Galactic Power

Galactic Power is a closed-end, play-by-mail game. It was published by Vigard Simulations.

Galactic Power
PublishersVigard Simulations
Years active~1984 to unknown
GenresRole-playing, space-based
LanguagesEnglish
Players16
Playing timeFixed
Materials requiredInstructions, order sheets, turn results, paper, pencil
Media typePlay-by-mail or email

History and development

Galactic Power was published by Vigard Simulations.[1] The publisher cancelled pending release of a Vietnam PBM game in 1984 to focus on Galactic Power.[2] Vigard Simulations placed a game advertisement in the September–October 1984 issue of Paper Mayhem. The game is closed-ended.[3]

Gameplay

Galactic Power was a space-based game of expansion and conquest.[1] Sixteen players began on a home world with some ships and funds.[4] Players could customize their ships.[5]

Gameplay occurred on an 11 × 14 hex map with 230 star systems.[6] Games lasted 25 turns. The purpose was to control the most systems that generated wealth, or Monetary Units (MUs).[6]

Reception

Guy Fuson reviewed the game in the Summer 1985 issue of Flagship, following the game's playtest period. He stated that "I can recommend Galactic Power to players who enjoy empire building and diplomacy but do not have the time for more involved games such as Beyond The Stellar Empire or Empyrean Challenge. D. S. Ross and Vigard Simulations have produced a quality product and interested players should feel confident of getting their money's worth."[7] Alexander Sheldon reviewed the game in the January–February 1986 issue of Paper Mayhem He stated that it was "enjoyable" and that it "is a deceptively simple game, with enough complexity to appeal" to experienced players. Stewart Wieck reviewed the game in the June–July 1990 issue of White Wolf. He rated the game at 3 of 5 points for Materials and 4 of 5 points for Moderation, Strategy, and Diplomacy. He rated it overall at 4 of 5 points.[8]

See also

References

  1. Fuson 1985. p. 25.
  2. Flagship Editors 1984. p. 40.
  3. Wieck 1990. p. 23.
  4. Fuson 1985. pp. 25–26.
  5. Sheldon 1986. p. 9.
  6. Fuson 1985. p. 26.
  7. Fuson 1985. p. 27.
  8. Wieck 1990. p. 24.

Bibliography

  • Editors (Winter 1984). "The Spokesmen Speak...". Flagship. No. 5. p. 40.
  • Fuson, Guy (Summer 1985). "Galactic Power". Flagship. No. 7. pp. 25–27.
  • Sheldon, Alexander (January–February 1986). "Opening Strategy In Galactic Power". Paper Mayhem. No. 16. p. 9.
  • Wieck, Stewart. "Play-by-Mail Game Reviews: Galactic Power". White Wolf Magazine. No. 21. pp. 23–24.
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