The Orange Box

The Orange Box is a video game compilation containing five games developed and published by Valve. Two of the games included, Half-Life 2 and its first stand-alone expansion, Episode One, had previously been released as separate products. Three new games were also included in the compilation: the second stand-alone expansion, Half-Life 2: Episode Two, the puzzle game Portal, and Team Fortress 2, the multiplayer game sequel to Team Fortress Classic. Valve also released a soundtrack containing music from the games within the compilation. A separate product entitled The Black Box was planned, which would have included only the new games, but was later canceled.

The Orange Box
The box art depicts Half-Life's Gordon Freeman, a sign from Portal, and the "Heavy" class from Team Fortress 2.
Developer(s)Valve[lower-alpha 1]
Publisher(s)Valve
EngineSource
Platform(s)
Release
October 10, 2007
  • Windows, Xbox 360
    • NA: October 10, 2007
    • EU: October 19, 2007
    • AU: October 25, 2007
  • PlayStation 3
    • NA: December 11, 2007
    • EU: December 11, 2007
    • AU: December 20, 2007
Genre(s)Various
Mode(s)Single player, multiplayer

The Orange Box was first released for Microsoft Windows and the Xbox 360 in October 2007, while the PlayStation 3 version, developed by EA UK[1] was released in December 2007. A digital Orange Box pack, containing the five games, was released in May 2010 for Mac OS X following the release of Steam for the platform,[2] while a similar version for Linux followed after the Steam's clients release for Linux in early 2013.

The Orange Box received critical acclaim, with Portal being recognized as a surprise favorite of the package. The PlayStation 3 version of The Orange Box however was criticized for containing several technical shortcomings that were not present in the other versions, only a few of which were fixed through a single patch.[3]

Overview

Episode Two introduced new rural environments to the Half-Life series.

The Orange Box features five complete games compiled into one retail unit: Half-Life 2 and its two continuations, Episode One and Episode Two; Portal; and Team Fortress 2. All of these games use Valve's Source engine.[4]

Through the Steam platform for the Windows version, the games can collect and report in-depth data such as where the player's character died, completion time, and total victories in multiplayer modes. This data is compiled to generate gameplay statistics for Episode One, Episode Two, and Team Fortress 2.[5]

Although Half-Life 2 has the largest proportion of Achievements, there are 99 spread across all five games, exceeding the 50-Achievement limit that Microsoft maintains to feature the most Achievements of any Xbox 360 product.[6] These Achievements include killing a certain number of monsters, finding hidden weapon caches, or other tasks specific to each game.[7]

All the games except Half-Life 2 contain in-game commentary that can be enabled, allowing the player to listen to the developers discuss the creation and purpose of particular sections and components of each game.[8] This has been a feature of every Valve game since Half-Life 2: Lost Coast due to the commentary's popularity in that game, according to Erik Wolpaw, lead writer for Portal.[9]

Half-Life 2

Half-Life 2 is a science fiction first-person shooter game and the sequel to Half-Life. While remaining similar in style to the original, Half-Life 2 introduces new concepts to the series such as physics-based puzzles and vehicle sections. The game takes place in the fictional City 17 and surrounding areas as the player takes on the role of scientist Gordon Freeman. Freeman is thrust into a dystopian environment in which the aftermath of the events of Half-Life have come to bear fully upon human society, and he is forced to fight against increasingly unfavorable odds in order to survive. In his struggle, he is joined by various acquaintances, including former Black Mesa colleagues, oppressed citizens of City 17, and the Vortigaunts, all of whom later prove to be valuable allies. Half-Life 2 received critical acclaim, including 35 Game of the Year awards, when it was originally released for Windows in 2004.[10] As of December 3, 2008, over 6.5 million copies of Half-Life 2 have been sold at retail.[11] Although Steam sales figures are unknown, their rate surpassed retail's in mid-2008[12] and they are significantly more profitable per-unit.[11]

Half-Life 2: Episode One

Half-Life 2: Episode One continues from the events of Half-Life 2. Episode One builds on the original, adding cooperative play with friendly non-player characters such as Alyx Vance, whose new abilities complement Freeman's abilities and allow her to comprehend and respond to the player's actions by lending help.[13] It is set immediately after the end of Half-Life 2 in the war-torn City 17 and nearby areas. Episode One follows scientist Gordon Freeman and his companion Alyx Vance as they continue to cope with the events chronicled in Half-Life 2 and humanity's continuing struggle against the Combine. The game was originally released in 2006 for Windows as a standalone game and was generally well received.[14]

Half-Life 2: Episode Two

Half-Life 2: Episode Two was first available as part of The Orange Box and focuses on expansive environments, travel, and less linear play. In the game, Gordon Freeman and the series' other major characters move away from City 17 to the surrounding wilderness following the closing events of Episode One.[15] The game was praised for its new environments and features and was well received by critics.[16]

Portal

Portal is a single-player first-person action/puzzle game that was first available as part of The Orange Box. The game consists primarily of a series of puzzles, solved by creating portals which the player and simple objects can pass through in order to reach an exit point, while being ordered by an AI-programmed robot named GLaDOS. The portal system and the unusual physics it creates are the emphasis of the game. Portal was a surprise favorite of The Orange Box, receiving widespread praise[17][18] and several Game of the Year awards.[19][20]

Team Fortress 2

Team Fortress 2's graphical style has been well received by critics.

Team Fortress 2 is a multiplayer team-based first-person shooter that was first available as part of The Orange Box. The game is a sequel to the original Quake modification, Team Fortress, and Valve's Half-Life modification, Team Fortress Classic. Its focus is on two competing teams that attack each other in order to achieve varying objectives, including capturing control points or defending them from attack, or capturing a flag. Players can choose to play as one of nine classes in these teams, each with different strengths and weaknesses.[21][22] Unlike most other Source-powered games, Team Fortress 2 features a cartoon art style and non-realistic graphics. Team Fortress 2 was very well received by critics;[23] it was particularly praised for its unique artistic direction and graphics.[24][25] It is the only multiplayer game to appear in the collection. The Xbox 360 version has not received any updates since July 21, 2009 and the PlayStation 3 version received no updates at all, both missing out on most of the PC exclusive content such as item drops, custom loadouts, new gamemodes, cosmetics, new weapons, and trading. The game was made free-to-play in 2011,[26] at which point all players who had purchased the game before that point (either on its own or through the Orange Box) were awarded an exclusive hat named "The Proof of Purchase." Purchasing the Orange Box still awards the item.

Development

The Black Box

Valve planned on releasing an additional compilation for Windows entitled The Black Box, which would have contained only the new material—Episode Two, Portal, and Team Fortress 2. The Black Box was later cancelled for retail and is now only available through Steam exclusively to owners of certain ATI graphics cards, who received a voucher for a free copy of The Black Box.[27]

During development, the simultaneous release of two game compilation packages with different content combinations was touted by Valve as a new direction for the game industry. Gabe Newell, co-founder of Valve, said, "The Black Box and The Orange Box represent a new approach to publishing multiple products on multiple platforms."[28] After first discontinuing The Black Box, however, Valve released all the new material for individual download via Steam.[29][30][31]

The Black Box was to be priced US$10 lower than The Orange Box.[32] To compensate for the cancellation of The Black Box, Valve offered gift subscriptions to Steam users who had previously purchased Half-Life 2 or Half-Life 2: Episode One and then purchased The Orange Box so that they could give their second copies of those two games as gifts to people added to their Steam Friends list.[33] Still, the cancellation of The Black Box sparked complaints from game critics and consumers alike, unhappy that they were obliged to pay for games that they already owned.[34][35] It also raised concerns among those who had bought the ATI Radeon HD 2900 XT graphics card, which came with a voucher for The Black Box, but Valve clarified that only the retail version of The Black Box had been cancelled.[36] While Valve never expressed its reasons for this decision, industry writers speculated that it might have been to increase profits on retail copies or to avoid customer confusion between similar game packages and their availability across the platforms.[34][37]

PlayStation 3 version

While the Windows and Xbox 360 versions of The Orange Box were developed and published by Valve, the development of the PlayStation 3 port was outsourced to the Electronic Arts studio EA UK. In an interview with Edge magazine before the game's release, Valve co-founder Gabe Newell commented, "I think the people who have The Orange Box on the PS3 are going to be happy with their game experience. We've done the PC and 360 versions here and EA has a team doing the PS3 version – and they'll make the PS3 version a good product; EA got the job done in putting a lot of people with PS3 experience on the project. But I think it's harder to get it to the same standard as the 360 and PC versions". Despite this, he noted that Valve will probably handle PlayStation 3 versions of its products in the future.[38][39]

In a preview of The Orange Box in November 2007, 1UP.com revealed numerous problems with the late beta build of EA's PlayStation 3 version of The Orange Box, citing pervasive frame rate issues which, they claimed, "at best merely hinder gameplay and at worst make the experience downright unplayable."[40] IGN's Hilary Goldstein disagreed, writing that although EA "is one of the worst offenders when it comes to porting games to the PS3," the frame rate issues were not bad enough "to make me throw my controller in disgust."[41]

On January 3, 2008, IGN reported that Valve employees had created a thread on Valve's website forums for players to list the problems they had encountered and to suggest fixes,[42] which caused speculation that a patch was being planned to address the issues in the PlayStation 3 version, such as the frame rate issues, the connection problems in Team Fortress 2, and the slow loading times in Portal. A patch for the PlayStation 3 version was later released in North America on March 19, 2008, and in Europe a short while after that; however, it made no mention of fixing frame rate issues or slow loading times.[43]

Region-specific versions

Valve deactivated accounts with CD keys that were purchased outside of the consumer's territory in order to maintain the integrity of region-specific licensing. This generated complaints from North American customers who had circumvented their Steam end-user license agreement by purchasing The Orange Box through cheaper, Asian retailers.[44][45] Some customers who then purchased the game a second time from a local vendor experienced difficulty adding the new CD key to their accounts in order to activate their newly purchased games and also had trouble communicating with Steam's customer support team about this problem.[46] Doug Lombardi of Valve stated, "Some of these users have subsequently purchased a legal copy after realizing the issue and were having difficulty removing the illegitimate keys from their Steam accounts. Anyone having this problem should contact Steam Support to have the Thai key removed from their Steam account."[47]

The German version of The Orange Box is set to a low violence mode in order to comply with German laws regulating the sale of violent video games. Blood effects are replaced by sparks and bullet wounds are replaced with dents as if the characters were metal robots. Additionally in Team Fortress 2, instead of body parts being scattered after a player's character is blown apart, various items such as hamburgers, coils, rubber ducks, and Chattery Teeth appear (known as "sillygibs" by the community). Characters from different classes leave different items and different ratios of these items when killed by explosives.[48][49] In the Half-Life games, bodies fade away after the death of non-player characters and the blood has been altered to a gray color.[50]

Soundtrack

The soundtrack for The Orange Box consists of music that Valve employees composed for Half-Life 2: Episode One, Half-Life 2: Episode Two, Portal, and Team Fortress 2. It also includes the original version and an exclusive remix of "Still Alive", both by Jonathan Coulton. It was released on December 21, 2007, and is sold by the official Valve Store, Amazon.com, and digital music services such as iTunes, Napster, and eMusic.[51] A more-complete version of this soundtrack that also includes music files from Half-Life and Half-Life 2 was released on Steam as part of the Audiosurf package.[52] "Still Alive" was subsequently released as a free downloadable song for the rhythm game Rock Band on March 31, 2008.[53]

Promotions

Pre-purchasing of the Windows version on Steam began on September 11, 2007. Those who pre-purchased via this method received a ten-percent discount and were able to play the Team Fortress 2 beta starting on September 17, 2007.[54] The Orange Box comes with Peggle Extreme, a ten-level playable demo of Peggle Deluxe that is only available for PC, with graphical themes from The Orange Box. Peggle, published by PopCap Games, is a puzzle game combining elements of pinball and pachinko.[55]

Reception

In-game screenshot of Portal, which became a surprise favorite among players, and later spawned a franchise.

The Orange Box was met with universal acclaim from reviewers. The averaging website GameRankings cites both the Xbox 360 version and the PC version as the highest-rated game of their respective platforms. AllGame editor Mark Hoogland called The Orange Box "the gold standard for bundled (video) games".[65] IGN described The Orange Box as "the best deal in video game history," and awarded both the Windows and Xbox 360 versions with an Editors' Choice Award.[8] All three versions won GameSpot's Editors' Choice Award. Approximately 3 million copies of The Orange Box were sold by the end of November 2008.[80]

Portal was singled out for praise by reviewers. Official Xbox Magazine admired its unique puzzle gameplay mechanics, stating that it was the first major advance in puzzle gaming "since Russians started dropping blocks", referring to Tetris.[79] Ben "Yahtzee" Croshaw, The Escapist's usually acerbically critical reviewer, stated in his Zero Punctuation review that he could not think of any criticism for Portal, saying that it had "some of the funniest pitch-black humor [he had] ever heard in a game" and concluded that it is "absolutely sublime from start to finish."[81]

The PlayStation 3 version's critical review scores suffered because of the technical issues first uncovered by 1UP.com. While discussing the retail version on a podcast, 1UP.com staff members agreed that a significant number of the frame rate problems had been resolved, but not all of them. They concluded that the PlayStation 3 version was not quite as smooth as the Xbox 360 version and recommended that "if you own both [consoles], you should do the 360" version.[82] Kotaku's Michael McWhertor echoed that recommendation, though stated that those who only have a PlayStation 3 should still consider The Orange Box.[83]

While frame rate issues were the main complaint, the PlayStation 3 version was also criticized for unreliable voice chat and excessive network delay or lag in Team Fortress 2,[67][76][78] as well as long load times generally.[73][78] It was, however, praised for featuring anti-aliasing and a quick-save feature, neither of which were present in the Xbox 360 version (but were present in the PC version).[67] After release, the game received further criticism from fans for the lack of surround sound support when using an optical cable. An open letter to Valve, asking them to put pressure on EA to release a fix was posted to the Steam forum.[84] A response was posted by a Valve employee going by the name of "BurtonJ",[85] directing disappointed customers to a dedicated thread[86] on the subject.

Awards

The Orange Box won a number of awards for its overall high standard and use of technology. The compilation won "Computer Game of the Year" at the Academy of Interactive Arts & Sciences' 11th Annual Interactive Achievement Awards (now known as the D.I.C.E. Awards) and was nominated in the "Overall Game of the Year", "Action Game of the Year", and "Outstanding Innovation in Gaming" categories.[87] The Orange Box won the "Breakthrough Technology Award" and the "Best PC Game Award" at the 2007 Spike Video Game Awards, and was additionally nominated in the "Game of the Year", "Best Shooter", "Best Xbox 360 Game", and "Best Multiplayer Game" categories.[88][89] It was also named the second-best video game of 2007 by Time Magazine,[90] while the PlayStation 3 version was nominated in the category of Action and Adventure at the BAFTA Video Games Awards.[91] Valve also received developer awards for their work on The Orange Box.[92][93] The Orange Box received 17 Game of the Year awards and over 100 awards in total.[94] The Orange Box was placed as the 22nd most influential video game in history by the Guinness World Records Gamer's Edition, 2009.[95]

Portal won "Outstanding Achievement in Game Design", "Outstanding Achievement in Gameplay Engineering", and "Outstanding Character Performance" for Ellen McLain's vocal portrayal of GLaDOS at the 11th Annual Interactive Achievement Awards.[87] The game won 76 awards, including 37 Game of the Year awards,[94] and was recognized for innovative design and game mechanics.[96][97][98] The dark humor of Portal and the ending music track "Still Alive" were also singled out for awards.[99][100]

Team Fortress 2 was nominated in the categories of "Outstanding Achievement in Art Direction" and "Outstanding Achievement in Animation" at the 11th Interactive Achievement Awards.[87] Although unsuccessful at the IAA, the game did receive 10 awards, including five Game of the Year awards,[94] and other awards for its artistic direction and multiplayer gameplay.[101][102][103]

Half-Life 2: Episode Two won four awards, including one Game of the Year award, and was recognized for excellent NPC AI, level design, and story.[94]

References

  1. "Valve explains PS3 Orange Box delay". eurogamer.net. September 7, 2007.
  2. "Half-Life 2 Comes To Mac, Gets New Graphics, New Achievements". kotaku.com.au. May 27, 2010.
  3. "The Orange Box PS3 Patch Released". Retrieved June 3, 2008.
  4. Adams, Dan (October 9, 2007). "The Orange Box Review". IGN. Archived from the original on October 10, 2007. Retrieved October 10, 2007.
  5. "Game and Player Statistics". Valve. Retrieved May 1, 2008.
  6. Pigna, Kris (November 9, 2007). "99 Achievements in The Orange Box". 1Up.com. Retrieved October 25, 2007.
  7. "Achievements: Half Life 2: The Orange Box". X360a.org. Retrieved October 11, 2007.
  8. Goldstein, Hilary (October 9, 2007). "The Orange Box Review". IGN. Retrieved December 10, 2007.
  9. Sheffield, Brandon (March 25, 2008). "Still Alive: Kim Swift And Erik Wolpaw Talk Portal". Gamasutra. Retrieved March 29, 2008.
  10. "Valve Awards". Valve. Retrieved January 13, 2008.
  11. "Analysis: Valve's Lifetime Retail Sales For Half-Life, Counter-Strike Franchises". Gamasutra. December 3, 2008. Retrieved December 3, 2008.
  12. "Valve: PC Has 'Perception Problem,' Piracy Reflects 'Unserved Customers'". Gamasutra. May 30, 2008. Retrieved December 3, 2008.
  13. "Half-Life 2: Episode One Preview". 1UP.com. Archived from the original on January 28, 2006. Retrieved April 20, 2008.
  14. "Half-Life 2: Episode One Reviews". GameRankings. Retrieved May 1, 2007.
  15. Bramwell, Tom (June 6, 2006). "Opening the Valve". Eurogamer. Retrieved January 1, 2008.
  16. "Half-Life 2: Episode Two (pc: 2007): Reviews". Metacritic. Retrieved January 11, 2008.
  17. "Portal Reviews (PC)". GameRankings. Retrieved October 22, 2007.
  18. "Portal (pc: 2007): Reviews". Metacritic. Retrieved October 22, 2007.
  19. "Game of the Year — Portal". Australian Broadcasting Corporation. December 12, 2007. Retrieved January 21, 2008.
  20. "Game of the Year Awards 2007". Shacknews. January 4, 2008. Archived from the original on February 4, 2009. Retrieved January 21, 2008.
  21. Ocampo, Jason (July 13, 2006). "Half-Life 2: Episode Two – The Return of Team Fortress 2 and Other Surprises". GameSpot. Retrieved August 19, 2007.
  22. Berghammer, Billy (March 28, 2007). "Team Fortress 2 Hands-On Preview". Game Informer. Archived from the original on April 6, 2007. Retrieved April 13, 2007.
  23. "Metacritic: Team Fortress 2 (pc: 2007): Reviews". Metacritic. Retrieved November 22, 2007.
  24. Francis, Tom (October 10, 2007). "PC Review: Team Fortress 2". PC Gamer UK. CVG. Archived from the original on October 11, 2007.
  25. Burt, Andy (October 10, 2007). "Review: Half-Life 2: The Orange Box". GamePro. Archived from the original on October 11, 2007. Retrieved January 9, 2008.
  26. "BREAKING: Team Fortress 2 is now free to play 'forever'". pcgamer. Retrieved October 19, 2017.
  27. "ATI Steam Offer". Valve. Archived from the original on January 6, 2008. Retrieved January 10, 2008.
  28. "EA and Valve Unveil The Black Box and The Orange Box" (Press release). Valve. February 7, 2007. Retrieved January 21, 2008.
  29. "Team Fortress 2". Steam. Valve. Retrieved March 18, 2008.
  30. "Portal". Steam. Valve. Retrieved January 25, 2008.
  31. "Half-Life 2: Episode Two". Steam. Valve. Retrieved January 25, 2008.
  32. "Black Box in a Pine Box". IGN. May 18, 2007. Archived from the original on May 21, 2007. Retrieved January 20, 2008.
  33. "Orange Box Gift Subscriptions". Valve. October 9, 2007. Retrieved October 11, 2007.
  34. Caron, Frank (May 21, 2007). "Valve cancels The Black Box, forces consumers to rebuy content". Ars Technica. Retrieved January 20, 2008.
  35. Sliwinski, Alexander (May 19, 2007). "Half-Life 2 Black Box gone, only Orange Box remains". Joystiq. Retrieved January 21, 2008.
  36. Valich, Theo (May 22, 2007). "ATI R600 Valve coupon owners are safe". The Inquirer. Archived from the original on January 12, 2008. Retrieved January 21, 2008.{{cite web}}: CS1 maint: unfit URL (link)
  37. McWhertor, Michael (May 18, 2007). "Valve Doesn't Care About Black Boxes: Half-Life 2 Black Box Cancelled". Kotaku. Archived from the original on February 8, 2008. Retrieved January 21, 2008.
  38. "More from Gabe Newell: part two". Edge. Next Generation. October 4, 2007. Archived from the original on October 12, 2007. Retrieved December 15, 2007.
  39. Arendt, Susan (October 11, 2007). "Valve's Gabe Newell: PS3 is 'A Waste of Everyone's Time'". Wired.
  40. Ellis, David (November 21, 2007). "This version of The Box has issues. (Mini-preview)". 1UP.com. Archived from the original on January 16, 2013. Retrieved December 10, 2007.
  41. Goldstein, Hilary (November 26, 2007). "The Orange Box PS3 Hands-On". IGN. Retrieved December 10, 2007.
  42. Robinson, Martin (January 3, 2008). "Orange Box PS3 Patch Imminent?". IGN. Retrieved January 9, 2008.
  43. "Chunky Orange Box PS3 patch released". Eurogamer. March 20, 2008. Retrieved May 11, 2019.
  44. "Steam Error: Game not available in your territory". Valve. October 23, 2007. Retrieved March 24, 2008.
  45. Caron, Frank (October 25, 2007). "Valve locking out user accounts for "incorrect territory"". Ars Technica. Retrieved October 25, 2007.
  46. Marco, Meghann (October 24, 2007). "Valve "Deactivating" Customers Who Bought "Orange Box" Internationally". The Consumerist. Retrieved October 25, 2007.
  47. Breckon, Nick (October 26, 2007). "Valve Responds to Steam Territory Deactivations". Shacknews. Retrieved December 10, 2007.
  48. "Team Fortress 2" (in German). Schnittberichte.com. Retrieved May 13, 2008.
  49. "Team Fortress 2 [Microsoft Xbox 360 / Deutschland]" (in German). Online Games-DatenBank. Retrieved May 13, 2008.
  50. "Half-Life 2: Episode Two" (in German). Schnittberichte.com. Retrieved May 13, 2008.
  51. "Friday, December 21, 2007". Valve. December 21, 2007. Retrieved December 30, 2007.
  52. "Surf your Music! Audiosurf Now Available for Pre-purchase". Valve. February 11, 2008. Retrieved February 14, 2008.
  53. Breckon, Nick (February 21, 2008). ""Still Alive" Confirmed for Rock Band Release". Shacknews. Retrieved March 24, 2008.
  54. Sliwinski, Alexander (September 11, 2007). "Pre-purchase Orange Box on Steam, play TF2 beta next week". Joystiq. Retrieved May 16, 2008.
  55. "About the Game". Valve. Retrieved December 10, 2007.
  56. "The Orange Box — PC". GameRankings. Retrieved April 8, 2012.
  57. "The Orange Box — PS3". GameRankings. Retrieved April 8, 2012.
  58. "The Orange Box — Xbox 360". GameRankings. Retrieved April 8, 2012.
  59. "Orange Box, The (PC: 2007): Reviews". Metacritic. Retrieved April 8, 2012.
  60. "Orange Box, The (ps3: 2007): Reviews". Metacritic. Retrieved April 8, 2012.
  61. "Orange Box, The (Xbox360: 2007): Reviews". Metacritic. Retrieved April 8, 2012.
  62. Scott, Ryan (October 16, 2007). "Half-Life 2: Orange Box (Windows)". 1UP.com. Retrieved January 8, 2008.
  63. Ellis, David (January 16, 2008). "Half Life 2: Orange Box (PS3)". 1UP.com. Retrieved August 18, 2008.
  64. Boyer, Crispin (October 10, 2007). "Half-Life 2: Orange Box (Xbox 360)". 1UP.com. Retrieved January 8, 2008.
  65. Hoogland, Mark. "The Orange Box (PC) Review". AllGame. Archived from the original on November 14, 2014. Retrieved May 19, 2017.
  66. Reed, Kristan (October 10, 2007). "The Orange Box". Eurogamer. Retrieved February 9, 2009.
  67. Leadbetter, Richard (December 14, 2007). "The Orange Box". Eurogamer. Retrieved December 15, 2007.
  68. Reed, Kristan (October 10, 2007). "The Orange Box". Eurogamer. Retrieved December 15, 2007.
  69. Reeves, Ben. "The Orange Box". Game Informer. Archived from the original on May 28, 2007. Retrieved February 9, 2009.
  70. Miller, Matt. "The Orange Box". Game Informer. Archived from the original on May 28, 2007. Retrieved February 9, 2009.
  71. Reeves, Ben. "The Orange Box". Game Informer. Archived from the original on June 19, 2008. Retrieved February 9, 2009.
  72. Gerstmann, Jeff (October 10, 2007). "The Orange Box Review (PC)". GameSpot. Retrieved October 10, 2007.
  73. Ocampo, Jason (December 12, 2007). "PlayStation 3 The Orange Box Review". GameSpot. Archived from the original on October 11, 2007. Retrieved December 12, 2007.
  74. Gerstmann, Jeff (October 10, 2007). "Xbox 360 The Orange Box Review". GameSpot. Archived from the original on October 18, 2007. Retrieved December 10, 2007.
  75. Accardo, Sal "Sluggo" (October 10, 2007). "The Orange Box Review". GameSpy. Retrieved February 9, 2009.
  76. McGarvey, Sterling (December 12, 2007). "The Orange Box Review". GameSpy. Retrieved December 12, 2007.
  77. McGarvey, Sterling (October 10, 2007). "The Orange Box Review". GameSpy. Retrieved October 10, 2007.
  78. Clements, Ryan (December 11, 2007). "The Orange Box Review". IGN. Retrieved December 11, 2007.
  79. Amrich, Dan (October 19, 2007). "The Orange Box". OXM. Retrieved December 10, 2007.
  80. Remo, Chris (December 3, 2008). "Analysis: Valve's Lifetime Retail Sales For Half-Life, Counter-Strike Franchises". Gamasutra. Retrieved December 3, 2008.
  81. Croshaw, Ben (November 17, 2007). "The Orange Box". The Escapist. Retrieved December 10, 2007.
  82. "1UP Yours — Podcast". 1UP Yours. November 30, 2007.
  83. McWhertor, Michael (December 3, 2007). "The Orange Box (PS3) Impressions: Volume Three". Kotaku. Retrieved December 10, 2007.
  84. "A Letter to Valve Regarding The Orange Box PS3 Edition (Page 1)". Steam Forum. December 31, 2007. Retrieved August 4, 2008.
  85. "A Letter to Valve Regarding The Orange Box PS3 Edition (Page 2)". Steam Forum. December 31, 2007. Retrieved August 4, 2008.
  86. "[PS3] Orange Box Suggestions / Tweaks". Steam Forum. January 2, 2008. Retrieved August 4, 2008.
  87. "11th Annual Interactive Achievement Awards". AIAS. Archived from the original on March 19, 2008. Retrieved April 24, 2008.
  88. "Spike TV Announces 2007 'Video Game Awards' Winners". PR Newswire. December 8, 2007. Archived from the original on October 6, 2012. Retrieved May 1, 2008.
  89. De Marco, Flynn (December 9, 2007). "Spike TV Video Game Awards: Winners, Losers and Boozers". Kotaku. Archived from the original on December 18, 2008. Retrieved December 10, 2007.
  90. Wilson, Mark (December 10, 2007). "TIME Announces Top Ten Video Games of 2007". Kotaku. Retrieved December 10, 2007.
  91. "Video Games Award Winners 2007". BAFTA. October 1, 2007. Archived from the original on April 16, 2008. Retrieved December 10, 2007.
  92. "IGN Best of 2007: Xbox 360 – Best Developer". IGN. Archived from the original on December 25, 2007. Retrieved April 6, 2008.
  93. "IGN Best of 2007: PC — Best Developer". IGN. Archived from the original on December 24, 2007. Retrieved April 6, 2008.
  94. "The Orange Box – 5 Games. One Box". Valve. Archived from the original on March 10, 2008. Retrieved May 13, 2008.
  95. Crecente, Brian (February 27, 2009). "Super Mario Kart: Most Influential Video Game in History". Kotaku. Retrieved September 11, 2009.
  96. "IGN Best of 2007: Overall — Most Innovative Design". IGN. Archived from the original on November 12, 2013. Retrieved February 18, 2008.
  97. "GameSpot's Best of 2007: Best Original Game Mechanic Special Achievement". GameSpot. Retrieved April 6, 2008.
  98. "OXM's 2007 Game of the Year Awards". Official Xbox Magazine. March 17, 2008. Archived from the original on April 23, 2008. Retrieved March 21, 2008.
  99. "IGN Best of 2007: Xbox 360 – Best End Credit Song". IGN. Archived from the original on February 26, 2012. Retrieved April 6, 2008.
  100. "GameSpot's Best of 2007: Funniest Game Special Achievement". GameSpot. Retrieved April 6, 2008.
  101. "IGN Best of 2007: PC — Best Artistic Design". IGN. Archived from the original on November 17, 2013. Retrieved April 6, 2008.
  102. "GameSpy's Game of the Year 2007: Special Awards". GameSpy. Archived from the original on October 29, 2013. Retrieved April 6, 2008.
  103. "GameSpy's Game of the Year 2007: Multiplayer". GameSpy. Archived from the original on January 8, 2008. Retrieved April 6, 2008.

Notes

  1. The PlayStation 3 version was developed by EA UK
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.