2020.