uncanny valley
English
Etymology
Calque of Japanese 不気味の谷 (ぶきみのたに, bukimi no tani), from Middle Chinese 不 (pjuw, “not”) + 氣味 (kì-mjɨ̀j, “sense, sentiment”, literally “taste and smell”) + Japanese の (no, noun modifier particle) + 谷 (たに, tani, “valley”). First used in 1970 by roboticist Masahiro Mori.
Noun
- A range of appearances, mannerisms, and/or behaviors subtly different from humanoid in an otherwise humanoid figure that may cause negative reactions, such as fear, discomfort, or revulsion.
- 1970, Masahiro Mori, The Uncanny Valley (Energy, 7(4), pp. 33–35):
- So in this case, the appearance is quite human like, but the familiarity is negative. This is the uncanny valley.
- 2006, Sebastiano Bagnara, Gillian Crampton Smith, Theories and Practice in Interaction Design:
- However, when the robot is so similar that it may be momentarily mistaken for real, the transition has a local minimum characterized by a sudden decrease of familiarity, the "uncanny valley"—a dip of frustration due to unmet expectations.
- 2007, Jonathon Keats, Control + Alt + Delete: A Dictionary of Cyberslang:
- Almost human in appearance, yet not quite, the characters in 3-D computer animations are more disturbing than overt caricatures. The realm these creatures occupy is called the uncanny valley [...].
- 1970, Masahiro Mori, The Uncanny Valley (Energy, 7(4), pp. 33–35):
Translations
subtle differences from human behaviour that may cause negative reactions
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