Feudal Lords (play-by-mail game)

Feudal Lords is a closed-end, computer moderated, play-by-mail game set in medieval England. Starting as a game run through a magazine in 1977, it was first published by Graaf Simulations, later run by Flying Buffalo, Inc, and is today published by Rick Loomis PBM Games.

Feudal Lords
Cover image of game.
DesignersJohn Van De Graaf
PublishersGraaf Simulations, Flying Buffalo Inc., Rick Loomis PBM Games
Years active1977 to current
GenresRole-playing, medieval fantasy
LanguagesEnglish
Players8–17
Playing timeFixed
Materials requiredInstructions, order sheets, turn results, paper, pencil
Media typePlay-by-mail or email
Websitehttp://rickloomispbm.com/

History and development

John Van De Graaf created Feudal Lords in 1977 with basic gameplay, set in King Arthur times.[1] Van de Graaf published the game in his Diplomacy magazine, updating the rules and integrating a computer in 1980.[1] In 1982, following a playtest, he published the game through a new company, Graaf Simulations.[1] The design comprised economic, military and diplomatic aspects.[1]

Bill Paxton won Game #1, which ended in 1982.[1] Flying Buffalo also ran the game.[2] The copyright date on Flying Buffalo's rules written by John Van De Graaf is 1982.[2] In 1984, Graaf Simulations had over 35 games running.[3] As of October 2021, Rick Loomis PBM Games publishes the game.[4] The game is computer-moderated.[5]

Gameplay

The game is set in medieval England after the death of King Arthur.[6] Each player controls one of the 46 fiefs on the map of England, with non-played feifs acting independently.[5] Players have 32 possible orders available, but can only submit 12 per one-year turn.[5] Other limits apply, such as one military campaign annually.[5] According to reviewer Chris Frink, these constraints "make for a better-balanced, more interesting game".[5] Players must manage various aspects of medieval life, including maintaining knights, peasants, and townspeople, and accounting for economic factors such as mining and agriculture.[5] Diplomacy is critical to success; winning is not possible without alliances.[5]

The object of the game is to gain control of 23 of the 46 feifs.[5]

Reviews

See also

References

Bibliography

  • Fast, Byron (Nov–Dec 1987). "The Ins and Outs of Feudal Lords". Paper Mayhem. No. 27. pp. 16–17.
  • Frink, Christopher (April–May 1984). "Simply Captivating: Feudal Lords Review". Keeping Posted. Fantasy Gamer. No. 5. pp. 29–30.
  • Graaf, John Van De (1982). "Feudal Lords Rules" (PDF). Flying Buffalo, Inc. Retrieved March 25, 2022.
  • Neal, Michael D. (Sep–Oct 2005). "Lordly Designs". Flagship. No. 115. pp. 22–23.
  • "PBM Update: Graaf Simulations". Fantasy Gamer. No. 4. February–March 1984. p. 44.
  • Spencer, David (October 7, 2021). "PBM's Newest Company: Rick Loomis PBM Games". Suspense & Decision. Retrieved October 8, 2021.
  • Van de Graaf, John (November–December 1983). "The Evolution of Feudal Lords". PBM Universal. No. 1. p. 19=Van83.

Further reading

  • Carrier, Chris (May–June 1985). "Feudal Lords". Paper Mayhem. No. 12. pp. 13–15.
  • Gray, Mike (April 1983). "The PBM Scene: Facts You Can Use When YOU Choose What Game to Play: Feudal Lords". Dragon. No. 72. pp. 35–36.
  • Marte, Stephen B. (July–August 1990). "Feudal Lords Game 31 / Year 812". American Gamer. No. 1. pp. 5–8.
  • McLain, Bob (November–December 1983). "A Looke at Feudal Lords: On How Things Work and Related Matters". PBM Universal. No. 1. p. 12–16.
  • McLain, Bob (November–December 1983). "On Crowning the King and Other Heroic Matters". PBM Universal. No. 1. p. 17–18.
  • McLain, Bob (Jun–Jul 2004). "Right of Kings". Flagship. No. 108. pp. 10–11.
  • Palmer, Nicky (Summer 1984). "Feudal Lords". Flagship. No. 3. pp. 4–7.
  • Van De Graaf, John (May–June 1985). "Feudal Lords Designer's Comments". Paper Mayhem. No. 12. pp. 16–18.
  • Young, A.D. (April–May 1984). "Econo-Strategy for Feudal Lords". Fantasy Gamer. No. 5. pp. 30–31.
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