Code Monkeys
Code Monkeys is an American adult animated sitcom by Adam de la Peña. Set in the early 1980s, it follows the adventures of fictional video game company GameaVision. The show ran for two seasons, from 2007 to 2008, on G4 and G4 Canada.
Code Monkeys | |
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Genre | Animated sitcom |
Created by | Adam de la Peña |
Voices of | Adam de la Peña Matt Mariska Andy Sipes Dana Snyder Tony Strickland Gretchen McNeil Suzanne Keilly Lionel Tubbins |
Opening theme | "Code Monkey" by Jonathan Coulton |
Composer | Jon and Al Kaplan |
Country of origin | United States |
Original language | English |
No. of seasons | 2 |
No. of episodes | 26 (list of episodes) |
Production | |
Executive producer | Adam de la Peña |
Producers | Jennifer Saxon Gore Tony Strickland |
Running time | Approx. 22 minutes |
Production companies | Monkey Wrangler Productions G4 Media, LLC |
Release | |
Original network | G4 |
Original release | July 11, 2007 – August 17, 2008 |
Plot
The plot of Code Monkeys revolves around the fictitious video game company GameaVision (a play on companies like Activision and Intellivision) and its eccentric employees, mainly the slacker Dave and his high-strung friend Jerry. The entire series takes place in the Silicon Valley city of Sunnyvale, California during the 1980s. Code Monkeys relies on crude humor and stoner comedy to convey the numerous references to video games, past and present, but mostly games from the 8-bit era. This also extends to cameos from well known video game developers, who appear in the show pitching their ideas to GameaVision for the games that would later make them famous, usually to be rejected, insulted, and sometimes injured or killed off.
Episode structure
Code Monkeys is presented as though it were an 8-bit video game. In keeping with this format, characters, backgrounds and other objects are rendered with an 8-bit color palette, occasionally leading to trouble animating specific objects. Most episodes begin with a screen flashing "PLAYER 1 START!";[1] episodes end with a black "Game Over" screen, with a "kill screen" appearing after the production company logo in the first season. Before each commercial break, a small pause box typically appears in the middle of the screen which freezes the scene. On the two occasions when Jerry "dies", a "Game Over/Continue?" box appears, with the "player" contemplating selecting "No", but then choosing "Yes" to continue the episode. Near the end of "Todd Loses His Mind", the episode "crashes" abruptly, forcing the "player" to eject the "game cartridge" to blow dust off its connectors, and the episode is reset to its beginning, thus negating everything that happened in the episode. The show also features status bars at the top and bottom of the frame, which display a running counter of points earned by the characters doing video game-like actions in each episode, a health meter for the current characters, narrative asides based on certain characters' actions or dialogue, and other humorous sayings or pictures based on an episode's story line. Characters also use similar methods to show emotions, such as air humping (usually to exaggerate sexuality or awesomeness), or throwing up the sign of the horns. The show is entirely computer-animated, with the exception of the "game crash" scene in "Todd Loses His Mind", and is done in-house at the G4 studios in Los Angeles. The original music for the show, video game-styled underscore, is composed by Jon and Al Kaplan. Other music prominently featured in the series includes music by Los Angeles heavy metal group Tinhorn. Jonathan Coulton's song "Code Monkey" serves as the theme song of the show.
Characters
- Dave (voiced by Adam de la Peña) — Dave is the lead character of the show and the de facto lead programmer at GameaVision. A constant slacker, he focuses his attention more on playing games than actually making them. Dave is also a frequent cannabis user; he claimed that most of his game ideas were conceived while he was high. Dave often grosses out his co-workers by either throwing up in front of them, having his pants down at inopportune moments, humping random people or objects, or performing other lewd acts. A rampant hedonist, the only things that seem to motivate Dave are money, drugs, and sex. Most of the show's and characters' predicaments are caused by Dave's erratic and impulsive actions. While he considers Jerry to be his best friend, Dave often insults him and manipulates his emotions. Despite his quirks, Dave has a flair to all of his actions and is a competent game programmer.
- Jerry (voiced by Matt Mariska) — Jerry is the show's other main character and Dave's best friend, fellow programmer, and office-mate. Unlike Dave, Jerry is hard-working, responsible, and tidy. However, usually under Dave's negative influence, Jerry will succumb to sinful pleasures, often with disastrous outcomes. Jerry's running gags throughout the series deal with his unrequited crush on fellow programmer Mary (who constantly rejects him), fixing the damage Dave causes, wetting himself when nervous or threatened, and his insecurities and weak will.
- Bob "Big" T. Larrity (voiced by Andy Sipes) — Mr. Larrity is the current head of GameaVision, a Texan billionaire who bought the company from Steve Wozniak, despite the fact that he knows nothing about video games, only that they're sure to make him rich. Larrity often employs various illegal methods to make his fortune. In addition to being ignorant, Larrity is violent, manic, bigoted, and misogynistic. Despite his apparent stupidity, Larrity can be quite cunning and manipulative. He treats his employees with no respect, but still cares about them to some degree, particularly for Dave, Jerry, and Benny who he sees as his surrogate sons. Larrity and Black Steve also share a begrudging respect for each other over their shooting prowess.
- Dean Larrity (voiced by Andy Sipes) — Dean is Mr. Larrity's extremely muscular son. He is appointed by his father as GameaVision's Head Supervisor. Dean has limited interaction with the other employees, doesn't participate in any of the programming, and doesn't even seem to do any actual work, aside from helping his dad cover up his illegal activities. He often uses violence to solve problems.
- Todd (voiced by Dana Snyder) — Todd is GameaVision's resident fantasy game designer, an obese 33-year-old geek who is always seen wearing a horned helmet. Todd's narcissism, use of pretentious language, and eccentricity, often blurring the lines between his Dungeons & Dragons-inspired fantasy and reality, makes him the most despised employee at the company; other characters often refer to him as "creepy" and "douche". Todd also lives with his mother, with whom he has a (very) near-incestuous relationship.
- Black Steve (voiced by Tony Strickland) — Black Steve is GameaVision's accountant and, as his nickname would imply, he is the only black person working at the company. He is foul-mouthed, ill-tempered and racist against white people. Despite his position, Black Steve has contributed games to the company, mostly themed to his prejudice towards white people. He is apparently fluent in Japanese and conversational Arabic. He is also a former pro wrestler known as "The Black Shadow" as well as graduate of Dartmouth. Though bigoted towards whites, Black Steve does coexist with his co-workers and even has garnered Larrity's respect due to his violent temper and love of guns.
- Mary (voiced by Gretchen McNeil) — Mary is GameaVision's sole female programmer, and consequently isn't taken seriously by any of the other sexist employees, with the exception of Jerry, who has a major crush on her but is rebuffed due to his friendship with Dave and overall spinelessness. Compared to her boss and co-workers, Mary is considered to be the most level-headed employee at GameaVision. She is often accused of being a lesbian because of her strong beliefs in feminism; a majority of the games she designs are targeted at girls or revolve around women's issues in some way.
- Clare (voiced by Suzanne Keilly) — Clare is GameaVision's receptionist. The antithesis to Mary, Clare is airheaded, self-centered, self-conscious, and sexually promiscuous, even going as far as partaking in BDSM-related activities. However, like Mary, Clare is often treated with little to no respect by her co-workers.
- Benny (voiced by Dana Snyder) — Benny is a Korean child, illegally adopted by Larrity to test the company's games. He is fed a diet of cigarettes, Pixy Stix, bags of pure sugar, and amphetamines to stunt his growth and keep him game-testing nonstop. As a result, Benny is constantly hyper and usually spends his time roaming through the building's ventilation and plumbing systems, making a side living selling things to employees. No game can be shipped without Benny's approval, which causes the programmers, namely Dave and Jerry, to repeatedly bribe him with (often illegal) treats and toys. He is often accompanied by a taciturn, muscular bodyguard.
- Clarence (voiced by Lionel Tubbins) — Clarence is GameaVision's audio designer. Flamboyantly gay, he wears sparkly jumpsuits, sings effectively all of his dialogue, and constantly makes blatant references to gay sex. He has also demonstrated the abilities to levitate and pass through walls, using "gay magic" which can be toggled on and off, possibly a play on the "fairy" pejorative of homosexuality. Occasionally, Clarence pitches homosexually-themed games to the company.
History
While working on the pilot of Minoriteam for Cartoon Network and Adult Swim, Adam de la Peña began writing a script for what would become Code Monkeys. The original title for the show was Dave And Jerry VS The World, but the name was changed to Code Monkeys after receiving the rights to use the Jonathan Coulton song of the same name. After making a seven-minute animation test, he began shopping for a network to broadcast the show. He settled with G4 because he thought they understood the premise of the show the most.[2] G4 allowed him to make a full-length pilot and subsequently picked up the show for 13 episodes and after a successful first season ratings-wise, the show was picked up for a second season.[3]
Several months before Code Monkeys began airing, G4 launched an advertising campaign for the show in which GameaVision was presented as a real game company. There were two commercial advertisements for the fictitious games "Crosswalk" and "Barfight", the games "Sir Eats-A-Lot" and "Floating Space Rocks" were featured in a "Cheat! G-Spot" segment, and "Barfight" was featured in an episode of Attack of the Show. G4 created a website for GameaVision's, featuring two playable games: "2 Card Monte", which cannot be won; and "Hangman", which contains fewer than 10 words, all of which are meant to insult the player. These playable games can be found on both discs of the Code Monkeys DVD, both having a separate Flash game link, including each their own individual SWF files.
On February 27, 2017, Adam De La Pena tweeted "And then there's this....gameavision.com", hinting at the show's return.[4] As of 2021, the same year that G4 relaunched, nothing has come to materialize.
Episodes
Season 1 (2007)
No. | Title | Directed by | Written by | Original air date | |
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1 | "The Woz" | Adam de la Peña | Adam de la Peña | July 11, 2007 | |
When their boss, Steve Wozniak, decides to quit GameAVision in order to cash in on investing in home computers, video game programmers Dave and Jerry try to scare off potential buyers and talk Wozniak out of quitting. But things get sticky when Big T. Larrity, a brash, gun-crazy oil tycoon, and his meathead jock son, Dean, show an interest in the company and the other workers decide to quit and join their soulless rival, BellecoVision. | |||||
2 | "E.T." | Adam de la Peña | Adam de la Peña | July 18, 2007 | |
Film director Steven Spielberg calls upon GameAVision to create a video game adaptation of his latest movie, E.T.: The Extraterrestrial. | |||||
3 | "Stonervision" | Adam de la Peña | Adam de la Peña | July 25, 2007 | |
Dave convinces Jerry to quit GameAVision so they can create and sell their own video games, but Dave blows money he borrowed from a drug lord on a fully-furnished mansion. Meanwhile, Larrity hires replacements for Dave and Jerry that turn out to be undercover cops. | |||||
4 | "Super Prison Breakout" | Adam de la Peña | Adam de la Peña | August 1, 2007 | |
After discovering one of his bags of money has gone missing, Larrity punishes the entire staff of GameAVision by taking them on a Scared Straight-style trip to prison. | |||||
5 | "Just One of the Gamers" | Adam de la Peña | Adam de la Peña | August 8, 2007 | |
Sick of not being taken seriously in a male-dominated work environment, Mary (one of the few female programmers at GameAVision) decides to dress as a man and pose as her alleged brother. | |||||
6 | "The Takeover" | Adam de la Peña | Adam de la Peña | August 15, 2007 | |
Larrity invites the head honchos of Japanese video game company, Protendo, to GameAVision as part of an upcoming merger. | |||||
7 | "Larrity's Got Back" | Adam de la Peña | Adam de la Peña | August 22, 2007 | |
Larrity is diagnosed with butthole cancer and gets a butt transplant from a young, black woman who died at a 2 Live Crew concert. Meanwhile, Todd deals with an underage mail-order bride from Vietnam who gives erotic massages out to all the men at GameAVision. | |||||
8 | "IPO" | Adam de la Peña | Adam de la Peña | August 29, 2007 | |
GameAVision's staff get an IPO (at the cost of 25% of their salaries), which doesn't sit well with them...until Black Steve tells them that they can borrow against the stock, be millionaires, and never have to work again. | |||||
9 | "Todd Loses His Mind" | Adam de la Peña | Adam de la Peña | September 5, 2007 | |
While Dave and Jerry deal with Benny (the Korean boy Larrity adopted to work as a video game tester) and his outrageous demands in order to get their games approved, Todd has a mental breakdown after his latest fantasy game gets rejected and he gets shot while trying to ram his van into GameAVision headquarters. | |||||
10 | "Third Reich's the Charm" | Adam de la Peña | Adam de la Peña | September 12, 2007 | |
Dave bets Mary that he can convince Larrity to greenlight the most horrible and financially-devastating game possible. When he successfully pitches a game starring Adolf Hitler, he attracts the attention of the former dictator's estate. | |||||
11 | "Wrassle Mania" | Adam de la Peña | Adam de la Peña | September 19, 2007 | |
Larrity hires professional wrestlers as ringers for an upcoming match against BellecoVision | |||||
12 | "Vegas, Baby!" | Adam de la Peña | Adam de la Peña | September 26, 2007 | |
The GameAVision staff are going to the Annual Video Game Convention in Las Vegas, where Dave forces Jerry to leave the booth in order to score old fireworks in the desert, Mary and Clare discover a male strip club, Black Steve teaches Clarence how to fire a gun, Todd meets a robot girl at a sci-fi convention, only to discover that she's a hooker with an angry pimp; and Larrity plays poker and loses the company to Gil Bates, a computer nerd looking to start his own software company. | |||||
13 | "The Revenge of Matsui" | Adam de la Peña | Adam de la Peña | October 3, 2007 | |
Following the events from "The Takeover", Protendo's ninjas kidnap Benny and it's up to GameAVision (and a reluctant Harrison Ford) to rescue him. |
Season 2 (2008)
No. | Title | Directed by | Written by | Original air date | |
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14 | "The Story of 420" | Adam de la Peña | Adam de la Peña | April 20, 2008 | |
The GameAVision crew go on a Goonies-style quest to find a hippie who went missing after trying to create the world's most perfect marijuana. Meanwhile, Nancy Reagan comes after the company for their immoral games. | |||||
15 | "Psychological Problems" | Adam de la Peña | Adam de la Peña | June 1, 2008 | |
In order to keep their insurance, the GameAVision staff must be psychoanalyzed, but it's the psychiatrist who ends up going crazy when she meets them. | |||||
16 | "My Pal Jodie" | Adam de la Peña | Adam de la Peña | June 8, 2008 | |
GameAVision may be facing serious consequences when Dave's latest game is implicated as the motivation behind a deranged man's attempt at assassinating Ronald Reagan. | |||||
17 | "Dave Gets Boobs" | Adam de la Peña | Adam de la Peña | June 15, 2008 | |
Sick of blowing his money on strippers, Dave decides to get breast implants, and gets all the wanted and unwanted attention that comes with it. Meanwhile, Todd does what he can to get more attention at the office than Dave. | |||||
18 | "Valley of the Silicon Dolls" | Adam de la Peña | Adam de la Peña | June 22, 2008 | |
GameAVision faces competition against the Lettuce Patch Kids company. | |||||
19 | "The Kid is Mine" | Adam de la Peña | Adam de la Peña | June 29, 2008 | |
Dave helps Michael Jackson create a video game based on his Thriller album. | |||||
20 | "Dean in Charge" | Adam de la Peña | Adam de la Peña | July 6, 2008 | |
After accidentally getting shot in the face, Larrity temporarily leaves GameAVision in the hands of his idiot son, Dean, who turns it into a frathouse. | |||||
21 | "Drunken Office Party" | Adam de la Peña | Adam de la Peña | July 13, 2008 | |
Jerry freaks out when he wakes up in bed next to Clare (the emotionally needy receptionist/secretary) and things get worse when he finds out he broke Dave's arm and offended everyone while drunk at GameAVision's office party. Meanwhile, Todd's new girlfriend turns out to be KITT from Night Rider. | |||||
22 | "Trouble in the Middle East" | Adam de la Peña | Adam de la Peña | July 20, 2008 | |
Terrorists from the Middle Eastern country of Khakistan steal a large stock of new game consoles, then kidnap Dave and Todd (believing he's Jerry) to develop games for them. Meanwhile, Larrity makes Jerry his "pee charm". | |||||
23 | "Benny's Birthday" | Adam de la Peña | Adam de la Peña | July 27, 2008 | |
Larrity tries to get rid of Benny after Benny ages out of the company's demographic. Meanwhile, Todd's brother, Chris, visits GameAVision. | |||||
24 | "The Great Recession" | Adam de la Peña | Adam de la Peña | August 3, 2008 | |
Thanks to the early-to-mid 1980s video game crash, GameAVision shuts down, prompting the staff to find jobs elsewhere and Larrity to return to his novelty toys and gag company. | |||||
25 | "Dave's Day Off" | Adam de la Peña | Adam de la Peña | August 10, 2008 | |
Dave concocts a scheme to avoid work by faking illness. Meanwhile, John Hughes visits GameAVision for inspiration for an upcoming movie. | |||||
26 | "Car Robber Sunnyvale" | Adam de la Peña | Adam de la Peña | August 17, 2008 | |
Jerry is menaced by a Russian mob boss named Boris after Dave stiffs him on royalties for his voice acting talent. Meanwhile, Larrity's father appears to buy his son's company, which is discovered to be sitting on an oil deposit. |
Reception
According to the president of G4, the first season was a huge success for the network. During its first season the show was watched by more than 20 million people.[3] Since its inception, Code Monkeys has received mixed reviews. Virginia Heffernan of The New York Times called the show a "promising idea [with] gags [told in a South Park deadpan dialect that] has a fast free-for-all quality, as if they were produced by a zealous Galaga player with his palm down flat on the "fire" button."[5] Scott Jon Siegel of Joystiq agreed, saying that "Code Monkeys has potential, [but] squanders it." He went on to say that "there was hope that G4 could deliver something actually watchable. [Code Monkeys] isn't."[6] Jake Swearingen of Wired magazine stated that the show would appeal to "anyone who spent their youth blowing dust out of Nintendo cartridges and developing Contra-induced carpal tunnel syndrome." Furthermore, he compared Code Monkeys to arcade games of the 1980s, stating "[m]uch like the classics it riffs on, Code quickly veers into the wildly surreal."[7] Andy Grieser of Zap2it called the show "the funniest ... animation this side of South Park." He called the graphics "instant nostalgia for thirty-somethings."[8] Will Harris of Bullz-Eye.com gave the show a 3.5/5 and commented that Code Monkeys is a "twisted little show", but that it's "not for all tastes."[9]
Streaming
The series is available for streaming on Peacock.
Home media
Shout! Factory, partnering with G4, released a two-disc DVD set of the first season of Code Monkeys on August 5, 2008 in Region 1.[10]
Code Monkeys: Season One | |||||
Set Details | Special Features[10] | ||||
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References
- In "Psychological Problems", the usual start of the episode—a screen flashing "PLAYER 1 START!"—was preceded by a screen that was similar to the multicart loading of a game, resembling the 3-in-1 Super Mario Bros./Duck Hunt/World Class Track Meet multigame.
- "Code Monkeys: The Secret History of Videogames". IGN. Retrieved 2008-08-10.
- "G4 Announces Season Two of Its Animated 8-Bit Hit "Code Monkeys" Premiering June 1". G4. Retrieved 2008-08-10.
- AdamdelaPena [@AdamdelaPena] (27 February 2017). "And then there's this..." (Tweet) – via Twitter.
- Heffernan, Virginia (2007-07-11). "Like an Arcade Game With a Potty Mouth". The New York Times. Retrieved 2008-08-10.
- "G4's new show Code Monkeys has potential, squanders it". Joystiq. Retrieved 2008-08-10.
- "8-Bit Comedy Goes Prime Time With Code Monkeys Cartoon". Wired Magazine. 2007-07-24. Retrieved 2008-08-10.
- "Premierewatch: 'Code Monkeys' Season Two". Zap2it. Archived from the original on 2008-12-27. Retrieved 2008-08-10.
- "Code Monkeys: Season One review". Bullz-Eye.com. Retrieved 2008-08-10.
- "Shout! Factory Store - Code Monkeys: Season One". Shout! Factory. Archived from the original on 2008-08-03. Retrieved 2008-08-10.