Orleans (software framework)

Orleans is a cross-platform software framework for building scalable and robust distributed interactive applications based on the .NET Framework[2][3] or on the more recent .NET.

Orleans
Original author(s)Microsoft Research
Developer(s)Microsoft, 343 Industries
Initial releaseJanuary 2015 (2015-01)
Stable release
7.0.0 / November 8, 2022 (2022-11-08)[1]
Repositorygithub.com/dotnet/orleans
Written inC#
Operating systemWindows, Linux, macOS
Platform.NET Framework,
.NET
TypeSoftware framework
LicenseMIT License
Websitedotnet.github.io/orleans/

Overview

Orleans was originally created by the eXtreme Computing Group at Microsoft Research[2] and introduced the Virtual Actor Model as a new approach to building distributed systems for the cloud. Orleans scales from a single on-premises server to highly-available and globally distributed applications in the cloud.[4]

Starting with cloud services for the Halo franchise, the framework has been used by a number of cloud services at Microsoft[5] and other companies since 2011.[6] The core Orleans technology was transferred to 343 Industries and is available as open source since January 2015.[7] The source code is licensed under MIT License and hosted on GitHub.[8]

Orleans runs on Microsoft Windows, Linux, and macOS and is compatible with .NET Standard 2.0 and above.[9]

Features

Some Orleans features include:[10]

The Electronic Arts BioWare division created Project Orbit. It is a Java implementation of virtual actors that was heavily inspired by the Orleans project.[13][14]

See also

References

Further reading

This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.