Red Rover is a fun call-and-response game where teams form chains and try to run through the opponent's chain. You don't need any equipment or a special field to play on, you can start a game of Red Rover just about anywhere. Red Rover is a great game that uses strategy, builds teamwork skills, and can give you a bit of exercise too. So get some friends together and play!

Part 1
Part 1 of 2:

Forming Teams

  1. 1
    Find at least six people to play. Red Rover is a team game, so you will need at least three people on each team to play.[1] The more people you can get to join your game of Red Rover, the more fun you will have.
    • Since you want a lot of players, Red Rover is an ideal game to play at recess in school when you know lots of potential players will be there to join.
    • If you want to set up a game outside of school, plan it a day or two in advance so you have more time to get players to join.
  2. 2
    Pick a captain for each team. The team captains can then flip a coin to determine who gets the first pick. The captain that doesn't win the coin toss can take the first turn in the game.
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  3. 3
    Divide the players into two equal teams. The captains can take turns picking players until everyone has a team.
  4. 4
    Have each team stand in a straight line, holding hands. The teams will face each other, standing between six and ten yards apart. The further apart the teams are, the more distance players have to pick up speed before they reach the other team's line. It's a good idea to keep the distance between teams smaller for younger children to lower the chance of injuries.
    • Use strategy when creating your line. Have stronger players join hands with weaker players to make sure your line holds.
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Part 2
Part 2 of 2:

Taking Turns

  1. 1
    Call a player over. The team that goes first decides who to "call over" from the other team. Once the team has decided, they sing, "Red Rover, Red Rover, will (name) come over!"
    • When choosing who to call you will want to use some strategy. Don't call the biggest, strongest person who is likely to get through the line first. Pick the player who you think you can stop.
  2. 2
    The player who was called runs across the space between teams and tries to break through the arms of two players. The runner should use some strategy when taking their turn. Find the weak link and go for it. Avoid going at the strongest players unless you feel confident you can break the link.
  3. 3
    If the player doesn't get through the line, they join the opposing team. However, if they break through, they go back to their own team. They can take one of the players whose arms the broke through with them.
    • Some people play where only the runner goes back to the original team, without taking additional players.
    • You can also play where the runner selects anyone from the opposing team once the break through the line. If so, break through the weakest spot and take the strongest player.[2]
  4. 4
    Continue playing until one team is down to one person. When one team is no longer able to make a chain, the other team wins. [3] If your friends have time and are up for it, you can pick some new teams and start playing all over again.
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Community Q&A

  • Question
    Can kids play, and is it true someone could break their arm doing this?
    Community Answer
    Community Answer
    Kids can play this (and have been playing it for over 100 years). The truth is, someone could break an arm doing just about any physical activity, but as long as no one gets too rough, the game is perfectly safe. Establish ground rules ahead of time if you want, and end the game if anybody breaks the rules or someone gets hurt.
  • Question
    Is Red Rover a more dangerous game for adults to play than it is for children?
    Community Answer
    Community Answer
    It depends. Some adults may be weak or old; other adults may be bursting with energy. Always ask them if they want to play or not. Be aware that sometimes, things go wrong, and people may get hurt. Red Rover may not be the best game for weaker adults, but it still is possible for adults to play.
  • Question
    How long does Red Rover take to play?
    Community Answer
    Community Answer
    It depends on the amount of people. The fewer people, the shorter the game.
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Warnings

  • Play on a soft surface such as a grassy field in case someone falls.
    ⧼thumbs_response⧽
  • If you are playing with small children or players who are shorter, be careful that the opposing team's hands do not hit their necks when they run. Remember, it's just a game!
    ⧼thumbs_response⧽
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About This Article

wikiHow Staff
Co-authored by:
wikiHow Staff Writer
This article was co-authored by wikiHow Staff. Our trained team of editors and researchers validate articles for accuracy and comprehensiveness. wikiHow's Content Management Team carefully monitors the work from our editorial staff to ensure that each article is backed by trusted research and meets our high quality standards. This article has been viewed 172,273 times.
58 votes - 79%
Co-authors: 20
Updated: January 30, 2021
Views: 172,273
Categories: Party Games
Article SummaryX

To play Red Rover, divide at least 6 players into 2 teams, with a captain for each team. Have each team stand in a straight line, holding hands, with the 2 teams facing each other. The first captain should pick a player from the other team, then the whole team will sing “Red Rover, Red Rover, will “that player” come over!” If they pick you, run as fast as you can towards the other team and try to break through the arms of 2 players. If you don’t get through the line, you join the opposing team, but if you do get through, you can go back to your team. Play until one team is down to 1 person. If you want to learn any variations on the rules of Red Rover, keep reading the article!

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