WWE Crush Hour
WWE Crush Hour is a vehicular combat game published by THQ in 2003 for GameCube and PlayStation 2. An Xbox version was cancelled.[2]
WWE Crush Hour | |
---|---|
Developer(s) | Pacific Coast Power & Light |
Publisher(s) | THQ |
Producer(s) | David Gray |
Designer(s) | Cormac Russell Steve Yoshimura |
Programmer(s) | Mike McAulay |
Artist(s) | Dane Shears |
Engine | RenderWare |
Platform(s) | PlayStation 2, GameCube |
Release | |
Genre(s) | Vehicular combat, racing |
Mode(s) | Single-player, multiplayer |
Plot
The plot of the game consists of Vince McMahon ending up having control over all of the television networks, making WWE superstars feature on any TV show or commercial that he wants. His newest project, titled "Crush Hour", is a demolition derby-style show featuring over 30 of the WWE superstars in their own custom cars with guns on them (Primary Weapon), and foreign objects (Optional Weapon) to enhance the destruction of the opponent's vehicles, and a "Special Move" which will inflict significantly more damage than the other aforementioned weapons. WWE Crush Hour also features the audio commentary by Jim Ross.
Roster
Starters
- Big Show (Big Rig)
- Billy Gunn (Concept Car)
- Booker T (SUV-Pickup Truck Hybrid)
- Brock Lesnar (Armored Truck)
- Bubba Ray Dudley (Converted Pickup Truck)
- Chris Benoit (Modified ATV)
- Chris Jericho (Muscle Car)
- Chuck Palumbo (Concept Car)
- Edge (Futuristic Sports Car)
- Jeff Hardy (Wood-Paneled Station Wagon)
- Kane (Modified Muscle Car)
- Kurt Angle (Patriotic SUV)
- Matt Hardy (Wood-Paneled Station Wagon)
- Rikishi (Steamroller)
- Rob Van Dam (4-Wheel ATV)
- The Rock (Luxury Sports Car)
- Stacy Kiebler (Import Tuner)
- Steve Austin (Monster Truck)
- Test (Converted Pickup Truck)
- Triple H (Armored ATV)
- Trish Stratus (German Luxury Car)
- The Undertaker (3-Wheel Chopper)
- William Regal (British Roadster)
Unlockables
- Bradshaw (Armored Fire-Truck)
- Christian (Futuristic Sports Car)
- D-Von (Converted Pickup Truck)
- Hulk Hogan (Sports Car)
- Kevin Nash (Big Rig)
- Lita (Racing Car)
- Ric Flair (Sports Car)
- Stephanie McMahon (German Luxury Car)
- Vince McMahon (Super-Stretch Limousine)
Development
WWE Crush Hour was officially announced in May 2002 by JAKKS Pacific and THQ. It was released on March 17, 2003 in North America, and on May 15 in Europe. The game was a budget title, and retailed for much less than other licensed games.
Reception
Aggregator | Score | |
---|---|---|
GC | PS2 | |
Metacritic | 55/100[3] | 56/100[4] |
Publication | Score | |
---|---|---|
GC | PS2 | |
Electronic Gaming Monthly | 3.17/10[5] | N/A |
Eurogamer | 3/10[6] | N/A |
Game Informer | 4/10[7] | 5.25/10[8] |
GamePro | [9] | N/A |
GameSpot | 5.7/10[10] | 5.7/10[10] |
GameSpy | [11] | [12] |
GameZone | 6.9/10[13] | 6/10[14] |
IGN | 6.5/10[15] | 6.2/10[16] |
Nintendo Power | 2.4/5[17] | N/A |
Official U.S. PlayStation Magazine | N/A | [18] |
Maxim | 4/10[19] | 4/10[19] |
The Village Voice | 5/10[20] | N/A |
The game received "mixed or average" reviews on both platforms according to video game fans and also review aggregator Metacritic.[3][4]
References
- "PR - 3/18/03 - WWE Crush Hour Ships". 2004-04-16. Archived from the original on 2004-04-16. Retrieved 2023-03-19.
- Dickinson, Martin James (8 December 2021). "Is WWE Crush Hour The Most Unique Video Game In WWE History?". The Sportster. Archived from the original on 9 December 2021. Retrieved 7 April 2022.
- "WWE Crush Hour for GameCube Reviews". Metacritic. Archived from the original on June 10, 2012. Retrieved March 7, 2015.
- "WWE Crush Hour for PlayStation 2 Reviews". Metacritic. Archived from the original on October 29, 2015. Retrieved March 7, 2015.
- EGM staff (May 2003). "WWE Crush Hour (GC)". Electronic Gaming Monthly. No. 166. p. 130.
- Bramwell, Tom (July 9, 2003). "WWE Crush Hour (GC)". Eurogamer. Archived from the original on April 2, 2015. Retrieved March 7, 2015.
- Brogger, Kristian (May 2003). "WWE Crush Hour (GC)". Game Informer. No. 121. p. 86. Archived from the original on January 8, 2008. Retrieved March 7, 2015.
- "WWE Crush Hour (PS2)". Game Informer. No. 121. May 2003. p. 83.
- The D-Pad Destroyer (March 18, 2003). "WWE Crush Hour Review for GameCube on GamePro.com". GamePro. Archived from the original on December 22, 2004. Retrieved March 7, 2015.
- Navarro, Alex (March 20, 2003). "WWE Crush Hour Review". GameSpot. Archived from the original on June 8, 2016. Retrieved March 7, 2015.
- Fischer, Russ (April 17, 2003). "GameSpy: WWE: Crush Hour (GCN)". GameSpy. Archived from the original on December 3, 2005. Retrieved March 7, 2015.
- Fischer, Russ (April 17, 2003). "GameSpy: WWE: Crush Hour (PS2)". GameSpy. Archived from the original on April 2, 2015. Retrieved March 7, 2015.
- Lafferty, Michael (April 10, 2003). "WWE: Crush Hour - GC - Review". GameZone. Archived from the original on September 27, 2008. Retrieved March 7, 2015.
- Romano, Natalie (April 3, 2003). "WWE: Crush Hour - PS2 - Review". GameZone. Archived from the original on October 6, 2007. Retrieved March 7, 2015.
- Lewis, Cory D. (March 17, 2003). "WWE Crush Hour (GCN)". IGN. Archived from the original on April 3, 2015. Retrieved March 7, 2015.
- Lewis, Cory D. (March 18, 2003). "WWE Crush Hour (PS2)". IGN. Archived from the original on April 3, 2015. Retrieved March 7, 2015.
- "WWE Crush Hour". Nintendo Power. Vol. 169. June 2003. p. 137.
- Kennedy, Sam (May 2003). "WWE Crush Hour". Official U.S. PlayStation Magazine. p. 97. Archived from the original on May 16, 2004. Retrieved March 7, 2015.
- Steinberg, Scott (March 19, 2003). "WWE Crush Hour". Maxim. Archived from the original on April 4, 2003. Retrieved March 7, 2015.
- Catucci, Nick (April 29, 2003). "Sell Like Hell". The Village Voice. Archived from the original on September 23, 2015. Retrieved March 7, 2015.