Brawlhalla
Brawlhalla is a free-to-play fighting game developed by Blue Mammoth Games. It was originally released for macOS, PlayStation 4 and Windows in 2017, with ports for Nintendo Switch, Xbox One, Android and iOS released later. Full cross-play is supported across all platforms. The game was shown at PAX East in April 2014 and went into alpha later that month.[1] An open beta became available in November 2014, followed by the game’s full release in October 2017.[2] Launching with 34 characters, as of September 2023, the game features 60 playable characters called "Legends", each with their unique stats, loadout, and available cosmetic skins.
Brawlhalla | |
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Developer(s) | Blue Mammoth Games |
Publisher(s) | Blue Mammoth Games (2017-2018) Ubisoft (2018-present) |
Platform(s) | macOS, PlayStation 4, Windows, Nintendo Switch, Xbox One, Android, iOS |
Release | macOS, PlayStation 4, Windows
|
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
On March 5, 2018, Brawlhalla developer-publisher Blue Mammoth Games was acquired by the video game publisher Ubisoft. As a result of this, Ubisoft took over publishing duties and Rayman, alongside two other characters from the franchise, were added to the game on November 6, 2018. [lower-alpha 1] Brawlhalla was released for Nintendo Switch and Xbox One on the same day.[3][4] On July 27, 2022, Ezio from Assassin's Creed became the second playable crossover character to come into the game, alongside one other character from the franchise.
On July 6, 2018, Ars Technica released an article detailing precise player counts for Steam games obtained through a leak as a result of a "hole" in its API. This leak showed Brawlhalla to be ranked 24th in player count on Steam with a total of 8,646,824 players, out of all games featuring the Steam Achievements system.[5] The Android version has more than 10 million downloads.[6] Ubisoft reported more than 20 million players by February 2019.[7] In April 2022, Brawlhalla achieved 80 million players.[8] As of May 2023, Brawlhalla has more than 100 million players.
Gameplay
In most of Brawlhalla's game modes, the goal is to knock one's opponent into one of four areas outside of the visual boundaries of the map referred to as blastzones, similar to Super Smash Bros. This can be done either by forcing them into one of the blastzones with an attack, or by preventing them from returning to stage and allowing gravity to force them into the bottom blastzone. Damage can be seen on the color display around each player's character icon, which darkens progressively from white to red to black as the character continues to get hit. The darker the color is, the farther the character will be knocked back when hit until a hit forces them into a blastzone. Entering a blastzone will result in the player losing a stock and their character respawning on stage. Either the last player with at least one stock or the player with the most points wins the match, depending on the game mode.
The game supports both local and online play. Competitive players can compete in 1-on-1 to climb through the rankings. They can also find a partner to play against other duos to increase their collaborative rank in either the standard stock game mode queue or a rotating queue that features a different game mode each season.[9] Brawlhalla also has several casual modes: Free-For-All, 1v1 Strikeout, Experimental 1v1, and a different featured mode every week. Free-For-All is a chaotic mode where 4 players knock each other out to gain points. In 1v1 Strikeout, players pick 3 characters which they play for 1 stock each. Experimental 1v1 allows players to test out upcoming features against each other. Custom games can be hosted online and locally, and they support up to 8 players per match, experimental maps, and region changing. You may join groups of your friends to create a clan, with multiple ranks within the clans. Clans are only available on PC. Clans gain experience from all members.
Brawlhalla features simple controls and one-button special moves. This allows new players to pick up the game quickly. Controls include movement keys and buttons for attacking, performing special moves, picking up or throwing weapons, and dodging. Keys can be rebound for the keyboard and a large variety of controllers.
Players can move by running left and right and jumping. Players can perform quick dashes sideways on the ground and dodges in the air or on the ground, either sideways or vertically. It is also possible to dodge right after an attack to keep pressure on the opponent. Once in the air, the player has the option to perform any combination of three jumps, a directional air-dodge, a grounded move in the air by using a "gravity-cancel", and "fast-falling". It is also possible to hold on to the sides of stages, similar to the style in Mega Man X.
During a match, gadgets (which can be switched off in the ranked game modes) and weapon drops fall from the sky semi-randomly and can be picked up by the players. Although the weapon drop sprite has the appearance of a sword it turns into a corresponding weapon for the legend that picks it up. All of Brawlhalla's characters can use 2 weapons out of 13 to fight each other. Weapons include blasters, katars, rocket lance, sword, spear, cannons, axe, gauntlets, hammers, bow, scythe, orb, greatsword and battle boots. Blasters, rocket lances, bows, and spears perform well at a distance from the opponent, while katars and gauntlets are more effective up close. Rocket lance allows for quick traversal of the stage. Cannon, greatsword, and hammer all do large amounts of damage. Sword, orb, katars and battle boots are fast and low damaging. All characters have unarmed attacks, should they be disarmed. Gadgets like bombs, mines, and spike balls are also used. Weapons can also be thrown to interrupt the enemy's moves or to make it difficult for them to get back to the stage. Each character has 3 special or "signature" moves per weapon, for a total of 6 per character.
Four stats are assigned to each character: Strength, Dexterity, Defense, and Speed, each with a rating up to 10 (maximum 22). The combination of these stats determines the strengths and weaknesses of a character and affects how they're played, and can be slightly modified using stances- which move a point from one stat to another.
Business model
Brawhalla is free-to-play, based on the freemium business model. The game offers 9 selectable characters to use for free from a weekly rotation, making it more accessible for newer players. This number of free rotation characters increased from 6 in late 2018 to 8 in August 2020. There are currently 60 player characters, called "Legends" (as of September 2023).[10] To fully purchase characters, Brawlhalla offers an in-game shop, giving a chance for players to use the in-game currency earned through matches, daily missions, and level-ups. Alternatively, players can purchase all existing and future characters via a one-time transaction of $19.99.
Other products are also available to purchase here, using a premium currency called Mammoth Coins. Mammoth coins are named after the developing studio Blue Mammoth Games, and are only obtainable through in-game purchases. Mammoth coins can be used for products such as character skins, podiums, KO effects, weapon skins, avatars, sidekicks, and emotes that can be used in matches.[11] Character skins come with two matching weapon skins, which may be used on any character that uses that weapon. Also in the shops are skin chests, being updated every 2 days. There are 21 themed chests, which offer many of the skins purchasable within the shop at a discounted price while offering 2 to 3 skins exclusive to the chest. These chests cost 100 Mammoth Coins to purchase and will randomly give the purchaser one of the skins offered. Excluding chests, any purchases made in the shop can be refunded for up to 90 days after the purchase, but players are limited to only 3 refunds per account. Refunds are not exclusive to purchases made with premium currencies.
Brawlhalla has also introduced a battle pass system with 85 tiers of exclusive skins, emotes, and colors. The battle pass system has a weekly set of missions to be completed during matches, which range from straightforward tasks such as KOing with certain weapons to missions based on the in-universe lore. Completing each mission awards the player with "Battle Gems". Gems can also be obtained from ordinary daily missions, and a random number of either 2, 6, or 12 will be awarded after a player obtains a certain amount of XP from playing matches. The XP needed for each set of gems increases the more times a player has obtained the gems. Every 12 gems unlock a new tier of rewards on the reward track. The battle pass features both a free and a premium reward track. The premium track can be purchased for $9.99, and comes with a larger number of rewards. Character skins are exclusive to the premium track.[12]
Cross-play
Brawlhalla introduced cross-play across all platforms on October 9, 2019.[13] Cross-play allows players on PC, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Android and iOS to queue against each other in online ranked play and to create custom lobbies which a player on any platform can join.[13]
Anti-cheat
From the start, Brawlhalla contained various anti-cheats that are not specified by the developers. Since October 26, 2021, EasyAntiCheat, software owned by Epic Games is in place.
Due to its incompatibility with 32-bit OSs, it is only required for Ranked and Tournament lobbies. EAC also "locks" the game files, making modded gameplay impossible while using it.
Playable characters
Blasters | Boots | Bow | Cannon | Gauntlets | Greatsword | Hammer | Katars | Lance | Orb | Scythe | Spear | Sword | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Axe | Barraza | / | Azoth | Xull | Rayman | / | Teros | Ragnir | Ulgrim | / | Volkov | Brynn | Jhala |
Blasters | / | Diana | Isaiah | Cross | / | Cassidy | Lucien | Lord Vraxx | Reno | Nix | Ada | Thatch | |
Boots | / | / | Tezca/Chel | / | / | / | Thea | Red Raptor | / | / | / | ||
Bow | / | Zariel | / | Yumiko | Ember | Vector | / | Munin | Kaya | Koji | |||
Cannon | Onyx | / | / | Lin Fei | / | / | / | / | Sidra | ||||
Gauntlets | / | Kor | Caspian | / | Petra | Mordex | Wu Shang | Val | |||||
Greatsword | Magyar | Mako | / | / | / | Arcadia | Jaeyun | ||||||
Hammer | Sentinel | Scarlet | Thor | / | Gnash | Bödvar | |||||||
Katars | / | / | Loki | Queen Nai | Asuri | ||||||||
Lance | / | Artemis | Orion | Sir Roland | |||||||||
Orb | Fait | Dusk | Ezio | ||||||||||
Scythe | Mirage | Jiro | |||||||||||
Spear | Hattori |
Crossovers characters
Many characters have skins that serve as crossover characters from other franchises. These characters can only be obtained through "mammoth coins" and not normal coins. They remain available in Brawlhalla's store even after the crossover event ends. The franchises and characters are as follows:
- Ezio Auditore da Firenze
- Eivor Varinsdottir
- Four Arms
- Diamondhead
- Heatblast
- Hellboy
- Gruagach
- Daimio
- Nimue
- Ranno
- Rayman[lower-alpha 1]
- Globox
- Barbara
- Shovel Knight
- Black Knight
- King Knight
- Plague Knight
- Specter Knight
- Enchantress
- Rayman has been introduced as a playable guest character, and not as a Crossover Skin.
Esports
While minor events have been held by the community since its closed beta launch, Blue Mammoth Games now hosts its official competitive events.
In May 2016, they led off with the Brawlhalla Championship Series or "BCX". It was a series of 21 weekly online tournaments starting on June 18.[16]
In 2017, Blue Mammoth Games announced the 'Brawlhalla Circuit, a worldwide circuit of tournaments. Players are awarded Points. Players with the highest points from each region at the end of the season will earn a spot in the World Championship in November.
At the start of 2018, Blue Mammoth Games announced their third year of official tournaments. This included a partnership with DreamHack to host 6 in-person tournaments throughout the year, including official tournaments in Europe.[17]
In 2019, Blue Mammoth Games planned to host 5 in-person tournaments at their events throughout the year.[18]
In more recent competition the Brawlhalla Pro Series (North America) was a weekly event that started April 9, 2019 and ended May 4, 2019.[19]
In 2020, Brawlhalla Esports shifted to an online-focused competition due to the global pandemic.
2016 World Championship
The Brawlhalla World Championship is a tournament held by Blue Mammoth Games at their end-of-the-year event, BCX (Brawlhalla Championship Expo).
The event took place at the Cobb Galleria in Atlanta in the United States. Players competed locally from November 11–13.[20] The World Championship was separated into two separate open tournaments (1v1 and 2v2). The first 1v1 World Championship title was won by Zack "LDZ" Janbay, and the first 2v2 World Championship titles were won by Diakou "Diakou" State and Tyler "Twilight" Whitaker.[21]
2017 World Championship
The Brawlhalla World Championship became an annual event in 2017. The event once again took place at the Cobb Galleria in Atlanta in the United States where players competed locally on November 3–5. The 2016 1v1 World Champion Zack "LDZ" Janbay won for the second year in a row, while the 2v2 championship was won by Zack "Boomie" Bielamowicz and Ngwa "Remmy" Nforsi.
2018 World Championship
The 3rd annual Brawlhalla World Championship was an open tournament with players being seeded based on official tournament power rankings. It took place on November 16–18 inside DreamHack Atlanta. The championship was played alongside tournaments of other popular fighting games, such as Super Smash Bros. Melee, Dragon Ball FighterZ and Tekken 7. The 1v1 World Championship title was claimed by Stephen Myers, known as "Sandstorm" and the 2v2 World Championship title went to Jonatan "Cake" Övragård and Aleksi "Addymestic" Sillanpää of Team PHZ.[22]
2019 World Championship
The 4th annual Brawlhalla World Championship took place at DreamHack Atlanta. The 1v1 World Championship was won for a second time by Stephen "Sandstorm" Myers, and for the first time, the 1v1 winner also won the 2v2 World Championship - alongside his teammate Zack "Boomie" Bielamowicz.[23]
2020 World Championship
The 5th annual Brawlhalla World Championship was shifted to an online competition due to the Coronavirus pandemic. Thus, the World Championship was split into five separate regions, with each region having their own 1v1 and 2v2 World Champions. The 2020 World Championship is largely considered to be one of the most controversial Brawlhalla tournaments in its history, due to it being dominated by a single weapon, Greatsword, which was in an extremely powerful state.
- North America: The 1v1 World Championship was won for a third time by Stephen "Sandstorm" Myers, and the 2v2 World Championship title went to "Sandstorm" alongside his teammate "Boomie" for the second time in a row.[23]
- Europe: The 1v1 World Championship was won by Pavel "Pavelski" Milev, and the 2v2 World Championship was won by Denis "Acno" M and Axel "Blaze" V.
- South America: The 1v1 World Championship was won by Luan "LX / HazardL" Santos, and the 2v2 World Championship was won by "LX / HazardL" and Felipe "DB" Moraes.
- Australia: The 1v1 World Championship was won by "Dummy", and the 2v2 World Championship was won by Jackson "Kylar Alice" Potts and "Rite".
- Southeast Asia: The 1v1 World Championship was won by Jeffvinder "Tiger" Singh, and the 2v2 World Championship was won by "Tiger" and "Reaper".
Underlined Players used Greatsword during the tournament.
2021 World Championship
The 6th annual Brawlhalla World Championship was also an online competition, and the championship was split into five separate regions once again.
- North America: The 1v1 World Championship was won for the first time by "Cody Travis".[24] The 2v2 World Championship title was won by "Sandstorm" and his teammate "Boomie" for the third time in a row.[25]
- Europe: The 1v1 World Championship was won by Cyril "Swata" A, and the 2v2 World Championship was won by "Acno" and "Blaze" for the second time in a row.
- South America: The 1v1 World Championship was won by Alan "Power" Alvarez, and the 2v2 World Championship was won by "Power" and Wesley "Wess" Jean.
- Australia: The 1v1 World Championship was won by "Kylar Alice", and the 2v2 World Championship was won by Joseph "Doggo" Ly and Bailey "Elsom" Elsom.
- Southeast Asia:" The 1v1 World Championship was won by "Sire", and the 2v2 World Championship was won by Gut "Vortex" Vongchanphen and "Reaper" (Reaper's 2nd time winning).
2022 World Championship
In 2022, the World Championship returned to being an in-person event. The 1v1 World Championship was won by "Impala", and the 2v2 World Championship title went to "Snowy" alongside his teammate "Boomie" (his 5th time winning).
Player ID | Country | Player Name | Total (Game) |
---|---|---|---|
1. Sandstorm | United States | Stephen Myers | $211,006.17 |
2. Boomie | United States | Zack Bielamowicz | $203,707.67 |
3. Acno | Germany | Denis M | $126,064.00 |
4. Luna | United States | Jonathan S | $96,036.66 |
5. Godly | United Kingdom | Zivai Manhotoma | $94,383.33 |
6. SimpLe | Germany | Marvin Richter | $85,196.67 |
7. Snowy | United States | - - | $77,778.33 |
8. Fiend | Brazil | Lucas Ferreira | $77,043.34 |
9. Blaze | Netherlands | Axel V | $73,667.83 |
10. Cody Travis | United States | Cody Travis | $71,625.84 |
11. Wess | Brazil | Wesley Jean | $66,463.55 |
12. Phazon | United States | Vincent Riese | $65,274.17 |
13. Wrenchd | United States | Zachary Gundersen | $54,491.25 |
14. Impala | United States | - - | $54,480.00 |
15. Pavelski | Bulgaria | Pavel Milev | $54,269.00 |
16. Remmy | United States | Ngwa Nforsi | $51,717.50 |
17. Pugsyxd | Canada | Yoni Rotem | $51,498.18 |
18. LDZ | United States | Zack Janbay | $48,840.67 |
19. NoeL | United States | Noel Rosario | $47,612.47 |
20. Power | Argentina | Alan Alvarez | $47,071.69 |
21. Fozey | Sweden | Oliver Persson | $46,493.40 |
22. Addymestic | Finland | Aleksi Sillanpää | $46,417.69 |
23. Blew | Denmark | Morten Hansen | $44,412.67 |
24. Sting Ray | United States | - - | $41,225.00 |
25. Macheeeete | France | Derain Bastien | $40,636.67 |
Community Representation
One factor that is critical to the longevity of a game is whether the players feel that their opinions are being heard by the developers. One way for a developer to demonstrate that they are listening to their community is through frequent updates that tailor the game to the needs of the community and maintain a playable state. A study that focused on 'urgent updates', which are defined as updates that, "... are deemed critical enough to not be left unreleased until an upcoming regular-cycle update,"[26] found that for Steam's top games, including Brawlhalla, 39% of these 'urgent updates' were to fix crashes, and 25% made changes to the games' rules.[26] The developer of Brawlhalla, Blue Mammoth Games, frequently uses the community's feedback to make changes to their game. It was especially common earlier in the development of the game for there to be a section included in the patch notes titled 'Community Requests'. In this section, various changes are listed which are derived from feedback from the community, such as "Dodging in the same direction of an item will not provide dodge forgiveness immunity. Ex: Dodging away from a throw means you will be immediately vulnerable to a weapon thrown directly at you".[26] This was an issue that allowed players to avoid attacks that should have hit them, which could be abused to make for a less than ideal gameplay experience for the players. This bug was brought to the attention of the developers by the community, then quickly fixed, which is a great example of why Brawlhalla's player base has continually grown, because the game has been consistently developed with the players in mind.
As a Scientific Tool
Brawlhalla has been used in multiple scientific studies to research various ways that humans interact with competitive games. One such study[27] used Brawlhalla to study the effects that a stressful competitive situation has on the players' ability to perform. The study focused on measuring players' attentional control and reinvestment levels, and revealed, "...that neither worry during performance (i.e., low attentional control) nor movement-specific reinvestment (i.e., high reinvestment) independently predicted performance in the ranked Brawlhalla game."[27] Both low attentional control and high reinvestment have previously been shown to negatively affect performance in independent settings,[28][29] but this study focused on the interaction between the two factors, which led to rather inconclusive evidence. One additional factor that the researchers hypothesized could be affecting the players' performance is that players who perform at a high level yet also have high worry, are able to do so because their reinvestment was low enough that it allowed them allocate more of their attention to worrying. Essentially, some players might be so good that they no longer need to consciously focus on playing, and can instead focus on other things, like their performance.
A different study[30] used Brawlhalla to try to better understand the way that the public view of video games affects which companies choose to sponsor esports events. This study was focused on fans of the top 100 most viewed Esports games, which includes Brawlhalla. The participants were asked a variety of questions, including questions like “Do you think society still has a negative perception of video games?”[30] The study was able to conclude that over 95% of the participants felt that society has some negative views regarding video games, and that, "...56.2% (i.e. n = 3,031/5,394) of the sample had to hide... their interest for competitive gaming to some extent."[30] The researchers were then able to use this data to conclude that prospective companies should be careful when sponsoring esports events, as the public is still not fully supportive of them, and doing so could damage their reputation.
Reception
Publication | Score |
---|---|
Nintendo Life | 70 |
PCMag | 70 |
Push Square | 70 |
Metro GameCentral | 80 |
Multiplayer.it | 80 |
App Store | |
Play Store | |
PSN |
Publication | Award |
---|---|
Google Play Awards 2020 Best Competitive Game | Nominated[31] |
Kotaku summarized that "Brawlhalla is a dynamic take on platform brawler that feels good to play." They said that the best innovations to the platform brawlers before it are its jumps and wall movements. Three jumps and nearly unlimited wall scaling make for fresh strategies and the buff in mobility means a lot of the high-adrenaline action happens off-stage.[32] Push Square stated that while it is not quite as tightly designed as the seminal Super Smash Bros., the large roster, a wide range of modes, and a reasonable level of depth help it achieve a similar balance of accessibility and challenge, scoring it at 7 out of 10.[33] Nintendo Life said that it "stands as a solid example of how to do a proper platform fighter, with several game modes, a diverse cast and a beautiful art style making this one easy to recommend." PCMag summarised it as "a worthwhile entry in the platform fighting genre that you can enjoy for free."
On the PlayStation store chart, it was the 2nd most downloaded game in North America,[34] and number 3 in Europe.[35]
References
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