Akito Nakatsuka

Akito Nakatsuka (中塚 章人, Nakatsuka Akito) is a Japanese video game composer and sound director employed by Nintendo.

Akito Nakatsuka
中塚 章人
BornJapan
Occupation(s)
  • Composer
  • sound designer
Years active1984–present

Works

YearTitleRoleCo-worker(s)
1984Devil World[1]CompositionKoji Kondo[2]
Clu Clu Land[3]Composition
ExcitebikeComposition
1985Ice ClimberComposition
1987Zelda II: The Adventure of LinkComposition
Family Computer Golf: Japan CourseCompositionYumiko Kanki
Family Computer Golf: U.S CourseCompositionYumiko Kanki
Punch Out!!CompositionKenji Yamamoto and Yukio Kaneoka
Famicom Disk WriterComposition
1988Kaette Kita Mario Bros.Composition
1991NES Open Tournament GolfCompositionShinobu Amayake
1996Pilotwings 64Sound arrangementDan Hess[lower-alpha 1]
Heisei Shin OnigashimaCompositionYuichi Ozaki
1998Sutte HakkunSound programming
1999Super Mario Bros. DeluxeCoordinator
2004Daigasso! Band BrothersComposition[5]Minako Hamano and Masaru Tajima
2005Brain Age: Train Your Brain in Minutes a Day!CompositionMinako Hamano
2008Mario Super SluggersSound support
Jam With the BandSound advisorKenji Yamamoto and Masami Yone
Wario Land: Shake It!Sound supervisor
Style SavvySound supervisor
2012Kiki TrickSound support
2014Super Smash Bros. for Nintendo 3DS and Wii USupervisorVarious others

Notes

  1. According to Dan Hess, Nakatsuka had no involvement with the game, despite being credited.[4]

References

  1. Famicom 20th Anniversary Original Sound Tracks Vol. 1 (Media notes). Scitron Digital Contents Inc. 2004.
  2. Famicom 20th Anniversary Original Sound Tracks Vol. 1 (Media notes). Scitron Digital Contents Inc. 2004.
  3. Famicom 20th Anniversary Original Sound Tracks Vol. 1 (Media notes). Scitron Digital Contents Inc. 2004.
  4. Watts, Martin (August 25, 2013). "Interview: Dan Hess on Composing the Pilotwings 64 Soundtrack". NintendoLife. Archived from the original on April 21, 2022. Retrieved April 21, 2022. I never met Akito Nakatsuka, who has been listed in the credits of the game for music arrangement. I can assure you that I wrote, arranged, produced, and installed/integrated each of the tracks in the game myself.
  5. "『ゲームボーイミュージック』開発スタッフインタビュー".


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