Feudal Lords (play-by-mail game)
Feudal Lords is a closed-end, computer moderated, play-by-mail game set in medieval England. Starting as a game run through a magazine in 1977, it was first published by Graaf Simulations, later run by Flying Buffalo, Inc, and is today published by Rick Loomis PBM Games.
Designers | John Van De Graaf |
---|---|
Publishers | Graaf Simulations, Flying Buffalo Inc., Rick Loomis PBM Games |
Years active | 1977 to current |
Genres | Role-playing, medieval fantasy |
Languages | English |
Players | 8–17 |
Playing time | Fixed |
Materials required | Instructions, order sheets, turn results, paper, pencil |
Media type | Play-by-mail or email |
Website | http://rickloomispbm.com/ |
History and development
John Van De Graaf created Feudal Lords in 1977 with basic gameplay, set in King Arthur times.[1] Van de Graaf published the game in his Diplomacy magazine, updating the rules and integrating a computer in 1980.[1] In 1982, following a playtest, he published the game through a new company, Graaf Simulations.[1] The design comprised economic, military and diplomatic aspects.[1]
Bill Paxton won Game #1, which ended in 1982.[1] Flying Buffalo also ran the game.[2] The copyright date on Flying Buffalo's rules written by John Van De Graaf is 1982.[2] In 1984, Graaf Simulations had over 35 games running.[3] As of October 2021, Rick Loomis PBM Games publishes the game.[4] The game is computer-moderated.[5]
Gameplay
The game is set in medieval England after the death of King Arthur.[6] Each player controls one of the 46 fiefs on the map of England, with non-played feifs acting independently.[5] Players have 32 possible orders available, but can only submit 12 per one-year turn.[5] Other limits apply, such as one military campaign annually.[5] According to reviewer Chris Frink, these constraints "make for a better-balanced, more interesting game".[5] Players must manage various aspects of medieval life, including maintaining knights, peasants, and townspeople, and accounting for economic factors such as mining and agriculture.[5] Diplomacy is critical to success; winning is not possible without alliances.[5]
The object of the game is to gain control of 23 of the 46 feifs.[5]
Reviews
- Dragon, No. 72
See also
References
- Van de Graaf 1983. p. 19.
- Van De Graaf 1982.
- Fantasy Gamer 1984. p. 44.
- Spencer 2021.
- Frink 1984. p. 29.
- Fast 1987. p. 16.
Bibliography
- Fast, Byron (Nov–Dec 1987). "The Ins and Outs of Feudal Lords". Paper Mayhem. No. 27. pp. 16–17.
- Frink, Christopher (April–May 1984). "Simply Captivating: Feudal Lords Review". Keeping Posted. Fantasy Gamer. No. 5. pp. 29–30.
- Graaf, John Van De (1982). "Feudal Lords Rules" (PDF). Flying Buffalo, Inc. Retrieved March 25, 2022.
- Neal, Michael D. (Sep–Oct 2005). "Lordly Designs". Flagship. No. 115. pp. 22–23.
- "PBM Update: Graaf Simulations". Fantasy Gamer. No. 4. February–March 1984. p. 44.
- Spencer, David (October 7, 2021). "PBM's Newest Company: Rick Loomis PBM Games". Suspense & Decision. Retrieved October 8, 2021.
- Van de Graaf, John (November–December 1983). "The Evolution of Feudal Lords". PBM Universal. No. 1. p. 19=Van83.
Further reading
- Carrier, Chris (May–June 1985). "Feudal Lords". Paper Mayhem. No. 12. pp. 13–15.
- Gray, Mike (April 1983). "The PBM Scene: Facts You Can Use When YOU Choose What Game to Play: Feudal Lords". Dragon. No. 72. pp. 35–36.
- Marte, Stephen B. (July–August 1990). "Feudal Lords Game 31 / Year 812". American Gamer. No. 1. pp. 5–8.
- McLain, Bob (November–December 1983). "A Looke at Feudal Lords: On How Things Work and Related Matters". PBM Universal. No. 1. p. 12–16.
- McLain, Bob (November–December 1983). "On Crowning the King and Other Heroic Matters". PBM Universal. No. 1. p. 17–18.
- McLain, Bob (Jun–Jul 2004). "Right of Kings". Flagship. No. 108. pp. 10–11.
- Palmer, Nicky (Summer 1984). "Feudal Lords". Flagship. No. 3. pp. 4–7.
- Van De Graaf, John (May–June 1985). "Feudal Lords Designer's Comments". Paper Mayhem. No. 12. pp. 16–18.
- Young, A.D. (April–May 1984). "Econo-Strategy for Feudal Lords". Fantasy Gamer. No. 5. pp. 30–31.