Conquest of Insula II

Conquest of Insula II is a closed-ended, computer moderated, play-by-mail (PBM) fantasy wargame.

Conquest of Insula II
DesignersJon Clemens
PublishersClemens & Associates Inc. (US), ICBM (UK)
Genresfantasy wargame
LanguagesEnglish
Players10
Playing time25 weeks
Materials requiredInstructions, order sheets, turn results, paper, pencil
Media typePlay-by-mail

History and development

Conquest of Insula II was a computer moderated play-by-mail game published by Clemens & Associates Inc.[1] It was medium complexity.[2] It shared similarities with the PBM game Terra II including turn reports and the combat system.[3][lower-alpha 1]

Gameplay

The setting for this wargame was medieval times.[4] In each game, ten players on an island led villages with the tile of Baron.[1] Games occurred on separate islands, with names such as "Farraheim, Andarmark, Jiborokwi, Gizzenole, Karandala, and Raksharan".[5] Players could conduct four actions per turn, which included activities such as "forestry, herding, mining, weapons making, armor making, siege equipment making, refining, ditch repairing, or wall repairing".[1] Combat involved sending armies from villages and laying siege to another village or battling another army. Various tactics were available.[1] Movement occurred on a hex map of ten miles per hex.[2]

Victory was achieved by conquering three villages or "kill[ing] the most enemy warriors" by game's end.[1] Games lasted 25 weeks.[1] Winners began the next game as a Count (and played it for free).[1] A game ending in 1985 on the island of Matafunda was the first to end before 25 weeks as a player conquered a third city.[6]

Reception

Bob McLain, editor of Gaming Universal, stated that the game was "was tailor made for battle lovers and armchair generals".[2]

See also

Notes

  1. Clemens & Associates launched Terra II in early 1983.[4]

References

  1. Calloway 1984. p. 6.
  2. McLain 1983. p. 43.
  3. Calloway 1984. pp. 6–7.
  4. Clemens 1984. p. 8.
  5. Editors 1984. pp. 38–39.
  6. Editors 1985. p. 30.

Bibliography

  • Editors (November–December 1984). "PBM Update: Conquest of Insula II". Space Gamer. No. 71. pp. 37–38.
  • Callaway, William (September–October 1984). "A Review of Conquest of Insula II". Paper Mayhem. No. 8. pp. 6–7.
  • Editors (May–June 1985). "PBM Activity Corner: Conquest of Insula II". Paper Mayhem. No. 12. p. 30.
  • Clemens, John (September–October 1984). "A Designer's View of Conquest of Insula II". Paper Mayhem. No. 8. p. 8.
  • McLain, Bob (November–December 1983). "Gamealog: Conquest of Insula II". PBM Universal. No. 2. p. 43.

Further reading

  • Callaway, William (September–October 1984). "GameLine News & Updates: Clemens & Associates". Paper Mayhem. No. 8. pp. 6–7.
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