PlayStation Studios
PlayStation Studios (formerly SCE Worldwide Studios and SIE Worldwide Studios) is a division of Sony Interactive Entertainment (SIE) that oversees the video game development at the studios owned by SIE. The division was established as SCE Worldwide Studios in September 2005 and rebranded as PlayStation Studios in 2020.
Formerly |
|
---|---|
Type | Division |
Industry | Video games |
Founded | September 14, 2005 |
Headquarters | San Mateo, California |
Key people | Hermen Hulst (president) |
Number of employees | ≈4,000[1] (2022) |
Parent | Sony Interactive Entertainment |
Subsidiaries | See § Studios |
Website | playstation.com/en-us/corporate/playstation-studios/ |
History
On September 14, 2005, Sony Computer Entertainment (SCE, now known as Sony Interactive Entertainment), the video game arm of Sony, announced the formation of SCE Worldwide Studios, combining all studios SCE owned at the time. Phil Harrison was appointed as the division's president.[2] Shuhei Yoshida succeeded him in May 2008.[3] When Yoshida moved to lead the indie game development of SIE, Hermen Hulst, previously of SIE's Guerrilla Games studio, became the president of SIE Worldwide Studios in November 2019.[4] The studios productions are generally supported by the Visual Arts Services Group, founded in 2007 in San Diego.[5]
SIE announced the rebranding of the division to PlayStation Studios in May 2020 as part of the introduction of the PlayStation 5, which was released later that year. PlayStation Studios serves as the publishing brand for Sony's first-party development studios, as well as for games developed by studios brought in by Sony in work-for-hire situations.[6]
In 2022, Sony stated half of its first-party PlayStation Studios games will be on personal computers (PC) and mobile by 2025.[7] In August 2022, SIE announced the formation of the PlayStation Studios Mobile Division, alongside the acquisition of the company's first mobile development team, Savage Game Studios.[8]
Studios
Former
Name | Location | Founded | Acquired | Divested | Fate |
---|---|---|---|---|---|
Bigbig Studios | Leamington Spa | 2001[28] | 2007[29] | 2012[28] | Closed[28] |
Evolution Studios | Runcorn | 1999[29] | 2007[29] | 2016[30] | Closed[30] |
Guerrilla Cambridge | Cambridge | 1997[31] | — | 2017[31] | Closed[31] |
Incognito Entertainment | Salt Lake City, Utah | 1999[32] | 2002[32] | 2009[33] | Closed[33] |
Japan Studio | Tokyo | 1993[9] | — | 2021[34] | Reorganized within SIE, primarily to Team Asobi[26] |
Manchester Studio | Manchester | 2015[9] | — | 2020[35] | Closed[35] |
Pixelopus | San Mateo, California | 2014[9] | — | 2023 | Closed[36] |
Studio Liverpool | Liverpool | 1984[29] | 1993[29] | 2012[37] | Closed[37] |
Zipper Interactive | Redmond, Washington | 1995[38] | 2006[29] | 2012[38] | Closed[38] |
Notable studios
Firewalk Studios
Firewalk Studios is an American video game developer based in Bellevue, Washington. The studio was founded in 2018 by former Bungie CEO Harold Ryan and was part of ProbablyMonster until Sony Interactive Entertainment acquired the studio in 2023.[39][40]
On September 3, 2021, Firewalk Studios announced they are working on a live-service multiplayer game with ProbablyMonsters for PlayStation 5 and Windows, to be published by Sony Interactive Entertainment.[41] On April 20, 2023, ProbablyMonsters sold the studio to Sony Interactive Entertainment.[42]
XDev
XDev, established in 2000 and based in Liverpool,[9] collaborates with independent development studios to publish content for PlayStation platforms. XDev has helped to create and publish titles such as the LittleBigPlanet, Buzz!, MotorStorm and Invizimals series, Super Stardust HD, Heavenly Sword, Heavy Rain, Beyond: Two Souls, Tearaway and Resogun. Partners include Quantic Dream, Magenta Software, Climax Studios, Novarama, Supermassive Games and Sumo Digital. In addition to funding projects, XDev offers production, project management and game design support. Games are supported by community management, online production and outsourcing management facilities. XDev works with marketing and public relations teams to promote and publish games worldwide.[43][44]
Notes
- Acquired by Firesprite, making Fabrik Games an indirect subsidiary of PlayStation Studios[12]
- Team Asobi was first established in 2012 as an internal team of Japan Studio, and was spun off as its own independent studio in 2021.[26]
References
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- Varela, Ramón (January 16, 2020). "PlayStation: Todos sus estudios y los juegos en desarrollo" [PlayStation: All your studios and games in development]. Vandal (in Spanish). Archived from the original on November 24, 2021. Retrieved March 19, 2021.
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- Frank, Allegra (January 12, 2017). "Sony shuts down 20-year-old studio in European restructuring". Polygon. Archived from the original on June 8, 2017. Retrieved September 13, 2019.
- Cifaldi, Frank (May 13, 2011). "How Moving To Austin Energized Starhawk". Gamasutra. Archived from the original on April 17, 2019. Retrieved September 13, 2019.
- Plunkett, Luke (January 16, 2012). "Every Game Studio That's Closed Down Since 2006". Kotaku. Archived from the original on June 2, 2019. Retrieved September 13, 2019.
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- Dring, Christopher (February 4, 2020). "PlayStation to close Manchester VR studio". GamesIndustry.biz. Archived from the original on February 4, 2020. Retrieved February 4, 2020.
- "Concrete Genie Developer PixelOpus Is Shutting Down". May 5, 2023. Archived from the original on May 12, 2023. Retrieved May 5, 2023.
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- Yang, George (April 20, 2023). "Sony Acquires AAA Multiplayer Developer Firewalk Studios". IGN. Archived from the original on May 23, 2023. Retrieved May 23, 2023.
- "Sony Interactive Entertainment is acquiring Firewalk Studios from ProbablyMonsters". Shacknews. April 20, 2023. Archived from the original on May 23, 2023. Retrieved May 23, 2023.
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- Sony XDev Europe Archived September 13, 2014, at the Wayback Machine. Official Site
- Worldwide Studios/XDev Archived June 15, 2012, at the Wayback Machine. XDev on Worldwidestudios.net